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Author Topic: Re: Inquisition: Twilight's Twilight Mission 1 conclusion  (Read 17892 times)

Aigre Excalibur

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #15 on: October 15, 2016, 12:55:34 am »

It all looks good.
Spare Duffels are good for robbing banks and storing loot.

And field rations in urban missions are good when you can't stop for tea, or if you think the locals are all out to murder you. (maybe they are)

Spoiler: Nix (click to show/hide)
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Egan_BW

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #16 on: October 15, 2016, 02:13:07 am »

you give an LMG but not the money to buy
cruel
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Egan_BW

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #17 on: October 15, 2016, 04:36:19 am »

Spoiler (click to show/hide)
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Insatiable consumption. Ceaseless motion. Unstoppable destruction.

Aigre Excalibur

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #18 on: October 15, 2016, 06:38:28 am »

By request of a goon who's joining (she's still signing up for bay12), I've added Rope: "A million uses. Traps, holding hostages, climbing cliffs, hanging yourself when you can't stop crit failing during a bad session"
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

S34N1C

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #19 on: October 15, 2016, 10:16:01 am »

I think I'll pass on the rope. I'll just be sure to save the last bullet for myself if things get too hairy
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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MidnightJaguar

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #20 on: October 15, 2016, 10:22:26 am »

I'll join give me a bit to put a sheet up.
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

syvarris

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #21 on: October 15, 2016, 03:36:09 pm »

Yet another Aigre game?  Wonder if this one will survive long enough for us to see enemies.

Spoiler: In, of course (click to show/hide)

Sialia

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #22 on: October 16, 2016, 01:27:35 am »

Have character! -shove-

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Aigre Excalibur

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #23 on: October 16, 2016, 05:26:48 am »

Ok, I'll post to consolidate everything, and then we'll start.

Sialia is also helping me to Co-GM. To keep the story going and fill my head with ideas. She's from something awful, the place that brings out the best in Bay12.

Some other notes:

For now health follows classic WoD, which goes from 0 to -5. Anything above 0 is buffer.

Edit: We'll move one step towards modern WoD, Stamina adds to health buffer. But Injuries are still measured from 0 to -5. You start taking penalties after crossing 0.

XP will be:
1 basic point per mission
3 for killing or incapacitating a monster
+2 for a capture (ghostbusters!)
1 consolation point for "driving off" a monster (it escaped)
1 to 3 points for teamwork bonuses

with more Discretionary points for:
hazard
rolling crit fails and crit successes (both give xp)
avoiding collateral damage (or being very thorough in eliminating witnesses)
« Last Edit: October 16, 2016, 08:27:33 am by Aigre Excalibur »
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #24 on: October 16, 2016, 08:48:56 am »

S34N1C as Matthew Carter
Spoiler (click to show/hide)

NRDL as Joe Nix
Spoiler (click to show/hide)

Ocelot as Janeway
Spoiler (click to show/hide)

Syv as Donald J. Trump

Spoiler (click to show/hide)

Sialia as Vincent

Spoiler (click to show/hide)
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #25 on: October 16, 2016, 09:33:08 am »

Story:

The team is supplied and sets out from Camp Courage in the Middle of Nowhere for Forks, Washington in what appears to be a clunky old pickup truck.

You approach Forks from Highway 101, going up S Forks Avenue until you reach Forks Outfitters and Pacific Pizza restaurant. From here you must plan your next move.

It is mid-day.

To your north is Forks Highschool.

Slightly to the west of the school is Forks Community Hospital.

If you want to mingle with the locals, tavern style, Forks Coffee shop is a diner in the central area next to the highschool where the locals would probably loiter.

Near the school are 3 other restaurants: In Place, Mocha Motion and Golden Gate
As well as a Motel: Forks Motel.

There also appear to be 20 different churches in the town, each catering to a specific denomination.

Other places of interest would be the Olympic National park, and the Quileute Nation tribal holdings.

Maps:
Street map:
https://www.google.com/maps/@47.9438603,-124.3849712,15z
Satellite:
https://www.google.com/maps/@47.9420832,-124.386881,1872m/data=!3m1!1e3
Tourist Guides:
http://forkswa.com/wp-content/uploads/2012/06/Twilight-Map.pdf


Truck the Truck
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

S34N1C

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #26 on: October 16, 2016, 09:59:04 am »

Matter will go to the coffee shop and chat up the locals.

"Hello! We are from the Inquisition. We hear you have a bit of a vampire problem?

((If being in the Inquisition is supposed to be a secret, just give a general greeting.))
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

S34N1C

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #28 on: October 16, 2016, 12:58:22 pm »

((Lol, I was looking through all the character sheets, and it struck me that we would still get to keep any money left over. Idk why, but I had it in my mind that we had to spend all of it.))
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

NRDL

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Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #29 on: October 16, 2016, 12:58:40 pm »

Joe will head to the local hospital, making smalltalk with anyone regarding any mysterious injuries and mysterious ailments that have been affecting the local populace.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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