Dwarf Fortress > DF Modding
question on language and translation
(1/1)
Amostubal:
Is there a way to append to an [OBJECT:LANGUAGE] [TRANSLATION:X] without just rewriting the original file? I wanted to add a "few" words to my DF. I can add all the words I want in a separate file from language_words.txt. But to make them appear say in [TRANSLATION:DWARF], I appear to be required to add them to the original translation list (language_DWARF.txt), I can't make a separate file as it seems to be completely ignored. I can remove the original file and suddenly it will use the new file, but I want to be able to add to it, instead of replace it.
Meph:
No, not possible, as discussed per PM.
Dirst:
I understand not wanting to step on the vanilla file, but the language does have to be all I one place. You can make a copy of language_DWARF, add your changes to it, then modify entity_default to point at your enhanced file.
Unless you are adding completely new symbols that only dwarves use, you should go thru the same copy-and-add process for the other languages as well. Otherwise you'll end up with the occasional name that includes a blank word.
Meph:
Yeah, you can make the entity use DWARF_EXPANDED, which is your file + all the vanilla content, and leave the old DWARF language alone. Although you'd change more of the original entity_default. One of the two it has to be.
Amostubal:
Yeah it looks like its an all or nothing file... I'll jut move the vanilla words into the created diction and rebuild... at least then all the words will be in alphabetical order.
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