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This is permanantly locked for some reason, so I'll probably use it for something else at some point.

Yes
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No
- 0 (0%)
Maybe
- 0 (0%)
Piss
- 0 (0%)

Total Members Voted: 0

Voting closed: December 14, 2016, 05:17:07 pm


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Author Topic: Succession world: df 2017 : A new start  (Read 118404 times)

Sanctume

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #255 on: December 30, 2016, 07:27:21 pm »

I uploaded the nemesis fatal crash image.

Sanctume

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #256 on: January 01, 2017, 10:33:51 pm »

Ch 12 Paradise Crashers

28 Moonstone, 47

Another forgotten bease has come. Ath is an enormous feathered spider with large mandbles and it squirms and fidgets.  Beware its poisonous bites.  Ath shows up in cavern z 16 amongst ashes.

Spoiler: feathered spider (click to show/hide)

10 Opal, 47

Our next uninvited guest, the forgotten beast Fefu has come and is an enormous blob composed of water.  It flies and has deadly dust.

Spoiler: fefu (click to show/hide)

10 Opal, 47

The Temple of Sandals - generic
The Earthen Cathedral of Caverns - Oggez
The Wet Shrine of Seasons - Arban
The Sanctuary of Wealth - Kekath

The Abbey of Death is for Arel, deity of Rivers and Death has 32 worshipers.

The Church of Farming is dedicated to Maddush, deity of Food and Agriculture has 40 worshipers.

Moonhome The Temple is dedicated to Vutram, deity of Fertility, The Rain, Plants, Animals, and The Moon has 31 worshipers.

Sing The Mellow Shrine of Songs is dedicated to Bal, deity of Song has 38 worshipers.

Spoiler: last 4 of 8 temples (click to show/hide)

4 Obsidian, 47

The Hill Titan Ber Niles has come.  It’s a huge feathered beetle with large mandibles and it has a regal bearing.  It’s fern green feathers are long and sparse.  Beware it’s deadly spittle!

It’s time to call the squads in to muster outside the Citadel (the great barracks).

Spoiler: the citadel (click to show/hide)

Spoiler: vs hill titan (click to show/hide)

1 Granite, 48

The statues for the temples are being hauled slowly due to the weight of gold.

The 2nd floor of the library and tavern is under construction.

21 Granite, 48

Rovod Orbsplan, a jeweller withdraws from a society to work on a gem in the jeweler’s shop.
Another perfect gem, this time is it named “The Long Growth.”

Spoiler: the long growth (click to show/hide)

10 Slate, 48

Some migrants arrived.

Moldath Veiledbrass, a proficient cook, f 82.
Fath Boatsequel, a novice fisherdwarf, m 71.
Zasit Climategorge, an adequate stone crafter, f 82.
Stakus Oilybridge, an accomplished presser, m 70.
Asmel Tradewildness, a competent appraiser, m 101.
Asen Labortall, a talented gem cutter and setter, f 69.
Sword Rigoth Glowingrampart, a novice sworddwarf, f 54.
Mace Avuz Tongmatch, a nove macedwarf, f 116.
Miner Tosid Carnageguild, a proficient miner, f 68.
Axe Meng Firstgorges, an adequate axedwarf, f 91.
Nurse Stodir Gildholds, an adequate diagnostician, m 58.
Goden Pagearm, a competent appraiser, m 117.
Vabok Halmsattack, a talented leather worker, m 63.
Atir Toolscaly, a competent appraiser, f 106.
Mistem Ankleblockade, a talented gelder, m 54.
Imush Oakengold, a competent appraiser, m 101.
Zan Roomfortress, an accomplished Miller, m 61.
Mace Vucar Rackscraped, a novice macedwarf, m 87.

The City of Sandalswims’ population rises to 141.

19 Slate, 48

Avus, a weaponsmith has been found dead fromdehydration because he was stuck up a marble pillar.

Spoiler: dead smith (click to show/hide)

27 Slate, 48

A forgotten beast Paboz has come!  It is an enormous hairy rattlesnake.  It has a poisonous bite.

Spoiler: paboz (click to show/hide)

25 Felsite, 48

The bridge project construction touches south continent.

Spoiler: south bridge (click to show/hide)

And blood spills on the bridge.  A kangaroo killed a dog, and in turn Spear Erith killed the kangaroo.  It just made a bunch of mess on the bridge.

Spoiler: kangaroo (click to show/hide)

The library, The Sandaled Scholars of Knowledge is opened for all.

Spoiler: library (click to show/hide)

The public tavern, Bridgeburned the Sandals of Swimming is also now opened for business with available rooms for guests.

