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Author Topic: Roguelegends: Dark Realms Alpha release (roguelike with procedural everything)  (Read 10458 times)

Untrustedlife

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Roguelegends: Dark Realms is a tactical dark fantasy themed boardgameish roguelike game.Combat is deterministic, AI that helps generate creatures can set a pace, it experiments with exposition in the case of procedural generation ( SO you can find hints about the creatures it generated from looking around and examining things in the world) You can basically use everything as a weapon (through throwing), theres alot of experimental stuff here anyway. All the items and creatures are procedurally generated too, and each section has its own set of items and monsters to choose from, and each section is 4 levels deep) so if you find a generated item or monster in a section, you can find more of it, and the stats will be the same. Each dungeon ha sits own set of procedural vermin, so they will vary from game to game. It has rare items. I will have a tacticla magic system taht lets you create spells from ruins, the AI is all very tactical in nature, I have monster in-fighting for specific AI's and AI's that modify the environment (digging lairs and such).  SO you can do cool things like kiting a monster into the territory of a territorial monster and get them killed that way, Theres alot here anyway.




Here are some links:
https://untrustedlife.com/2016/12/01/rldr-alpha-release/
https://untrustedlife.com/project-random-world-development/

Feedback please!
« Last Edit: June 16, 2017, 11:14:30 am by Untrustedlife »
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Untrustedlife

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Any feedback! Especially from dwarf fortress players is appreciated (positive or negative).
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Untrustedlife

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dorf

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We are busy people.
It would help garner interest by providing more info in the OP. Especially on how your game differs from similar games in the market.
We also like pretty screenshots.
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Neonivek

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Armor of Poisonous... O_O
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Untrustedlife

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Armor of Poisonous... O_O

All items, monsters, vermin etc. are procedurally (randomly) generated so you get weird names sometimes, however usually they have pretty cool/fun/hilarious names. But I figure as a df player you would be used to generated weirdness by now.

Also yes, I was wearing that "Armor Of Poisonous" adventuring is nothing if not hazardous to your health heh.

« Last Edit: December 06, 2016, 12:02:19 pm by Untrustedlife »
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Untrustedlife

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Untrustedlife

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released version 0.1.5!
https://untrustedlife.com/2016/12/22/version-0-1-5-released/

As always feedback is appreciated!
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Untrustedlife

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I forgot to post this here, but im on vacation for  a bit, ill get back to working on the game next week when I get back.

https://untrustedlife.com/2016/12/29/i-wont-have-access-to-my-codebase-for-two-weeks/
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Dorsidwarf

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Looks good, but I cant stress enough - make your first post really swish with a description of the game, nice formatting maybe, and definitely gameplay piccies, or people will skim over your hard work!
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Untrustedlife

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Looks good, but I cant stress enough - make your first post really swish with a description of the game, nice formatting maybe, and definitely gameplay piccies, or people will skim over your hard work!

Thank you, I was on vacation for awhile but am back and have gotten some stuff done, new blog post tomorrow.
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Untrustedlife

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i LIKE LOVECRAFT
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FallacyofUrist

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Should everything about a creature be visible when simply looked at? Something like "territorial" or "acid spit", methinks, should be added to the description when the player first sees it used, while general appearance things should appear immediately.
Unless you're already doing that.

So, what method of determining what a player or monster can see are you using? Was it difficult to set up? (asking because I might work on a roguelike in the future)
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Retropunch

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As others have said, looks good, but your first post needs to be massively expanded on. At the very least say what it is and how it's different from others (plus some screenshots).

With so much content going on here, I don't really have the time to go and traipse around external links to see if I'm interested.

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Untrustedlife

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Thanks for the feedback, ill fix up the thread later, but in the mean time, heres another dev blog.
https://untrustedlife.com/2017/02/02/weaknesses-and-lairs/
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