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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 170827 times)

MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #405 on: February 21, 2017, 06:19:12 pm »

Think about it.
Death's embrace

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #406 on: February 21, 2017, 06:21:32 pm »

Death's Embrace

Imprved taste would be awesome, but buying some nice spices should get the same result...
More insight is always tempting, I mean, if the abyss wasn't busy gazing into you then who knows what mischief it would be getting up to!
Enhanced connection could be a massive boost to our information gathering...

Puppeteer's Poison: My first thought was to just get better at necromancy instead, but, well, think about this used as a poison on traps or handed out to a team of archers. Find a way to get it into someone before they die and deceive others that they are not dead, without using any obvious magic... And then the obvious advantage of killing people with a poisoned sword and having a temporary ally join you, along with probable instant confirmation of whether they are dead... But still, much of this can be achieve by just being better at necromancy...

Death's embrace: I want! We could use connections to the gods that don't hate us and it is just plain cool. Although, in practical terms, this is just a boost to necromancy research...

Undead protection and Necromantic focus both sound nice, but emergency armour is still too slow if you don't see the enemy coming and as cool as necromancy is, I would like to preserve the path to things that it can't do. I would hate to find out that we missed out on a teleportation ritual or something. Still, you can always hire people to cast most spells if you get your financials in order...


We don't know enough about potions to know if this was a deliberate attack, and we still aren't thinking entirely clearly. We would need some serious support to do this. We should bail if we don't get a lot of support, even though there is a decent chance that they will come after us anyway. I mean, if that is our only lead then does it matter if accept or not? We are still going to protect ourselves and having someone else on the case is better than being paid when our life is on the line...
Things we would want:
Combat: We couldn't really handle the former person while we were armed and the midget fled, probably from the tower rather than us. Mercenaries, magicgear, stored magic, some long-lasting buff spells... We need 'something' even if we are just going to track them down and report on them.
Evidence: How certain are we that the potion worked as intended? What are its ingredients? What sort of person could make or use such a thing? Can it be detected? Can WE be detected? Is there anything else around here that Old Gesty would want besides us?
Information: Where do baby potions come from? Where do the summoning and alchemical specialists hang out? What components are in short supply at the moment? If we find a vat of that stuff can we neutralise it safely? I don't care how unlikely a vat of extremely rare potion is, I am pretty sure that spells that summon gods and/or convert everyone over several square kilometres into a giant, hostile, dangerous, enslaved accumulation of bone weapons more deadly and varied than any armoury you've seen and denser muscle then you would have thought possible are also on the list of things that one does not, typically, include in their predictions. We are going to be more open-minded this time... On that note, does anyone here know anything about relics that might have been hidden in churches?
Authority: If we follow our quarry into 'The Fleshwarping, Evil Laughter, and Hunting Down and Capturing that one Pesky Spider, Yes, I am Talking about You!' Club and they point to the sign saying "members only" and call the guards when we don't leave then it is going to be difficult to pursue the matter...

So... Yeah... If they will help us then take the job. With our luck we will probably be facing it anyway, lets get some support if we can, and getting paid for it wouldn't stink...
But, try to be obviously a bit inebriated still. If they are imposing upon a drunk spider girl to become a bounty-hunter than they should be given every opportunity to feel guilty about it. While obvious us, the suggestion makers, are completely innocent!
« Last Edit: February 21, 2017, 06:31:21 pm by RAM »
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #407 on: February 22, 2017, 05:13:36 pm »

Blarg

Iiiii... uh. I'm still a little drunk,though. Can i answer that question after i got done regretting my life and vomiting in a bucket?
Fair enough. On that note, you're relieved for today. We have a policy that the janitor gets to go home after killing something.
A word of warning before you go, however. Things might start heating up really soon, if you really are marked as you said. Keep your friends close. I believe Meandra will be of value to you.
Y-you know Meandra?
Well, everybody in the tower does. She's a little talkative, as you might have noticed. She's also my student, however, and she lives in my home.
Nice. Uh... You get a feeling of cold sweats over you, and a small dizzy spell. You stumble a little, but your eight legs give the stability they always do.
Ah, hell, I'm gonna need a bucket.

