Heya everyone,
I'm finally happy with the first couple of episodes for DFHowTo and I'm going to let them loose into the wild. For those who aren't familiar with this little project of mine, I decided that what DF really needed was a tutorial series that's tightly built on individual topics and does its best not to meander around for a single topic. Target is 5-6 minutes in length, except for supplementals where I'll dive deep into a topic. Supplementals are also going to end up with my opinions laced through them so YMMV, but at least they'll give you a head start.
Bluntly, they're painstaking to produce so this won't be too quick, and I want them reviewed by a few people for content and style before they get sent out into the world, so they will probably be appearing at a rate of 1 or 2 per week, depending.
Opinions, discussion, and criticism are all welcome. I have a request, though. These take a long time to build, so if you are going to be critical, please have a reason WHY it sucks. It can suck, that's fine, but tell me why so I can try to fix the problem.
Completed and available:What is Dwarf Fortress and DFHowTo?Creating a New WorldSite Selection BasicsEmbark Screen MechanicsSupplemental: Choosing Dwarf Skills at EmbarkScheduled for release:Under Review:Site Selection Biomes - Editing occurring, to be posted later.
Currently Drafting:Supplemental: Choosing Goods at Embark
Fortress Mode Interface - Overview and Interrogation commands
Fortress Mode Interface - Global Report commands
Fortress Mode Interface - The Rest?
LNP settings
Affects of Global Orders
Suggested topics (To Be Drafted/done once I get through my initial outline of topics):
Minecarts. Oh gods, the Minecarts. Yes, they're on the list, it's going to be 5-8 episodes long to get all the details straight. Storage, hauling, mechanics, weaponizing, yes, I know. Everyone wants minecarts.
Aquifers: Piercing them, using them, and abusing them. Piercing may take two or three episodes to do cleanly for each method's description and examples. Also, when an aquifer uses different rules (!!science!! needed). This mostly occurs near oceans.
Time: What each component of time does and means.
Glaciers and ice: How they behave.
Cave-Ins: How to attempt to NOT kill your drunken, bearded Darwin award winners.
Mechanics and power: How to provide it and how to apply it.
Pressure Plates, signals, and delays: What they mean and how to use/abuse them.
Imagination Land: Megaprojects of joy and wonder.