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Author Topic: Dwarf Fortress Geological Survey  (Read 6284 times)

Rose

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Dwarf Fortress Geological Survey
« on: November 04, 2016, 03:00:02 am »

I'm starting work on a new utility that will show a world map, with user-selectable overlays, showing mineral deposits, wildlife locations, plant populations, etc.

This will allow a user to do a more advanced site search than is currently possible with the in-game site finder. Say, for example, you absolutely must have both iron and gold in the same site, you can see a map of the world showing where iron and gold deposits can be found.

Besides this, what would people expect to find in such a tool?
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Max™

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Re: Dwarf Fortress Geological Survey
« Reply #1 on: November 04, 2016, 05:08:32 am »

Weather, temperature, savagery/good/evil, not sure if you could show the range of various neighboring civs but it would be awesome I imagine.
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jecowa

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Re: Dwarf Fortress Geological Survey
« Reply #2 on: November 04, 2016, 12:02:24 pm »

 Saltwater:
I've been getting lots of saltwater warnings recently. I'd like to be able to see surface and ground water sources separately labeled as "fresh" or "salty".

 Elevation:
I'm not too fond of sites with a large variance of Z-levels on the surface. I'd like to be able to search by the difference in the max surface tile from the lowest surface tile.

 Rivers sizes:
Currently searching for rivers is completely binary. I'd like to be able to do searches like "brook or smaller" or "any river larger than brook".

 Number of embark squares that should have a feature:
Two adjacent embark squares will not necessarily all have the same features as each other. For any search feature, I'd like to be able to specify how many of the 9 squares in a 3-by-3 embark or the 16 squares in a 4-by-4 embark should have a specific feature. So for example, I could ask it to find a 3-by-3 embark that has aquifers in between 1 and 8 of the embark squares.
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FantasticDorf

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Re: Dwarf Fortress Geological Survey
« Reply #3 on: November 04, 2016, 12:25:07 pm »

I'm starting work on a new utility that will show a world map, with user-selectable overlays, showing mineral deposits, wildlife locations, plant populations, etc.

This will allow a user to do a more advanced site search than is currently possible with the in-game site finder. Say, for example, you absolutely must have both iron and gold in the same site, you can see a map of the world showing where iron and gold deposits can be found.

Besides this, what would people expect to find in such a tool?

Hopefully if it can scan sites using its population tools in depth it can help uncover this bug here (0010059)

Otherwise just knowing the ACCURATE height map of a embark would be more useful rather than the blue colourscale relative height & numerical high to try and decipher. Isolated high peaks non colliding with map edges and flat embarks are more defensive. A snapshot of the embark before we commit would be great.
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Dunamisdeos

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Re: Dwarf Fortress Geological Survey
« Reply #4 on: November 04, 2016, 04:32:15 pm »

PTW, this looks very useful
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Roses

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Re: Dwarf Fortress Geological Survey
« Reply #5 on: November 05, 2016, 01:51:00 am »

Will this utility only be available from a legends export, or will it be accessible in-game?
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Rose

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Re: Dwarf Fortress Geological Survey
« Reply #6 on: November 05, 2016, 02:02:21 am »

It'll mainly be for using it in-game, though a legends export might be needed for some things, like more detailed maps.
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Roses

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Re: Dwarf Fortress Geological Survey
« Reply #7 on: November 05, 2016, 11:41:08 am »

Well in that case, if you could have it show sites and features that would be amazing.
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Heretic

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Re: Dwarf Fortress Geological Survey
« Reply #8 on: November 05, 2016, 11:52:15 am »

PTW, Japa is the best 8)
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Dunamisdeos

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Re: Dwarf Fortress Geological Survey
« Reply #9 on: November 05, 2016, 12:40:42 pm »

Wat about the depth of the local aquifer. That'd be rad.

No more running into 11z aquifers on an otherwise perfect embark :3

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Strife26

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Re: Dwarf Fortress Geological Survey
« Reply #10 on: November 12, 2016, 03:44:10 pm »

I'd like to see a max/min depth of the caverns and magma layers, as well as the map in general. 200 Z level maps can be a serious fps difference when compared to a 50 deep one.
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Dirst

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Re: Dwarf Fortress Geological Survey
« Reply #11 on: November 12, 2016, 05:06:27 pm »

I'd like to second the motion for river sizes.  Natural waterfalls, volcanoes, lairs, constructions, cavern lakes, etc. would be nice search criteria, but not as urgent as the embark shape and mineral stuff.
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Fleeting Frames

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Re: Dwarf Fortress Geological Survey
« Reply #12 on: November 14, 2016, 12:36:41 am »

One thing I often look for is points where biomes meet - particularly tropical and temperate. Not sure if that is too unrelated, though it is related to the minerals available.

Nagidal

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Re: Dwarf Fortress Geological Survey
« Reply #13 on: December 26, 2016, 02:36:45 pm »

I'd like to see where aquifers are and how many levels deep they are.

Also, I'd like to know the species of trees, plants, and animals which grow or roam in there, it it's possible.
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Dunamisdeos

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Re: Dwarf Fortress Geological Survey
« Reply #14 on: December 26, 2016, 02:48:19 pm »

Oh, yeah! Waterfall size and presence of water/plant life in caverns would be great. I've had completely dry caverns ruin an embark before.
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FACT I: Post note art is best art.
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FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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