The elder wizard makes a gesture, and a glowy, bucket-shaped field of energy appears next to you. You can barely manage a thanks before you vomit. The chocolate and the coffee tasted a lot better going in than going out. The energy field holds, and evaporates the vomit quite handily. The smell remains, however, but you didn't need much help to bring on another bout of retching. With the coffee and chocolate gone, and some remains of yesterday's meal, you are reduced to just retching a little... fluid. Suddenly, though, something else comes out. A black, viscous liquid spews out of your mouth and nose! There is so much of it, and it tastes like sweet, like rotting meat. The other two people present shout in alarm as the stream seems to continue, choking you. You grasp your throat, trying to gasp for air between the deluge. Fortunately, the stream subsides, and you gasp in air. You cough, some flecks of black goo still leaving your body. Wiping your nose, you look at the two men, who look horrified. Their mouths are open, and Kasimor's left eye is twitching a little. When you look at the mess you have made, you understand why. The "bucket" has overflown a while ago, and there's black goo on the carpets now. You feel a lot better, at least. Not even drunk. You wipe the tears off your lower eyes, and then move on to your upper six, which have significantly less tears.

...uh...
You suddenly have a full understanding of how a soul leaves a body, but you need an explanation for what happened, or at least a course of action. The two people  in the room are still standing there in shock.

Spoiler (click to show/hide)

Short update, really strapped for time at the moment.
EDIT: changed the level number from 4 to 5. Like I said, I was in a hurry.
« Last Edit: July 24, 2017, 03:32:16 pm by Liquefied Spleens »
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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #408 on: February 22, 2017, 05:27:26 pm »

talk about how you Spoke to death recently, and he seems to have decided to send some free information on souls back, although it doesn't look like talking to him was good for your stomach...
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #409 on: February 22, 2017, 05:36:11 pm »

Should we still be level 4?

Ask Death if that was their doing.

Consider that Death might have been able to communicate how a soul leaves a body without recreating the sensation of such.
« Last Edit: February 22, 2017, 05:40:42 pm by RAM »
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #410 on: February 23, 2017, 04:46:38 pm »

Explaining the Blarg

Believe it or not, I can explain.
...P-please d-do...
I recently talked with Death, and he sent some information on how souls work to me. Apparently, that isn't too good on the stomach.
You gesture to the spectacular mess you have made. I... don't know what's up with the black goo.
Magic is not an exact science, and that stuff is just disgusting.
Clean that up.
It's hardly her fau-
Clean. It. Kasimor has taken on a very chilling smile. His eyes stare ahead of him, without a trace of life. He is completely done with today, completely and utterly finished. Keeping his dead stare, he gets up, and leaves. Before closing the door, he look at you with the expression of untold horrors.
Until it sparkles.

Fortunately, the black goo is very easy to clean. It doesn't stain, and it didn't even leak into the carpet. It's a very solid sort of liquid, kind of like jelly. Your wizard buddy helps out a bit, but he doesn't bend over. "Bad back", he says. He mostly just hands you the buckets and keeps some of the stuff for himself. Whatever it is, it has to be interesting on some magical level. You don't talk much during the cleaning, and you put all the stuff in the bin of the aquarium room. Whoever it is that cleans the different bins and takes care of the trash, you hope they don't mind too much. It must be interesting to deal with that...
Still, you take your leave and go outside. You don't see anybody of the Order around, they must have left as well. When you step outside, it's around five in the afternoon. The perfect time to go do something fun, or something. You don't really know what to do.

Go to the marketplace
The market stalls have something new every day

Go to the brothel
Might be interesting to check it out, at least.

Go to the theater district
You've never seen a play before. This place seems like a good place to start.

Explore the city in general
There's plenty of things in the city.

Find some friends
You've got a collection of people to busy yourself with.

Other
There's plenty of things to try...

Spoiler (click to show/hide)

Sorry for the second short update in a row. Essentially, this is the second half of yesterday's update. I couldn't find something to do for Sydney without taking away too much control. Updates should be back to their normal length tomorrow.
« Last Edit: July 24, 2017, 03:32:31 pm by Liquefied Spleens »
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #411 on: February 23, 2017, 06:03:33 pm »

It has been a long day, and you could use something simply nice. Buy so cheap somewhat-sturdy(It should e easy enough to reinforce with drider-silk) cloth then go back to the barn you are living in and make hammocks, as many as you can without cutting corners. It'd be nice to just make someone's day better and it should make things a bit less cramped.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #412 on: February 24, 2017, 06:27:51 pm »

Stupid People Playing Stupid Games

A good dose of altruism would be an interesting way to spend your time. Maybe. You've got 88 coins, which should be enough for some decent cloth... Although, you don't exactly need the stuff to make some proper hammocks. While they aren't closed, a net-shape is enough to keep someone comfortable, mostly. You don't need to crawl around on the stuff, just sit down! You, as a drider, don't needs much space to move around when it comes to nets. It's probably another magical trait, if you'd have to guess. It doesn't seem to make sense that you can crawl on as little as a single strand (with some difficulty). This is only possible with your webs, however, giving you more reason to suspect magic shenanigans. Still, if it comes down to it, you can get some cloth and drape it over the net hammock. You aren't really good at mixing your silk with cloth, you keep making too much holes with the needle and tearing it. Maybe you should ask Yunikki...

