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Author Topic: Update 1.19 - EVEN MORE TILESETS! Dungeon Set, RallyHo and more...  (Read 11749 times)

Rydel

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Re: Update 1.19 - EVEN MORE TILESETS! Dungeon Set, RallyHo and more...
« Reply #15 on: October 19, 2016, 08:08:25 am »

That should work, though I don't know if the graphics will line up right.  I'm at work and can't check right now, but if you download the main Rally Ho! pack (http://dffd.bay12games.com/file.php?id=11678), you can extract the file from /raw/graphics into Masterwork's /Dwarf Fortress/raw/graphics

I suspect this is a side effect of me lumping all the elves into one text file, then Meph not including all the creature graphics.  I can split them up tonight for future releases.

Meph

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Re: Update 1.19 - EVEN MORE TILESETS! Dungeon Set, RallyHo and more...
« Reply #16 on: October 19, 2016, 01:43:54 pm »

I suspect this is a side effect of me lumping all the elves into one text file, then Meph not including all the creature graphics.  I can split them up tonight for future releases.
Yes. :D Didnt notice you hid away the ferric elves in there :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rydel

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Re: Update 1.19 - EVEN MORE TILESETS! Dungeon Set, RallyHo and more...
« Reply #17 on: October 19, 2016, 05:46:07 pm »

I've separated the files in the original tileset: http://dffd.bay12games.com/file.php?id=11678

For anyone wanting a quick fix right away, replace MasterworkDwarfFortress/graphics/RallyHo - 16x16/raw/graphics/graphics_elves/txt with this file: https://github.com/Rydelfox/Rally-Ho/blob/master/raw/graphics/graphics_rallyho_elves.txt
Meph, you'll also need the new graphics_rallyho_fd_ferric_elves.txt file, once you get to replacing creature graphics

Meph

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Re: Update 1.19 - EVEN MORE TILESETS! Dungeon Set, RallyHo and more...
« Reply #18 on: October 19, 2016, 05:49:24 pm »

Yeah. Main issue with this is that different sets sort those files differently. Some are by alphabet, others by creature type (like Phoebus), others go by file names, like creature_large_temperate...

I have to standardize them all for all tilesets, before I can allow changing creature sprites with my UI.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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