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Author Topic: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)  (Read 76586 times)

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #375 on: March 23, 2013, 06:25:49 am »

Now I'm just confused. Do I post my bug in the main masterwork thread? Seeing as how I would end up bungling my way throough 5 threads with the word Kobold Camp in them before I found the right one, could you just post a link? As you can tell, I'm the master of first impressions.
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smakemupagus

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #376 on: March 23, 2013, 12:51:59 pm »

Now I'm just confused. Do I post my bug in the main masterwork thread? Seeing as how I would end up bungling my way throough 5 threads with the word Kobold Camp in them before I found the right one, could you just post a link? As you can tell, I'm the master of first impressions.

This thread is for the stand-alone original Kobold Camp.  The thread title tells you, it is for vanilla DF34.11.

The thread for Meph's MasterworkDF Kobold Camp is the other one, with both Kobold Camp and Masterwork in the title.

Gigabytebob

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #377 on: February 27, 2017, 08:32:53 am »

it still work  ???
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds

spudcosmic

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #378 on: March 11, 2017, 10:31:18 pm »

With the next release we'll be able to send out our own kobold thieves.
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