There is no need to be rude, you know? Just because I consider adding or not certain content, Im not a 'questionable member of society', Im just discussing something
You are right when you say the game it's a simulator, but Toady has stated many times that the game is a fantasy Stories simulator, not just a fantasy simulator.
This may seem like a banal difference, but its not. For there is a difference between a game simply centered around a fantastical theme, and a game that aims to simulate whole contexts (Sociology, world creation, mythology and other mechanics) so stories emerge.
Now stories are very different from each-other in real life. You got the fairy tales, the 'kinda' serious stories with more deepnes to them, etc.
And you got stories that, be it good or bad, touch certain themes, or are plain horrific to tell and/or to experience
The thing that atracted me to the game was the vast differences and originality from each world you play. Not only for geographical differences, but for history and lore, making you able to enjoy completely different game plays each time you play.
The world seems to be going in a direction where more content and control over it will be added, which will allow you to make more precise experiences to those that want them. The main example are the fantasy/hostility sliders
The thing I want to say, is that Im sure a maxed hostility world should be completely horrifying, and devoid of anything that is good or gives hope, something Toady has stated with the famous ''Ghosts snatching worm-like people from a world that is a digestive track to be drown in a lake of bile''
In worlds like that, certain behaviours or mechanics would make more sense than in a normal playthrough. Even if its only value is for ambience, or giving the player two set-afar extremes to play in
Posts like these keep missing the point. No matter how often you justify your wish to include rape into the game, no matter how well-founded your arguments are, it's not going to happen. At some point you have to put yourself in Toady's shoes and ask yourself: "Hmm, should I add rape stories to my fantasy simulator donation-driven game with an already niche community that mainly relies on word of mouth and conference invitations for publicity, especially in an era where gamer demographics tend to expand beyond 20-something white males and a presidential candidate has been involved in sexual misconduct allegations? There's no possible way it could go wrong nor get any kind of public backlash, ever." I mean, no matter what you think about the current events, there are these things called 'context' and 'public image' that are oh-so-easy to ignore when one's next lunch and dinner don't rely on the good will of a far-reaching number of consumers who could pull out their support at any time for no reason. And this isn't even taking into account the possibility that the Adams brothers themselves are not that keen on adding explicit elements to the game, a conclusion that can be easily inferred from the very abstract way reproduction or gelding are handled, the lack of any kind of naughty bits in the raws with no plans to expand on them and the pretty conservative moderation history and guidelines on the forums (goblin fortress, obok anyone?). So even assuming you could afford supporting the entirety of bay12 on your own for the sole purpose of adding rape to the game, chances are they would still be reluctant to do so.
Now you may be protesting, "but this is a game where you can gouge people's eyes out and beat them to death with their baby's left arm, why is sexual violence that big of a no-no"? And this is a very good point that doesn't have answers satisfying everyone. The most important two I can think of are:
-The Adams brothers are American, most of the bay12 community is American and the vocal 'tip' of the iceberg that is the gaming and/or indie community at large is by far represented by Americans first. This means any kind of talk regarding the game's public image and its reception among the community has to be viewed through the lenses of American standards. And America has a huge and lingering problem with sexuality in general for a variety of reasons that go beyond the scope of a suggestion forum, but let's just say puritanism has yet to be uprooted from the American mentality. Now I'm
not saying that Toady doesn't want rape because he and his community are stuck-up or anything, but let's just say the aforementioned context would be much easier to handle if the game and its community were predominantly European. Note that I said
easier, not
easy.
-Rape is a real thing in the real world that happens to real people. Many people, actually. Yes, the things described in a typical combat log such as getting one's nose bitten off or getting one's brain torn apart because of a pile of spinning vomit jamming one's skull can theoretically happen (though I have some doubts about the vomit), but the sheer, absurd gruesomeness of it makes the violence seem unreal. It's very much akin to B horror movies eliciting laughter instead of fear. Generally speaking, all the things you do in the game are
realistic enough, but they don't relate to the
real world. One can get immersed in the game when dwarves pour magma on goblin corpses with neat descriptions about the rotten bones burning off, because there's this implicit understanding that while such things could happen, they don't happen in real life. They're part of a projected collective culture mingling pop fantasy, history and religious myths anyone can get acquainted with at little mental cost. Rape, on the other hand, is something a non-negligible amount of people have experienced. It is
not part of the said collective culture (though in can creep up in some pop mediums for added shock value), it has no place in a cool imaginary world to immerse oneself in, and generally speaking it is an experience that these people would rather not get reminded of. Also, although it is a traumatic experience, many people survive it, which explains why they usually voice their concerns when given the occasion, as opposed to people who have been actually beaten to death by their left foot, fourth toe.
There are a couple other reasons that are in my opinion less solid but still worth mentioning, such as the expansion of the gamer demographics since the 2010's and the already bad image projected by the, say, 'old guard' gamers, especially in light of the controversies sparked over these last few years, and the implementation of a hardcoded mechanic with definitely sexist overtones (into a niche game viewed as the epitome of 'nerdiness' by many) wouldn't probably arrange things much with the reputation of said old guard, but that's a weak argument, I have to admit.
The closest the game will ever get to explicit elements is the ability to mod them in. You can already that with body parts, of course, and presumably some of the worldgen stories will get more flexibility as well. At least you can request it.
Again, this is just my personal conclusion based on what I've lurked over and read from the Adams brothers. I could be totally wrong and rape stories could be included in the next release, of course. I just explained why I think they won't.