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Author Topic: [43.05] Kyubee's Expanded Races; Troglodytes, Kobolds, and alcoholic porcupines  (Read 9035 times)

Godlysockpuppet

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #15 on: January 23, 2017, 08:50:54 am »

Remove this tag from entity_ant
[SITE_VARIABLE_POSITIONS:ALL]
Works perfectly. I think that tag and dark fortresses as a combo are a nogo

Oops perhaps I'm wrong. Genned two more pocket worlds and got a crash.
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Kyubee

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #16 on: January 23, 2017, 08:52:13 am »

Remove this tag from entity_ant
[SITE_VARIABLE_POSITIONS:ALL]
Works perfectly. I think that tag and dark fortresses as a combo are a nogo

Oops perhaps I'm wrong. Genned two more pocket worlds and got a crash.

We all have wrong moments, dont worry~  The variable positions are from vanilla goblins though. Honestly I may remove the Nantuko as they currently exist and re-add them later, basing them off of Magic the Gathering's insect folk of the same name.
« Last Edit: January 23, 2017, 08:54:39 am by Kyubee »
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Godlysockpuppet

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #17 on: January 23, 2017, 08:58:52 am »

Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.
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Kyubee

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #18 on: January 23, 2017, 09:00:02 am »

Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.

Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Godlysockpuppet

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #19 on: January 23, 2017, 09:04:46 am »

Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.

Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up

[START_BIOME:OCEAN_ARCTIC]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]

The game is trying to generate dark fortresses in the middle of the ocean in your entity_frost. This is impossible. Remove the above two tags, 100000% certain this is your issue.
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Kyubee

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #20 on: January 23, 2017, 09:07:17 am »

Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.

Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up

[START_BIOME:OCEAN_ARCTIC]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]

The game is trying to generate dark fortresses in the middle of the ocean in your entity_frost. This is impossible. Remove the above two tags, 100000% certain this is your issue.

Kay, can you try a couple times with the tags removed to bee 382.213321% sure?
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Godlysockpuppet

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #21 on: January 23, 2017, 09:10:26 am »

Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.

Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up

[START_BIOME:OCEAN_ARCTIC]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]

The game is trying to generate dark fortresses in the middle of the ocean in your entity_frost. This is impossible. Remove the above two tags, 100000% certain this is your issue.

Kay, can you try a couple times with the tags removed to bee 382.213321% sure?

6 successful world gens on medium map.
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Kyubee

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Re: [43.05] Trog Fortress (HELP WANTED)
« Reply #22 on: January 23, 2017, 09:13:16 am »

Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.

Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up


[START_BIOME:OCEAN_ARCTIC]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]

The game is trying to generate dark fortresses in the middle of the ocean in your entity_frost. This is impossible. Remove the above two tags, 100000% certain this is your issue.

Kay, can you try a couple times with the tags removed to bee 382.213321% sure?

6 successful world gens on medium map.

Alright, it's been changed, and your mod added with credit given, now to work on my own cavern creatures again. Or maybe specifically slave races for my evil groups to use. I dunno yet.Probably both
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Godlysockpuppet

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Re: [43.05] Trog Fortress
« Reply #23 on: January 23, 2017, 09:15:22 am »

You're best off fixing those tissue and body errors first ;) Always easier to fix as you go along than see a load of errors at the end and thinking "screw this".
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Kyubee

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Re: [43.05] Trog Fortress
« Reply #24 on: January 23, 2017, 09:16:02 am »

whoops multiposted like an idiot
« Last Edit: January 23, 2017, 09:27:18 am by Kyubee »
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The litten is wandering around the dump now, occasionally exploding.

Kyubee

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Re: [43.05] Trog Fortress
« Reply #25 on: January 23, 2017, 09:26:41 am »


I fixed the tissue issue, and removed the source of the body issue. decided Phantom Crabs arent needed. Okay no, I didnt actually fix Zarekians right, so I added you quill template to a file called tissue_template_zarekian. How do I add the template correctly?
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Godlysockpuppet

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Re: [43.05] Trog Fortress
« Reply #26 on: January 23, 2017, 09:31:43 am »


I fixed the tissue issue, and removed the source of the body issue. decided Phantom Crabs arent needed. Okay no, I didnt actually fix Zarekians right, so I added you quill template to a file called tissue_template_zarekian. How do I add the template correctly?
Just add this;
Code: [Select]
[TISSUE:QUILL]
        [TISSUE_NAME:quill:NP]
        [TISSUE_MATERIAL:INORGANIC:COPPER] //I made this of copper. You can also use something like LOCAL_CREATURE_MAT:BONE or whatever
        [STRUCTURAL]
        [RELATIVE_THICKNESS:1]
        [CONNECTS]
        [TISSUE_SHAPE:STRANDS] //see the tissue definitions on the wiki for these tags
to the creature under [SELECT_CASTE:ALL] in the creature_x file.
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Kyubee

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Re: [43.05] Trog Fortress
« Reply #27 on: January 23, 2017, 09:35:56 am »


I fixed the tissue issue, and removed the source of the body issue. decided Phantom Crabs arent needed. Okay no, I didnt actually fix Zarekians right, so I added you quill template to a file called tissue_template_zarekian. How do I add the template correctly?
Just add this;
Code: [Select]
[TISSUE:QUILL]
        [TISSUE_NAME:quill:NP]
        [TISSUE_MATERIAL:INORGANIC:COPPER] //I made this of copper. You can also use something like LOCAL_CREATURE_MAT:BONE or whatever
        [STRUCTURAL]
        [RELATIVE_THICKNESS:1]
        [CONNECTS]
        [TISSUE_SHAPE:STRANDS] //see the tissue definitions on the wiki for these tags
to the creature under [SELECT_CASTE:ALL] in the creature_x file.

Like this?

Code: [Select]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE:QUILL]
        [TISSUE_NAME:quill:NP]
        [TISSUE_MATERIAL:INORGANIC:COPPER] //I made this of copper. You can also use something like LOCAL_CREATURE_MAT:BONE or whatever
        [STRUCTURAL]
        [RELATIVE_THICKNESS:1]
        [CONNECTS]
        [TISSUE_SHAPE:STRANDS] //see the tissue definitions on the wiki for these tags

[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Godlysockpuppet

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Re: [43.05] Trog Fortress
« Reply #28 on: January 23, 2017, 12:06:55 pm »

Yes, then add [TISSUE_LAYER:BY_CATEGORY:QUILL:QUILL] with the first being the body part you want to give a tissue, and the second being the name of your tissue. Here's an example from my own work;
Code: [Select]
[TISSUE:OLDBONE]
[TISSUE_NAME:weathered bone:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_LAYER:BY_CATEGORY:ALL:OLDBONE]
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Enemy post

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Re: [43.05] Trog Fortress
« Reply #29 on: January 23, 2017, 06:11:54 pm »

Thanks for taking care of this for me, Godlysockpuppet.
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