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Author Topic: So, weird conversations.  (Read 2095 times)

SebasMarolo

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So, weird conversations.
« on: November 22, 2016, 09:07:36 am »

Spoiler (click to show/hide)

Did my adventurer reach an observer level high enough as to be able to spot the game's code?
The only mod I have on my game is the one that lets me use goblins from goblin civs as adventurers.
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So uh, yeah you just murdered a until proven otherwise pretty neutral innocent being for no reason.

Loam

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Re: So, weird conversations.
« Reply #1 on: November 22, 2016, 09:57:27 am »

That's just a bug for that particular response.
But you could pretend that the human is so dumbstruck at meeting you that he forgets his own name.
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Thob Goes to the Surface (Adventure Mode story, in progress)

mikekchar

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Re: So, weird conversations.
« Reply #2 on: November 23, 2016, 03:01:28 am »

Recently I wandered by a couple of goblins in a storeroom of a dwarf fortress (citizens it seems), who were flashing in injury.  One of them said, "Not half an hour ago I attacked me".  Not sure what that was about :-)  I checked to make sure it wasn't a clone.
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Mathel

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Re: So, weird conversations.
« Reply #3 on: February 24, 2017, 08:14:56 am »

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So, Didde, would you please make up your mind on whether I should or should not have killed him?
 8)
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StagnantSoul

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Re: So, weird conversations.
« Reply #4 on: February 24, 2017, 08:31:44 am »

I had that Trans_name thing happen soooo much when I was in a savage mountain. Every single goat woman (there were only women) said they were trans_name, and also said that not an hour ago they attacked me.
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Rumrusher

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Re: So, weird conversations.
« Reply #5 on: February 24, 2017, 09:58:30 am »

I had that Trans_name thing happen soooo much when I was in a savage mountain. Every single goat woman (there were only women) said they were trans_name, and also said that not an hour ago they attacked me.
oh that's probably the wild = hostile bit of coding is still in play I wonder if playing an elf will yield different results with communicating with wild animalmen
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Ziusudra

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Re: So, weird conversations.
« Reply #6 on: February 24, 2017, 04:22:59 pm »

Quote
You: Indoors, outdoors.  It's all the same to me as long as the weather's fine.
The chieftain Chudufusrogin: I'm feeling randy today!
You: Seems a pleasant enough day out there.
The chieftain Chudufusrogin: A sprawling criminal organization has left our people living in fear.  They have a town called Krogofrorer somewhere in The Walled Prairie.
You: Goodbye.
Frickin' tease.
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klefenz

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Re: So, weird conversations.
« Reply #7 on: February 24, 2017, 07:07:36 pm »

Recently I wandered by a couple of goblins in a storeroom of a dwarf fortress (citizens it seems), who were flashing in injury.  One of them said, "Not half an hour ago I attacked me".  Not sure what that was about :-)  I checked to make sure it wasn't a clone.

Doesn't beat the child saying "In a time before time I saw myself die".

IndigoFenix

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Re: So, weird conversations.
« Reply #8 on: February 25, 2017, 02:29:32 pm »

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So, Didde, would you please make up your mind on whether I should or should not have killed him?
 8)

"You are a killer" isn't considered a bad thing.  It just means that they know you are willing to kill people.

McNoodlehead

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Re: So, weird conversations.
« Reply #9 on: February 25, 2017, 06:11:21 pm »

Once I met a night creature that I asked nicely to stop fighting, and it did. Then I asked it how it was feeling, and it told me that it was upset that it got rained on.

Then it broke my ankle and strangled me to death.
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You bumbled your way into what some people consider winning the game.
My guess is he drew a mushroom on a throne and shoved it in their faces again and again, and kept slapping anyone who looked like they disagree.

klefenz

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Re: So, weird conversations.
« Reply #10 on: February 25, 2017, 06:31:42 pm »

That reminds me of a marksdwarf was shooting me on the marketplace. I politely ask him to stop. "I will fight no more, goodbye" *shoots me*.