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Author Topic: [WIP][Void Wamblers Update] Alchemical Warfare (Suggestions wanted)  (Read 1854 times)

Enemy post

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Re: [WIP][Void Wamblers Update] Alchemical Warfare (Suggestions wanted)
« Reply #15 on: November 26, 2016, 11:42:34 pm »

I don't know, I can look later or tomorrow.

*Yeah, I don't understand this. I'll look again tomorrow. I don't know reactions very well.
« Last Edit: November 27, 2016, 12:04:08 am by Enemy post »
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asialsky

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Re: [WIP][Void Wamblers Update] Alchemical Warfare (Suggestions wanted)
« Reply #16 on: November 27, 2016, 12:15:19 pm »

Double EDIT: I think I fixed it.
Apparently you need [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] after reagents that accept stacks, or else the game tries to use multiple. Because it was using up a partial stack, it was causing it to keep reacting until the bar was used-up.
« Last Edit: November 27, 2016, 04:32:58 pm by asialsky »
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Enemy post

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Re: [WIP][Void Wamblers Update] Alchemical Warfare (Suggestions wanted)
« Reply #17 on: November 27, 2016, 04:38:36 pm »

Glad that's fixed then.
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asialsky

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Re: [WIP][Void Wamblers Update] Alchemical Warfare (Suggestions wanted)
« Reply #18 on: November 27, 2016, 05:00:13 pm »

The missing tag caused multiple output items. It was actually only pulling one bar for use, though, because it turns out bars are calculated differently.
1 "bar" is NOT 1 piece of metal. A bar is actually an alias for having a stack of metal. A full stack is 150/150 units.

Therefore, a metal reaction that takes one bar needs the reagent token to be 150, not 1.
Old (wrong) setup.
Spoiler (click to show/hide)
Fixed setup.
Spoiler (click to show/hide)
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