Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: SO uh, I did a thing, and now things keep happening. Animal People Science!  (Read 9353 times)

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #30 on: November 08, 2017, 03:42:12 pm »

I made a civ of bear/dwarf hybrids once.

It's up on the mod forum somewhere.

Wait, I can't quite picture this. 

Is it a bear with a dwarf's head and bearded, walking on all fours on occasion? 

Or is a bi-ped, short, stout, sturdy dwarf body with a head of a bear, and beaded? 

Clawed, with grasping for mining, I assume. 

Or is it more like a centaur structure?  quadraped bear body, with upper torso of a dwarf with arms and head?

This one! They get claws and a bite attack whilst retaining beards. It was my very first posted mod, so it probably barely bearly works, though I seem to have claimed no errors. In checking this, it has 25 downloads. Wowee!

If I recall I made them stronger and less agile as well.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

lestmurphy

  • Bay Watcher
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #31 on: November 08, 2017, 04:41:19 pm »

PTW... Science rules!
Logged

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #32 on: November 09, 2017, 11:55:02 pm »

I made a civ of bear/dwarf hybrids once.

It's up on the mod forum somewhere.

I read that as Beer instead of Bear, and was picturing dwarves that consisted of goopy alcohol. I can't imagine they would last long.

Also, PTW some more of that tasty, tasty science.
Logged

EPM

  • Bay Watcher
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #33 on: November 10, 2017, 12:32:49 pm »

One idea for a non-dfhack method for inducing marriage potential would be to set up some kind of ridiculous syndrome that applied the aforementioned [ORIENTATION] tags. That would hypothetically overwrite the adventurer defaults, wouldn't it? You could apply it to the species you wanted to make populations of, maybe justify it as "mating season pheromones"...

Any results with Generation 2 so far? The initial populace of ex-adventurers was one thing, but are the native-born animal people willing to procreate after aging sufficiently? You could run dfhack's rejuvenate if you want to set them to 20 years old instantly.
Logged

Eschar

  • Bay Watcher
  • hello
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #34 on: November 11, 2017, 08:24:01 pm »

marriage
syndrome

Uh...

The forgotten beast Dibcol Mádkik has come! A gigantic humanoid composed of diamond. Beware its deadly dust!
Logged

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #35 on: November 12, 2017, 02:50:07 am »

Careful, that dust might turn you heterosexual.
Logged

EPM

  • Bay Watcher
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #36 on: November 13, 2017, 04:24:54 pm »

The idea of ridiculous, personality-level syndromes that add tags like that is very tempting for !!Science!! of my own come to think of it....
Logged

Runaway_char

  • Bay Watcher
    • View Profile
Re: SO uh, I did a thing, and now things keep happening. Animal People Science!
« Reply #37 on: November 13, 2017, 04:27:57 pm »

I prefer modding df to make everyone bi, but I don't typically play generational forts
Logged
Pages: 1 2 [3]