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Author Topic: Rogue Fable II Tileset  (Read 4238 times)

Hugo_The_Dwarf

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Rogue Fable II Tileset
« on: August 01, 2019, 10:02:37 pm »

This Tileset was brought on by the forum post http://www.bay12forums.com/smf/index.php?topic=174378.0 and takes artistic inspiration from the New Grounds rogue-like "Rogue Fables II"

The game itself is 40x40 but this set is 20x20 as most graphics in RF2 is basically extra thick (1x1 pixel is actually 2x2 in the game)

NOTE: I am perfectly fine with anyone taking this, and improving it, or using it as a base or parts for any other tilesets. I made this on a whim for the above mentioned post, and not really going ham as something I'll be supporting. So really this exists as a one off from me. Feel free to take/salvage/butcher this as you see fit (crediting me would be nice, but not needed either)
DOWNLOAD

Files inside the .zip are:

RF2ts.png - this is the exported tileset for use
RF2ts.xcf - this is the GIMP project file (I use GIMP for my photo editing/art)
RF2ts.psd - GIMP let me export the .xcf projectto a Photoshop format (not sure if this works for PS or not as I don't own it)

Some Changes also need to be made to make the set "look" *better*

data/init/init_d.txt
-[PILLAR_TILE:28]

raw/objects/plant_grasses.txt
-All surface grass tiles that are '.' or ',' or '`' or ''' should be changed to 29
-All cavern grass tiles that are '.' or ',' or '`' or ''' should be changed to 18

« Last Edit: August 03, 2019, 11:17:11 pm by Hugo_The_Dwarf »
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Pvt. Pirate

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Re: Rogue Fable II Tileset
« Reply #1 on: August 04, 2019, 12:05:56 pm »

 :o  :) Thanks
this looks really good.
in later levels, there are tiles for water and some plants, sand, differne tkinds of stone etc.
this might actually become a complete tileset :)
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