Speaking of, you should also ask her to fix up some armor with your silk at some point. You've been meaning to for a while, but you got distracted. Still, there will be plenty of time for that after you get done creating some hammocks! You go to the poor district, which is surprisingly close to the rich district, with just one district in-between. You always figured those kinds of districts would be at the exact opposites of town, but clearly people don't really mind the horrible gap between rich and poor. You don't really care. People have resumed staring at you when you walk by, their expressions being either minor horror to amazement. You try not to let it get to you, but you fail. You did spend your entire life with just a few people that knew you, this is the first time you ever spent a lot of time in the presence of a bunch of strangers. You feel a little uncomfortable from all the stares. Still, people stop looking up when you reach the poor district of the city. People aren't too concerned about you, when food is greater trouble. You reach the old barn without issue, and begin spinning your web. There are enough pillars around to put up the hammocks on the lower level, as they are re-purposed cots. They were originally meant to keep some herd animal in there, so there's little gates and poles. It's a tiny bit cramped for most, and you wouldn't even fit at all!

Some people are watching with interest, and you get a little conversation going with one of the younger girls you knew. Amanda was always a bit of talker, but she seems a little melancholic at the moment... She can't be taking this evacuation too well, especially considering she was a little spoiled before all this. You spend most of your time explaining what you've been up to, skipping over the parts that are a little too... out there. wouldn't want an emotional breakdown surrounded by people you know...
After a while, you finish your first hammock.  It took you the better part of an hour, and it's not exactly perfect, but you figure somebody can hang out in there. You ask your local conversationalist to test it out, which she does gladly. She nearly falls out when she hops in, but manages to recover. She says it's alright, but the holes are too big. You can fit an arm in there, and that could get annoying. You bind a little more silk around it, but that doesn't help out much. It makes the hammock too thin to comfortably lie in. Looks like you'll be heading to the market either way...

Evening falls, and the sun's orange gleam gives a relaxing atmosphere for the town. You enter the market, where nobody seems to consider you that out of the ordinary. They must get some strange figures here, after all. The storytelling salesman from yesterday is telling a story to some youths, with a little more action and foul language. His audience is a little older, after all. You look through the marketplace, trying to find the cheapest cloth you can find. You've got a few eligible candidates, and you are about to go buy around 40 coins' worth of cloth. That would give you enough for about 3 hammocks. Probably more, if you're economical about it. As you walk to the stall with the cheapest cloth, however, you are stopped by six people wearing strange masks. The one in the front calls out to you, muffled by the wooden mask.
Hold it right there, monster!
Their masks looks like a mix between an octopus and a man. From the nose down it grows featureless and tentacled. The brow seems fixed in an angry expression, and they are all armed. Most wield simple daggers, but two of them wield shortswords. You warily put your hand on the pommel of your sword.
...Who's asking?
We do not fraternize with the enemy. You must leave this town immediately, or we will punish you! Skulk among your own kind!

I really don't have time for this.
Walk away. They won't try anything for real, they're just some morons.

Draw sword.
This should scare them off. If nothing else, you're prepared for their attack.

Call for help.
You're a citizen in need. You deserve some help, yes?

Ask why
No need to escalate the situation. Ask them what their problem is.

Other
Your little minions are always near, just so you know.

Spoiler (click to show/hide)
« Last Edit: July 24, 2017, 03:32:56 pm by Liquefied Spleens »
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #413 on: February 24, 2017, 07:01:08 pm »

Swords and daggers? Hrmm.... Walk up the nearest wall. Call for help, hopefully someone knows what is going on here, these people look dodgy but who knows, they might belong to an official temple or something.

And perhaps a small rodent might want to follow them...

Oh, and if they start throwing things at us, use animate piece to make their own hair blind them.
« Last Edit: February 24, 2017, 07:11:40 pm by RAM »
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MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #414 on: February 24, 2017, 09:54:59 pm »

Swords and daggers? Hrmm.... Walk up the nearest wall. Call for help, hopefully someone knows what is going on here, these people look dodgy but who knows, they might belong to an official temple or something.

And perhaps a small rodent might want to follow them...