Spoiler: tavern (click to show/hide)

1 Hematite, 48

Hey, Sandalswims is a peaceful paradise.  But this party crashing is not acceptable!

Spoiler: party crashers (click to show/hide)

Fleeting Frames

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #257 on: January 02, 2017, 10:45:35 am »

Maddush, Rivers and Death. I wonder....Will we get any necro towers by the end of first century?

Time will tell, but I fear not, not if there hasn't been any yet.

Didn't know you could manually name temples. Nice that they're finished.

I recall chitin works well against maces, but it seems Kubuk is...being KSed.

Well, Bẽmbul was a legendary speardwarf, so there's that.

I notice some deadly spittle was shot, 3 of them?

Might want to clean up. But rain should do it anyway...

141 population. Are you going to move the Mountainhome?

And odd...You have yet to be sieged by goblins. They surely should be able to reach you, from either direction.

1,2,3..4 Appraisers. I think the game suspects SandalSwims to be a trading outpost. Not exactly wrong.

....And there they are! Are they mainland ones or southern island ones?

Aw. Wasn't Avuz legendary?

Got to say, I like how much help
repeat -time 1 -timeUnits months -command [ warn-starving ]
has been in onMapLoadextra.init

Saved me half dozen dwarves already, and I only added it recently.

Sanctume

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #258 on: January 03, 2017, 07:05:53 pm »

Ch 13 Cabana Beach in Paradise

1 Hematite, 48

Hey, Sandalswims is a peaceful paradise.  But this party crashing is not acceptable!



The plan is simple, kill goblins.  There’s ten of them, and we have seven squads.

Spoiler: siege roster (click to show/hide)


14 Hematite, 48

Id Basementhailed lays the last gold bar finishing the bridge project.

Spoiler: last block (click to show/hide)

Spoiler: sandalswims (click to show/hide)

15 Hematite, 48

A human caravan from Omon Bini has arrived.  Much iron to be had. 

25 Malachite, 48

There’s a new mayor, Stakud Bookswam.  She is 104 years old, and just mandated making 1 crossbow bolt.

Some migrants arrived.
Lokum Climatebridge, a competent trader, f 98.
Xbow Edem Rimlabored, a competent marksdwarf, f 71.
Hammer Likot Legendmirrors, a novice hammerdwarf, m 52.
Hammer Kel Lashgorges, a novice hammerdwarf, f 71.
Momuz Inchedmined, a competent marksdwarf, m 108.
Xbow Tobul Walledknighted, a talented marksdwarf, f 113.
Mr. Ineth Earthenmatched, an adequate mason, m 60.
Mrs. Asmel Tinzseared, a novice herbalist, f 54.
Mr. Ineth and Mrs Asmel kids are:
Lolor Esteemcudgel, a dwarven child, m 5. 
and Limul Uzolalis, a dwarven child, m 7.

14 Galena, 48

We hooked up a couple of bridges to a Private Beach, and to the Cabana Beach on North Shore.

Spoiler: cabana beach (click to show/hide)

As the summer near its end, it is time to retire the Sandalswims.



Retired Save - Late Summer 48

Khan Boyzitbig

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #259 on: January 04, 2017, 10:54:04 am »

Those goblins never stood a chance. Why did they even try?
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Sanctume

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #260 on: January 04, 2017, 12:13:27 pm »

I forgot to remove 3 squads training for maybe 2 years.

Sakzul, the founder and noob militia commander was a talented axe dwarf, and legendary in other non-weapon combat skills such as wrestling and dodging by the time I stopped all training to help finish the constructions.

I suppose, we were nearing 5 years in since creating the site, and the goblins just managed to travel all the way south. 

The goblins showed up at the map edge (west edge, north area of map) where the kobold thief usually arrive.

I think there is a goblin civ in the south continent, so maybe someday in the world, they will attack Sandalswims.

I only have copper armor.  I started melting iron and making steel bars, but did not commission to make steel weapons. 

I was not sure about instruments, I had a bunch of mixed instruments, but did not really install or build them for the temples.  I wonder if the world moves on, the dwarfs themselves will set instruments in temples.

I also had around 2 years of making gold statues for the deity and 1 dwarf preferred, so there are plenty of gold statues in the temples to invite desecration and curses. 

No doors, no bridge gates to turtle, except no open access to caverns with at least 2 uninvited guests still alive.

Imic

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #261 on: January 04, 2017, 02:04:31 pm »

It is done.
The bridge is finished, and so is the first wonder of the world.
Next!
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Fleeting Frames

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Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
« Reply #262 on: January 04, 2017, 05:52:11 pm »

Copper spear? Bronze sword? Eh.... If most fighters weren't so OP with decades of training and retired fort battles simulated those this could perhaps matter a little bit.

