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Author Topic: Help with plant syndromes  (Read 423 times)

vbam65

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Help with plant syndromes
« on: January 24, 2017, 12:59:45 am »

Hi, I'm currently having issues with getting my syndrome to work in-game..
Code: [Select]
        [SELECT_MATERIAL:ALL]
            [SYNDROME]
               [SYN_NAME:plumped]
               [SYN_AFFECTED_CLASS:GENERAL_POISON]
               [SYN_IMMUNE_CREATURE:PLUMP_HELMET_MAN:ALL]
               [SYN_INGESTED]
               [CE_FEEL_EMOTION:AGONY]
               [CE_BODY_TRANSFORMATION:START:0]
                  [CE_CREATURE:PLUMP_HELMET_MAN:DEFAULT]
No matter how many plump helmets my dorfs eat, the horrific metamorphosis won't happen, what am i doing wrong?
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Enemy post

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Re: Help with plant syndromes
« Reply #1 on: January 24, 2017, 01:18:23 am »

You're trying to turn them into a plump helmet man with this line, right?
[CE_CREATURE:PLUMP_HELMET_MAN:DEFAULT]

DEFAULT is a caste that werebeasts have. Plump helmet men have MALE and FEMALE. You need to either set it to one of those or give plump helmet men a new caste for the transformation victims.

There might be more to fix, but I know this part will cause problems.
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Derro

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Re: Help with plant syndromes
« Reply #2 on: January 24, 2017, 02:13:18 am »

Making dwarves turn into plump helmet men if they eat plump helmets? How deliciously evil.
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Putnam

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Re: Help with plant syndromes
« Reply #3 on: January 24, 2017, 02:46:44 am »

You need more than just CE_FEEL_EMOTION:AGONY, you need all the other stuff too. See inebration.

Also, it'll say "felt agony due to plumped". Probably "a horrific transformation into a plump helmet man" would be a better SYN_NAME.

vbam65

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Re: Help with plant syndromes
« Reply #4 on: January 24, 2017, 03:03:16 am »

Updated:
Code: [Select]
        [SELECT_MATERIAL:ALL]
            [SYNDROME]
               [SYN_NAME:a painful mushroomization]
               [SYN_AFFECTED_CLASS:GENERAL_POISON]
               [SYN_IMMUNE_CREATURE:PLUMP_HELMET_MAN:ALL]
               [SYN_INGESTED]
               [CE_FEEL_EMOTION:AGONY]
               [CE_BODY_TRANSFORMATION:START:0]
                  [CE_CREATURE:PLUMP_HELMET_MAN:FEMALE]
Still doesn't work, but the help is still appreciated
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Putnam

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Re: Help with plant syndromes
« Reply #5 on: January 24, 2017, 04:12:18 am »

1. should still probably fix the CE_FEEL_EMOTION to have all the stuff that requires

2. CE:CREATURE, not CE_CREATURE

vbam65

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Re: Help with plant syndromes
« Reply #6 on: January 24, 2017, 04:57:16 pm »

Fixed CE:CREATURE and applied the syndrome to the basic structure of the plant itself, now it's working! thanks
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