Oh, and if they start throwing things at us, use animate piece to make their own hair blind them.
+1

AoshimaMichio

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Re: Web of Life: A Drider's Adventure
« Reply #415 on: February 25, 2017, 03:09:04 am »

Sure, we leave after our business is done. It might take better part of century to get said business done, but at some point we are gonna leave the city anyway. Might even come back later again. Devil is in the details.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #416 on: February 25, 2017, 03:46:03 am »

It occurs to me that it is very important to discern the pricing of chocolate.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #417 on: February 25, 2017, 07:05:36 pm »

Stupid Games, Stupid Prizes

You slowly back up, looking around to find some high ground. Considering you're in the middle of the market, there aren't any buildings to climb on, but you can improvise. Some of the salesmen use caravans, fortunately, and sidestep onto the wall, and climb on top. You keep eye-contact with these morons the entire time you do this. They didn't think of doing anything until you were already up there, and the owner of the caravan has already closed up his window. Looks like he prefers to avoid stabbings in his line of work...
I said, LEAVE! If you won't leave, get down here and fight!
Fine, fine... I will leave after my business here is done. What are you idiots even doing?
We are the Order of Cathung! The Forgotten God! We fight for honor and justice, and we will not allow evil to seep into our proud city!
...Oh my god, I'm beset by a group of LARP-ers.
Don't you dare disrespect us, you foul bitch!

You didn't see the rock flying your way. You felt it, though. It struck you right against the face, making you recoil and grasp the offended area. You're bleeding... It must be a pretty deep gash to your temple. You rub it for a while as a eerie silence fills the marketplace. You stare them down on top of your caravan as the morons below seems to realize that they made a mistake. Some of them are taking some steps back, but the loudmouth at the front is already reaching down to grab another rock, so you make a gesture and flood him with necromantic energy. You can't animate anything that lives, of course, so you're just looking for stuff that doesn't. You finally manage to animate his hair, after a short search. You pull and twist the short hair that there is, which is sapping away your mana, but he start panicking and groaning in pain. He rips off his mask, revealing him to be rather young. He also has very short hair, meaning you're just pulling at his skin, essentially. You stop wasting mana, and yell.
YOU FINISHED!? OR SHOULD I SEE JUST HOW MUCH I CAN PULL, YOU LITTLE SLIME!? I SHOU-*GUHK*
Your talking is interrupted by another glob of black goo coming out of your mouth. It's much less than last time, around a fist in size, but it sure doesn't look all that alright to the local onlookers. You do learn that very high-level necromancers can make people poop their pants. Provided those people ate meat beforehand. Disgusting.

Still, almost everybody has rapidly left the marketplace now, including two of the six troublemakers. Well, they're hiding, to be more precise, other than the boisterous man, who is leaning out of his cart and watching with wary interest.
Y-you show your true f-face then! Huh? Y-you can't even sta-stand being near a w-warrior of justice! Hahah.. Hah.. He looks pale, and throws another rock. He hits the caravan, but you've got your dander up. You jump down, landing on your eight legs without issue. The scratchy noise that comes from that is rather unnerving. You unsheathe your sword, and put up your shield as you walk closer. The few remaining masked morons quickly scamper away, leaving just the loudmouth standing there, holding his shortsword with his two hands. You talk as you slowly walk closer. He's back up as you advance.
Let me explain a couple things to you.
One... I have seen, fought and KILLED monsters that would leave you a gibbering wreck.

The idiot falls down, and continues scampering backwards.
Two... I've been marked by some eldritch, slumbering god, so I won't be able to ever relax again.
He is blocked by some barrels, leaving him with nothing left to go. His shaking hand is still clutching his sword.
Three... I didn't get out of that shit unscathed. I still have nightmares, visions, flashbacks...
The moron has dropped his sword now, raising his hands in defence. You put away your sword, and pick him up by the collar. Your life of training has left you with enough strength to lift him easily.
So tell me... Why. The FUCK. Should I let you walk away from this?

A threatening hiss is present in your voice. Clearly, you've been holding back some rage for a while now. You don't know what you were getting ready for, but a massive hand suddenly engulfs your shoulder. A deep, booming voice resounds behind you.
Because that would cross the line from lawful self-defense to illegal assault. Let him go, girl. You've got better things to do.
You recognize the voice. The owner is the story-telling man that was watching earlier. You decide to to follow his advice, and drop the man. He falls on his rump, and quickly scampers away.
Good. That'll prevent unneeded troubles. You're a clever girl, I can tell. Say, you should tell me your story, sometime. I could always use a little more material... Might even give you something for the trouble.

Take him up on that offer right now.
He seems like an interesting guy, besides.

Get your cloth and go back to improving the barn.
You came here to do something. If some squidfaces assholes tried to ruin that, they damn well failed.

Just leave right now and make do without the cloth.
You've stirred up enough trouble for today. It's probably best to just leave.