...As it doesn't, I guess not spending time to upgrade was the right choice.

Though I notice you didn't put all of those into military - ex, omnilegendary Ǐton Nòmoltar "Mechanic Iton" with level 106 Fighting.

Though it seems enabling mining before retiring was fruitful.



Did Solar even carry their pick into battle? *checks*
Possibly because their mining is still enabled, though Captain Rith Kolirtir also suffers from this, combined with backbag, with their roast left on the roof of Sandals of Swimming


Maybe there's some merit to no-item refuse/food stockpiles in bedrooms. Would that rot away the food or preserve it? Hm, not sure and cba to check.

Nonetheless, some of your piled roasts seem delicious.



As for their uniform, well...

I should have foreseen this. Welp, the goblin asses were kicked by pretty much naked dwarves.

Anyway, were there any morningstars on macegoblins?  Would be nice to upgrade, but then again - perhaps pointless.

Checking the save, I dunno -  9 morningstars in fort, at any rate.

Ah well, new clothes for the children.

Now though, which goblins were these, though? Mainland southern, mainland northern or island ones? The northern ones?

Checking the save...Toguosta, "The God-forsaken Witch" - the southern mainland goblins.

The human civ was Omon Bini, The Realm of Planks, aka the dudes with wrecked city. 

(Btw, Sanctume did indeed upload unretired save - though still 14th Galena 48.)

Nice overview, nice bridge, nice shaped temples. The channeled desert for Cabana beach gives a striking profile.

Checking the library, I find copies of some books authored originally in Moonhome


- and it certainly never had any codices, for I was lazy and focused on quires instead.
This confirms books written elsewhere will be used by civilization in trade.



That said, it is interesting how the dwarves filled 1 NE bookcase on second floor and three NW ones on first floor.

As for the tavern, heh.

I think that was supposed to be private room


Temples, meanwhile, steal the instruments.

Only stationary instruments can be built, and I don't think anything will be built after retiring,
but if they're playing the instruments as the fortress is retired they may visit or emigrate with them.


Well, just the general temple and Oggez's, Arban's, Kekath's and Madush's.
Shame, for I've never seen anyone dance in a temple.
Still, it is neat how all of them have booze stockpiles on second floor.

And how children reach for the sky in the temple of Earth.


Other than goblin groups I fear the FBs might also give you trouble - so often do I have wrecked mountainhomes in worldgen due them.

Perhaps they'll eat some cats, at least


Or die to a rutherer.

Time to check what Hydra did...Absolutely nothing. Meanwhile, bronze colossi...

Heh. Also absolutely nothing, though.

Checking the save, can't tell why your magma loading stopped functioning - I think you did the bridge drain afterwards.

...Some memorials down there are creepy.


Kudo could be still out there, you say?

Now, looking over the tracks, there are some curious spots.


SE, instead of corner? The cart comes from west at 20k, goes over the impulse ramp - hitting 35k speed (last step neutralized  by checkpoint) - then as the slant is towards south crashes into wall 3 steps in, putting it's southward position towards 71% of crossing over tile. Then, gets to spend 5 steps on the ramp, accelerating to ~20k and cruising to the south...

Seems like the two ramps in the screenshot pretty much neutralize each other, heh.

Happens again on next segment:


The ascending ramp is SW, so it behaves as flat track.

This sort of behaviour repeats through the entire 40z spiral. I am slightly amused, but I guess it does reset the corner/floor friction dragging present otherwise. 

The marble block ascension starts similarly, at 30k speed...

(both SE track/ramps)


...but replaces the corners, thus removing the "crash into wall" part - as a result, I would believe the cart would be constantly accelerated, until it becomes too fast to ascend the flat track/ramp to next level.

In that screenshot, I would have put the ramps right after each other and made then NE leading into NS, making it still accelerate, but checkpoint over the now non-flat NS.

Checking it out with an empty cart...To my surprise, it manages to ascend the flat track/ramps just fine at ~90k in the later leg of the journey, contradicting Larix's experience with using chained flat/track ramps to ascend 40z with no impulse or checkpoint ramps. Hm, maybe because the start position is in latter half of the tile, or perhaps just having two connections to wall, even without floor connection?

Might be worth investigating.

What a pile of raw  green glass in the wagon!

What was planned for it?

Also, some sheets too - and library coffers hold none. Tsk, dwarves.

Seems your honey bees work fine in Inside/Light/Above ground.

