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Author Topic: Help with Making a Creature  (Read 1231 times)

Sbcc

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Re: Help with Making a Creature
« Reply #15 on: January 08, 2017, 08:57:57 pm »

Also how did you do that code thingy. I would like to know how to do that.
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Enemy post

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Re: Help with Making a Creature
« Reply #16 on: January 08, 2017, 09:01:28 pm »

If you like them it's fine, I just wanted you to be aware they aren't Peter Jackson ents at the moment. If you don't like the way the boomslang tile is working, please let me see the creature tile. I suspect I know what the problem is.

To do code boxes, click the insert code button under "font face" and above the emoticons. It looks like this: #.
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Re: Help with Making a Creature
« Reply #17 on: January 08, 2017, 09:08:18 pm »

These are more of the original kind of Ents, and kinda just something you see walking through any forest. Also what creatures have you designed. I might like a few in my games.
Here is the problem btw.
 https://screenshot.net/y98yyuy

I am also worried about its syndrome. Idk if it is too fast, or what. It doesn't seem to work the way I want it to,
« Last Edit: January 08, 2017, 09:13:13 pm by Sbcc »
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Enemy post

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Re: Help with Making a Creature
« Reply #18 on: January 08, 2017, 09:21:39 pm »

I can't help you with the syndrome without seeing the raws, but I think the problem with the tile is that the middle number isn't 0. The middle number is what controls the transparency of the tile. Why do you not use Imgur to host your screenshots? I haven't seen screenshot.net before.

As for my creature modding, for the current version I made a Star Wars mod with a huge amount of creatures. I also made a tweak to sharks so they appear in water anywhere and a race based on the 2016 election candidates. Here's my DFFD page if you want to have a look.
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Re: Help with Making a Creature
« Reply #19 on: January 08, 2017, 09:26:07 pm »

That is pretty cool, and here is the boomslang raw

Code: [Select]
[CREATURE:Boomslang]
[DESCRIPTION:A small aggressive snake which lives in trees.  Its venom causes major bleeding.]
[NAME:boomslang:boomslangs:boomslang]
[CASTE_NAME:boomslang:boomsangs:boomslang]
[CREATURE_TILE:'s'][COLOR:43:0:0]
[PETVALUE:50]
[PET_EXOTIC]
[FREQUENCY:30]
[NATURAL]
[CARNIVORE]
[LARGE_ROAMING]
[BIOME:SAVANNA_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:ANY_TROPICAL_SWAMP]
[POPULATION_NUMBER:10:25]
[CLUSTER_NUMBER:1:1]
[PREFSTRING:aggression]
[PREFSTRING:deadly bite]
[PRONE_TO_RAGE:1]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen boomslang venom]
[STATE_ADJ:ALL_SOLID:frozen boomslang venom]
[STATE_NAME:LIQUID:boomslang venom]
[STATE_ADJ:LIQUID:boomslang venom]
[STATE_NAME:GAS:boiling boomslang venom]
[STATE_ADJ:GAS:boiling boomslang venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:boomslang bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:boomslang:ALL]
[SYN_INJECTED]
[CE_BLEEDING:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:500:PEAK:1000:END:2000]
                        [CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:500:PEAK:1000:END:2000]
                        [CE_VOMIT_BLOOD:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:500:PEAK:1000:END:2000]
                        [CE_NAUSEA:SEV:50:PROB:60:RESISTABLE:SIZE_DILUTES:START:5:PEAK:50:END:2000]
[CE_DROWSINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:50:END:2000]

[BODY_SIZE:0:0:40]
[BODY_SIZE:2:0:1500]
[BODY_SIZE:10:0:3000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[MAXAGE:8:12]
[MUNDANE]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
[DIURNAL]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
        [STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]
[CANNOT_JUMP]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:50]
[CLUTCH_SIZE:10:30]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]

I did a little change to the color, but the color should be green, and the syndrome sometimes works, im watching a deer die rn.
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Enemy post

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Re: Help with Making a Creature
« Reply #20 on: January 08, 2017, 09:29:02 pm »

Change the color tag to [COLOR:2:0:0] for green or [COLOR:2:0:1] for light green.

What's wrong with the syndrome? If it's not always killing victims, that's probably because it's resistable.
« Last Edit: January 08, 2017, 09:31:02 pm by Enemy post »
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Re: Help with Making a Creature
« Reply #21 on: January 08, 2017, 09:30:13 pm »

What color code does it use. Also for the creatures I create, and work on. Would this be a good place to put them for creature packs and stuff?
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Enemy post

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Re: Help with Making a Creature
« Reply #22 on: January 08, 2017, 09:35:12 pm »

Here's the wiki article explaining how colors in Dwarf Fortress work.

DFFD's a good place to upload creature packs if you want people to download them. You could also make a thread in Mod Releases. I'd recommend copying your new files into their own folder and then upload the zipped folder.
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Re: Help with Making a Creature
« Reply #23 on: January 08, 2017, 09:36:59 pm »

Thanks I will make sure to make an account on that file site so I can upload my creations.
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Re: Help with Making a Creature
« Reply #24 on: January 08, 2017, 09:38:16 pm »

You're welcome, happy to see somebody new start modding.

What is SEMO Broadcasting Cartoon Company?
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Re: Help with Making a Creature
« Reply #25 on: January 08, 2017, 09:42:38 pm »

Something I need to change. I use to run two animation companies, but both floundered.
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Re: Help with Making a Creature
« Reply #26 on: January 08, 2017, 09:44:28 pm »

Alright, thanks. Welcome back to the forum.

I had a bit of advice if you're going into modding. Avoid altering vanilla files whenever possible. If you keep all of your own raws in their own .txt files, your mods can seamlessly merge with anyone else's so long as neither of you used the exact same name for anything.
« Last Edit: January 08, 2017, 10:05:02 pm by Enemy post »
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Re: Help with Making a Creature
« Reply #27 on: January 08, 2017, 10:59:59 pm »

I originally had them in the original raws, but I moved them out of it.
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Re: Help with Making a Creature
« Reply #28 on: January 08, 2017, 11:05:24 pm »

I originally had them in the original raws, but I moved them out of it.

Smart choice then.
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Re: Help with Making a Creature
« Reply #29 on: January 08, 2017, 11:15:52 pm »

Name it creatures_special.txt for my creatures.
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