Other

Spoiler (click to show/hide)
« Last Edit: July 24, 2017, 03:33:18 pm by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #418 on: February 25, 2017, 07:15:06 pm »

Interesting, I wonder if we can bend people's nails back remotely. Highly painful but largely harmless so long as you don't rip out the roots.


Take your cloth and go.

We wiull take them up on that offer, but later, when things are more civil, maybe we can catch another crowd of children, they would love to hear about the time when our murderous sex-fiend best-friend turned into a giant screaming pillar of stretch flesh and started rampaging across the field of mutilations...
« Last Edit: February 26, 2017, 02:14:09 am by RAM »
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Urist has been forced to use a friend as fertilizer lately.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #419 on: February 26, 2017, 04:52:30 pm »

Take drugs and pass out

I'll... take you up on that offer, but not right now. I came here to get some things before I was rudely interrupted.
Hm, alright then. Before you go, however, use this. The man hands you a bandage of some sorts, with some strange green jelly on the inside. It'll stop the bleeding, and prevent any infections from cropping up. Don't worry about the price, it's on the house.
...Thanks. Now, i'm going to get my cloth and leave, if you don't mind.
The man returns to his shop, not adding any more words. You walk to the cloth shop you saw earlier as the marketplace calms down and begins to sell its merchandise again. Clearly they must deal with a lot of hero/bad guy shenanigans if they can be this nonchalant about it. The man selling the cloth speaks with a very thick south Ilithian accent, guaranteeing the lowest prices and the highest quality. The first part, at least, is true. The cloth itself is a little rough and shows a little wear. The salesman just stitches up any tears in his material, meaning that the quality is a little iffy at best. Still, you take a roll of cloth for 40 coins. That should help in the hammock situation.

You work on said hammocks until far into the evening. The sun is showering its last rays upon the world when you finally finish your final reinforced hammock. You managed to make four, surprising even yourself! The owners of the cots were absolutely delighted at your work, and the villagers are actually taking turns in the hammocks to see how comfortable it is. Your silk is somewhat stretchy, and unbelievably tough, so it holds all sizes. You wipe away some sweat, and you are VERY hungry after creating so much webbing. While it's ALSO magic part of your body, considering you can make far more silk than you should be able to. If you had to ingest as much materials as you create, you would have to eat an entire pig for what you just created, and that's with some generous rounding. Of course, you're no nutritionist.
Well, okay, you kind of ARE, considering your culinary talents, but not to a great extent. A proper doctor can probably figure it out better than you, is what you mean.

The town is quite pleased with your efforts, showering you with praise. But the main advantage is that it spurred some of the villagers to action. The barn is, for the first time in its long, long life, getting cleaned! Hay is removed, corners are dusted, cobwebs are dusted. Soon, the place may yet turn into something almost enjoyable to live in. Of course, in just a few weeks time, or less, these people will return to their homes. You're quite pleased, and help out a little for some of the higher-up cobwebs. Your back is a little cramped, however, as you haven't been keeping a proper position while you were creating the net-hammocks. You eventually go outside to rest a little. While it's rapidly improving, the barn remains very dusty. You've had your fill of cleaning today, anyhow. You stretch a little, and enjoy the hustle and bustle of nighttime poor district. As night comes closer, the place seems to wake up. You should head to the market soon, to meet up with your companions. But for now, things seem...
*Zup*
...There's a dart in your arm. oh shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

You open your eyes, and feel rather lethargic. You slowly get up, with half your body still paralyzed. One of your legs is still limp, and you can't feel your fingers. You're also naked, causing you to make a little squeal as you cover yourself with your arms. you look around you, and see that you are in a large metal cage. It's around five square meters, giving you plenty of room. The room outside of the cage looks very plain, simple cobblestone and a single table with a chair. On that table is a small tower of gold pieces and a simple iron dirk. It's not exactly in reach, however. There is nothing else in the room, as far as you can tell. You hear some things scurrying around, but the torches on the wall don't give much light to the actual cage. Eventually, however, you notice something in the middle of the cage. You walk closer, to get a better look, and see that it is a very small humanoid with little transparent wings. She can't be much bigger than your hand! She looks to be sleeping, and is not as nude as you are, wearing what looks to be pieces of a flower as a dress.

Wake her up, and demand answers.
You need to figure out what the hell is going on here!

Let her sleep, try to come up with something clever.
No clothes, no weapons, no nothing. You need to prepare yourself to the best of your ability

Other

Spoiler (click to show/hide)

Sydney is facing a bit more nudity than what's normal, i'll admit.
« Last Edit: July 24, 2017, 03:33:49 pm by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.
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