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Author Topic: ZL (2016)  (Read 34768 times)

TopHat

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Re: ZL
« Reply #60 on: December 13, 2016, 02:05:21 pm »

Hurrah! A successful casting! To celebrate, cast sink on the centre of donut isle.
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Gwolfski

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Re: ZL
« Reply #61 on: December 13, 2016, 02:54:33 pm »

Hurrah! A successful casting! To celebrate, cast sink on the centre of donut isle.
That would be very helpfull indeed. How nice of you. Also, screw you, it is my landmark!
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helmacon

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Re: ZL
« Reply #62 on: December 13, 2016, 05:52:12 pm »

Cast golem while I wait to be able to feel my legs again.
Red=0
Green=0
Blue=30
((So.. Did I just create a natural spring or something?))
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RoseHeart

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Re: ZL
« Reply #63 on: December 14, 2016, 11:40:42 am »

<=p4== Donut Isle, first rain, nothing.

==69=> central forest, hill hell, melting minions



Keep casting sow. I will keep doing this until I can cast the upper level green spells.

#14
( 6) While your golem simply watches this time, with attentative beady black eyes, everything goes well, another one.

+15 green

CLASS SHIFT: GREEN MAGE

You will now be known as S34N1C the Green, and will gain green from any spell. Instead, you may choose to gain a spell's regular color when casting. This is auto-green, which is set to [ON], if you wish you can turn it off if you want to get a spell's regular color by default.

You can now use Epic green spells, which work a.. little differently and are effected by magnitude. You now will be given more leniency with how you form things as they may cover far more area. However these spells are far more picky... the more you wish to accomplish the more helper minions, color sacrifice, and or total color in that art you should have, lest things go bad...
There will also be tricks to use the environment to your advantage, here's some hints: see how the weather effects them and distance from water. (epic spell rolls will be hidden!)


Gently cast sink around the golems.

#15
( 2 3 4) With finess you lower the ground just a little. Unfortunately they sink just as far. Luckily the pits are not too deep. One seems to have been just to the side of the center, allowing an arm to come free. Eventually xe may be able to get free now. (Though you didn't command them to try.)

+15 blue


Hurrah! A successful casting! To celebrate, cast sink on the centre of donut isle.

#16
( 4) The island disapears into the water!

..and then reemerges.

+15 blue

(Note: if your intent was to make a pond, you would want to clarify that, lest full power is assumed.)


Cast golem while I wait to be able to feel my legs again.((So.. Did I just create a natural spring or something?))

(A geyser!)

#17
( 7) From your cratered throne you rise on the shoulder of a large rock golem!

+15 red


light rain

[1] helmacon @ bottom middle crater
1 × rock golem

[1] TopHat @ Donut Isle offshore

[1] Gwolfski @ Donut Isle
2 × Clay Golem (buried)
1 × Root Golem (semi-buried)
[2] -

[1] S34N1C the Green [ON] @ central trees
1 x Root Golem (drained)

¿
[1] Eritzap @ East Hill


Spoiler: map (click to show/hide)
« Last Edit: December 27, 2016, 01:06:44 am by roseheart »
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Eritzap

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Re: ZL
« Reply #64 on: December 14, 2016, 11:55:19 am »

Try again to cast Lift on the southern edge of the East Hill.

<Red: 30>
<Green: 0>
<Blue: 0>
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Gwolfski

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Re: ZL
« Reply #65 on: December 14, 2016, 12:32:35 pm »

Spoiler (click to show/hide)

Command the root golem to try to free itself. Also, cast sow around the island.
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S34N1C

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Re: ZL
« Reply #66 on: December 14, 2016, 12:33:44 pm »

Cast Sprout.

<Red=15>
<Green=60>
<Blue=0>
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TopHat

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Re: ZL
« Reply #67 on: December 14, 2016, 01:16:11 pm »

Cast golem.

(Full power was my intent, so no harm done there).
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

RoseHeart

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Re: ZL
« Reply #68 on: December 14, 2016, 02:45:57 pm »

Posting OP as a snapshot of its current state...



Spoiler: MAP OF ZENLAND (click to show/hide)

WELCOME!

• You can take a turn:
- Once a day(calendar date)
- And no sooner than 12 hours.


These terms will be enforced by gameplay, head them vigorously

Spoiler: WELCOME (click to show/hide)

Spoiler: Action 1:COMMAND (click to show/hide)
Spoiler: Action 2:MAGIC (click to show/hide)
Spoiler: CLASSES (click to show/hide)
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RoseHeart

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Re: ZL
« Reply #69 on: December 15, 2016, 11:16:49 pm »

<=63== The first green mage, a geyser, dunking donut

==p6=> Arkagon Forest, The Geyser, another donut



Spoiler: Update (click to show/hide)

Spoiler: Dunking Donut (click to show/hide)

light rain

Try again to cast Lift on the southern edge of the East Hill.
(please add the rgb to your fon't, last reminder)

#18
(10) The ground trembles then swirls around you so fast that in an instant you are in darkess.

You are now inside your- larger- hill. +15 red


Command the root golem to try to free itself. Also, cast sow around the island.
(assuming by around you mean... all about and upon the island in various places, not in-a-circle-around-the-island.)

BANNER 1: DIG UP THE ROOT GOLEM

Your root golem begins digging itself out with it's free arm, the clay golems just wiggle side to side. You get on your knees and scoup away dirt. The rain(and recent plunge) mean the ground is moist, and easier to move. Together you get him down to his waist... and then. Pop, pop, he pulls himself out!

#19
( 7) A very successful cast without any help. The island is now quite forested. Your banner is immersed in the trees' shade. +15 green


Cast Sprout.

√:1

Trees spring up a little bit around the area, creating the hint of a fledgling forest. +15 green

Your golem is recharged.


Cast golem.

#20
( 4) Two clay golems walk to land. Then they melt. +15 red

Quote
(Full power was my intent, so no harm done there).
( ͡° ͜ʖ ͡°)



light rain


[1] Gwolfski @ Donut Isle
2 × clay golem (buried)
1 × root golem
[2] -

[1] TopHat @ Donut Isle (offshore)


[1] S34N1C the Green [ON] @ central baby forest
1 x root golem


[1] Eritzap @ East Hill

¿
[1] helmacon @ helmacon crater
1 × rock golem

Spoiler: Z map! (click to show/hide)
« Last Edit: December 27, 2016, 01:10:58 am by roseheart »
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TopHat

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Re: ZL
« Reply #70 on: December 16, 2016, 04:34:06 pm »

Move about halfway down the map, cast sink.
« Last Edit: December 16, 2016, 04:48:40 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

S34N1C

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Re: ZL
« Reply #71 on: December 16, 2016, 04:38:21 pm »

Cast Proclaim on my forest. Name it the Arkagon Forest.

<Red=15>
<Green=75>
<Blue=0>
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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RoseHeart

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Re: ZL
« Reply #72 on: December 16, 2016, 04:47:42 pm »

Move about halfway down the map, cast sink.

*Notices red for sink*

Ooh I could have fun with that!

(If the whole coloring a spell wasn't a player invention)
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TopHat

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Re: ZL
« Reply #73 on: December 16, 2016, 04:50:13 pm »

Move about halfway down the map, cast sink.

*Notices red for sink*

Ooh I could have fun with that!

(If the whole coloring a spell wasn't a player invention)

Oops. Consider it fixed.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

helmacon

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Re: ZL
« Reply #74 on: December 16, 2016, 05:20:47 pm »


Ride my Rock Golem back to the Geyser and cast landmark on it!

Red=15
Green=0
Blue=30
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