Though few are not working in Inside/Dark/Subterranean, at z98.

Why

instead of auto-loom?

Now, I don't know what will happen with island goblins. But...The Southern Goblins are not satisfied yet.


Somehow Legends mode thinks there was only 1 goblin, though.


That said, that goblin - Othõs Valerust - hauled from Maliceshook.




+Yeah, The Stoked Confederation, the northern human civ, sure loves Waxglazed's tributes. That's just one instance out of dozen+ in past five years.

Strangely, their population seems to have gone down - From 310 to 209+5+7 in two forest retreats.


And, oh hm?

I don't think anybody in thread mentioned the reclaimation of Kingdomsabre!
Either Gwolfski or Sanctume...Going to assume Gwolfski without checking the save because Gwolfski barely said anything. Especially as there's curious gap....Autumn to spring? That's a while.

Come to think, it says same stuff for me:

I founded Moonhome 2 weeks before caravan was scheduled, not in spring.

Still...

&


Seems I get 44 FPS with those 150 citizens and 64 livestock. Not bad.

Counting with the 5+ Swimming skill in manipulator, it seems the fortress got 30 migrants from Moonhome. Less than I expected when you founded Sandalswims.

Spoiler: Meanwhile, Moonhome... (click to show/hide)
146-30=116. Hm?

Ah. The outpost liaison is constantly travelling.

Nor did the dwarves come from
Spoiler: Trueattic (click to show/hide)

Between the retirement of Moonhome and retirement of Sandalswims, the number of dwarves in the world simply increased by 123, to 1176.

Meanwhile, goblins are 2340 strong (+41), elves are 931 (+37), humans are mere  285 (+32) and kobolds are 227 (-2). No vampires or werebeasts yet either that I notice.
At this rate, it would take 15 years to surpass goblin population. Void migrants OP.


Though life...doesn't go on in abanoned fortresses:

Even if some beasts even leave them.


Anyway, I was wrong about gg66 solar.


However, partially right about Etur Amkinurist:

And then, with no romantic involvement...

And now, in Sandalswims


Hm, rechecking gaydar
Quote
`gg66 Solar' Nîlessigun (♂) will marry males and likes females
As expected, I just didn't notice.
Quote
Etur Amkinurist (♀) will marry males
And didn't properly finish shipping Etur. Well, perhaps if Nil had migrated you could have gotten a gal with two hubbies. Who knows?
« Last Edit: January 04, 2017, 05:56:43 pm by Fleeting Frames »
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Imic

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Btw, how the hell do you unlock voting after closing it via countdown?
« Last Edit: January 04, 2017, 06:00:22 pm by Imic »
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☼Another☼

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I have some time recently, so I'll play, if you need players.
« Last Edit: January 04, 2017, 06:30:32 pm by ☼Another☼ »
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Fleeting Frames

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Next should be Spriggans, but with 4 currently pending players I'd say expect a turn in bit over a month I guess then?

Sanctume

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I don't think you can remove voting / poll anymore, but you can edit it to something new.  An announcement with 1 selection. 

re: I saved, then I think when I retired, I was still on the screen for the screen shot, and copied the zip folder.  So whatever I uploaded was the untired save middle of the late summer. oops!

Speaking of temples stealing instrument.  I think when I left the make instruments on repeat in the magma forge, some used steel to make instruments instead of gold. oops!

Some of those named weapons (picks) are in the QSP weapon pile near the magma forge.  Plenty of collection of whips, and other foreign weapon.  I just did not bother updating uniforms.

Ha, so -2 kobolds thanks to Sandalswims. :) 

Kudo was the first FB with deadly blood that killed a few post-death and roasting.  I'm sure all the re-floors spots / re-walled blood stains are all gone, including non-Kudo blood at the time.

I think all roofs are accessible also to prevent dehydration, except for the trade depot area.  This one would have been a moated fort, but I did not want to mess FPS anymore than necessary. 

At one time I had plenty of silk so I did a repeat on that and just wanted to do pig tails.  I only bothered with (hemp) robes, (silk) trousers, and pig tail socks--I think, maybe shoes.  Traded xclothesx away. 

They do like the meeting area on top temples made of gold pillars.

Maybe I'll try to play some adventure mode in this world.  I've not really played adventure mode.

ReynTheLord

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Is it alrighty if I join in your little Succession?
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I am currently trying to comprehend what sick, mad, dwarven mind came up with the fortress name "Lancefondled", because it wasn't me.

Fleeting Frames

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Absolutely, as long as you can match the pace of updates.

Imic

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Is it alrighty if I join in your little Succession?
You're in!
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