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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 866402 times)

Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2490 on: April 01, 2020, 09:32:48 am »

Sand is certainly not supposed to be pink. Did you add or change any inorganics, or use an older save with this version?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2491 on: April 01, 2020, 12:30:48 pm »

I just checked inorganic_stone_soil. Yellow sand is 145 (pink).

Spoiler: color wheel (click to show/hide)
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Riukus

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2492 on: April 01, 2020, 09:49:36 pm »

Sand is certainly not supposed to be pink. Did you add or change any inorganics, or use an older save with this version?

No and no. Also did caravan settings in launcher change what dead civs send only one caravan? Because I have two already. And more then two waves of migrants for some reason too.
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2493 on: April 01, 2020, 11:46:06 pm »

Oh no. Its one of those twbt things that relies on the number of entries. If sand is off by one number, so would be most other things.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2494 on: April 02, 2020, 12:10:01 am »

From looking at the other sands, I'm guessing all those display_color numbers need to be increased by one.
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Rose

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2495 on: April 02, 2020, 01:14:58 am »

Which is why it really should be using words rather than numbers.
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2496 on: April 02, 2020, 01:36:05 am »

From looking at the other sands, I'm guessing all those display_color numbers need to be increased by one.
-.- Not just sands, it would affect everything that uses any of the twbt color values.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2497 on: April 02, 2020, 02:34:32 am »

Is the Display_Color supposed to match the State_Color? A lot of stuff looks right, and the things that are not don't look like they are off by a consistant amount.

Some of the stuff looks right, like amber carpet, amber dye, amber brick, amethyst brick, amethyst carpet, amethyst dye , aqua brick, aqua carpet, aqua dye, aquamarine brick, aquamarine carpet, aquamarine dye, ash-gray brick, ash-gray carpet, ash-gray dye, auburn brick, auburn carpet, beige brick, beige carpet, beige dye.

Lapis Lazuli looks needs to be increased by 6. Pineapple opal looks like it needs to be increased by 7. Golden opal might need to be increased by 41. Fire opal might need to be increased by 87.

I'm not sure about glumprong, spore tree, aluminum, cedar tree, lime tree, persimmon tree, pine tree, mahogany tree,  nether cap tree, and avocado. The trees seem to have multiple State_Colors. Aluminum has a state_color of white, but its display_color is ash-gray.
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Pillbo

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2498 on: April 02, 2020, 01:01:07 pm »

Hello, is there a way to disable whatever changes you made to the naming system?  The names are too long and awkward for my liking in this version.  Thanks
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2499 on: April 02, 2020, 01:22:00 pm »

I made no changes to names.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2500 on: April 02, 2020, 01:29:30 pm »

It changes the word for Festival from "Korsid" to "Seshothud". It changes the word for Dagger from "Urist" to "Tith".
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Pillbo

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2501 on: April 02, 2020, 04:45:09 pm »

I'm getting lots of long, unwieldy, triple compound and multiple hyphenated names. I've not played the vanilla version of 47 yet but I've never seen this in previous versions. I'm getting last names like:

Peach-Faced-Lovebird-Personknitting
Polargila-Monster-person
Motivatormasked-lovebirds
Floor-fungusbraises
Great-Horned-Owldots
Kernelskunk-people
Swaggeredpanda-person
Death-wishbilked
Nookdunghills
Salmongreat-barracuda
Deltagreat-Horned-Owls
Bone-Opalkobold-Bulb
Midnight-Bluegold-Opals
Bandfire-Opalsnuffle
Eggplant-fruitarches


Is this a change to vanilla that is making these names?

Edit - found a couple really funny ones:
Blue-Sedgeimpenitences the Seaborne Moon-Snail-Person of Whitetip-Reef-Sharks the forgotten beast, somehow got that name with no kills or events in it's life.
Eyeme Guffawrose-Quartz the Stunted Osprey-Person of Scribbles
Emthan the Eagle-Person of Elephant-Head-Amaranth-Leaves
« Last Edit: April 02, 2020, 06:24:59 pm by Pillbo »
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2502 on: April 02, 2020, 06:09:59 pm »

It changes the word for Festival from "Korsid" to "Seshothud". It changes the word for Dagger from "Urist" to "Tith".
Now I'm not embarrassed at all. :/ How did that happen, I hope that's not from the Taffers Revised or Modest Mod.

I'm getting lots of long, unwieldy, triple compound and multiple hyphenated names. I've not played the vanilla version of 47 yet but I've never seen this in previous versions. I'm getting last names like:

Peach-Faced-Lovebird-Personknitting
Polargila-Monster-person
Motivatormasked-lovebirds
Floor-fungusbraises
Great-Horned-Owldots
Kernelskunk-people
Swaggeredpanda-person
Death-wishbilked
Nookdunghills
Salmongreat-barracuda
Deltagreat-Horned-Owls
Bone-Opalkobold-Bulb
Midnight-Bluegold-Opals
Bandfire-Opalsnuffle
Eggplant-fruitarches

Is this a change to vanilla that is making these names?
Could you please open your error log and see if there is any mention of DUPLICATE entries for your raws?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pillbo

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2503 on: April 02, 2020, 06:26:31 pm »

Could you please open your error log and see if there is any mention of DUPLICATE entries for your raws?

in the "Dwarf Fortress"/errorlog.txt I have no mention of DUPLICATE.
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Riukus

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2504 on: April 03, 2020, 01:56:05 am »

Can I change Civs settings in existing save? I want to try another "caravans" options for dwarfs and "AI" for goblins. And can I disable bugfix mod without corrapting a save?
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