1.51
+ Meltan (Optional, found in pokeother)
+ Melmetal (Optional, found in pokeother)
+ Haircut reaction: Done at a trimming table, gives Pokemon a happy thought
PMD:
* Interactions
+ Humans as Pokemon: Learned from a diety by Pokemon (currently), or as an adventurer (using a reaction, can take a few times). Gives NO_AGING and certain boss creature related effects/immunities
* Creatures
+ Primal Dialga: A slightly bigger and stronger form of Dialga, also much rarer
+ Void Shadows: A blob-like creature found only in evil biomes. They can "divide" by resurrecting a nearby corpse into a Void Shadows, but only once per creature. Can also be disguised within populations (similar to Zorua)
+ Bittercold: A megabeast boss.
+ Dark Matter: A megabeast boss.
* Items:
* Equipment
+ Backpack: Ability to make with cloth at a craft workshop
+ Quiver: Ability to make with cloth at a craft workshop
* Special
+ Harmony Scarf: Made with 3 pieces of adamantine cloth at a clothier's shop (produces 2). Can be worn like a scarf, or used to give a Pokemon the ability to evolve into their final evolution temporarily
* Plants
+ Tree of Life: A huge tree found very rarely in good forests. Cutting it down is a bad idea
* Entity
+ Added [MERCENARY] (making certain visitors petition to be in the military)
+ Officer: Handles law enforcement
+ Deputy: Squad member of an Officer
- Fixed PMD Pokemon not being immune to their own syndromes
- Fixed attacks of Pokemon that are made of ice doing no damage
- Fixed some symbols of item effects being applied
- Balanced Nectar values
= Removed some vermin related tags from civilized Pokemon
= Disabled fixed temperature of Darmanitan
1.5
+ PMD content (Optional, found in PMD folder)
* Guilds: Cities of a Pokemon species. Can be played in adventure or fortress mode
(Replacing the gen raws is recommended for this!)
Positions:
* Guildmaster: The leader of the guild. Handles training exercises and meetings (both with citizens and diplomats/liaisons)
* Second-in-command: Assistant to the Guildmaster (also succeeds them should something happen). Handles stock records, training exercises, health, production, meetings (with citizens), trade, and law.
* Team leader: Assigned through the Second-in-command. Leads a team of up to 5 Pokemon.
* Mail courier: The guild messenger. Gives news reports and makes agreements with other guilds.
* Items: Items that can be found or created by Pokemon Guilds (those that apply effects use animal caretaking)
* Food: Found in various biomes, some have effects when eaten
* Apple: Found anywhere. Has a chance to increase endurance by 300. Used in +1HP drinks
* Big Apple: Found in uncommonly anywhere. Has a chance to increase endurance by 400. Used in +2HP drinks
* Huge Apple: Found rarely anywhere. Increases endurance by 1000. Used in +4HP drinks
* Golden Apple: Found very rarely in savage biomes. Increases endurance by 5000
* Perfect Apple: Found very rarely in savage biomes. Increases endurance by 5000
* Banana: Found rarely in sedimentary layers. Has a chance to increase endurance by 500
* Golden Banana: Found rarely in savage biomes. Increases all stats by 500
* Chestnut: Found in temperate broadleaf forests. Has a chance to increase endurance by 500
* Mini Donut: Found uncommonly in good savage biomes. Increases all stats by 50
* Donut: Found rarely in good savage biomes. Increases all stats by 150
* Mega Donut: Found very rarely in good savage biomes. Increases all stats by 500
* Grimy Food: Found uncommonly in sandy deserts or caves. Has a chance to inflict Leg Hold, Poison, Paralysis, or Burn (20% for each, those with Gluttony are immune). Used in stat lowering or +2HP drinks
* Four-Leaf Cookie: Made from 2 bags of flour at a kitchen (using cooking). Chance to raise any stat by 100 (20% for each)
* Sweet Chocolate: Made from 5 cacao pods and a bag of dwarven sugar. Chance to raise any stat by 100 (20% for each)
* Blended drinks: Certain food items can be blended into drinks at a kitchen (using cooking) which can raise stats or IQ (soul attributes)
* Normal Blended drink: Made from items without a specific benefit. Can raise any stat (5% chance for each)
* IQ increase drink: Increases IQ by 100
* +1 Max HP drink: Increases endurance by 100. Can be made with Oran Berries
* +2 Max HP drink: Increases endurance by 200. Can be made with Cheri, Chesto, Pecha, or Rawst Berries and Gabite Scales
* +4 Max HP drink: Increases endurance by 400
* IQ and +1 Max HP drink: Increases IQ and endurance by 100
* Stat lowering drink: Lowers a stat by 100 (20% chance for each)
* Gummi Blended drink: Made from Gummis. Can raise any stat (20% chance for each) by 100
* Wonder Gummi Blended drink: Made from Wonder Gummis. Can raise any stat (25% chance for each) by 300
* Miracle drink: Possibly made when other drinks are made (5% chance for all but stat lowering). Can raise any stat (50% chance for each) by 500
* Gummis: Found in various biomes and come in a variety of colors. Increases IQ and stats depending on its type and the type of the Pokemon eating it
10%/20% Chance stat increase by 100/200 for non preferred/preferred
IQ increases by 300/500 for non preferred/preferred
* Black: Found underground. Preferred by Dark types
* Blue : Found along oceans. Preferred by Water types
* Brown: Found in sandy deserts. Preferred by Ground types
* Clear: Found in taigas. Preferred by Ice types
* Gold: Found in mangrove swamps. Preferred by Psychic types
* Grass: Found in temperate broadleaf forests. Preferred by Grass types
* Gray: Found in rocky wastelands. Preferred by Rock types
* Green: Found in moist tropical broadleaf forests. Preferred by Bug types
* Orange: Found along mountains. Preferred by Fighting types
* Pink: Found in marshes. Preferred by Poison types
* Purple: Found in evil biomes. Preferred by Ghost types
* Red: Found in badlands. Preferred by Fire types
* Royal: Found in good biomes. Preferred by Dragon types
* Silver: Found underground. Preferred by Steel types
* Sky: Found in grasslands. Preferred by Flying types
* White: Found rarely anywhere. Preferred by Normal types
* Yellow: Found in savannas. Preferred by Electric types
* Wonder: Found rarely in savage biomes. Increases IQ by 1500 for all types
* Seeds: Found uncommonly anywhere. Have various effects when eaten/blended and can be turned into ammo for item throwers
* Ban: Inflicts Disabled (only able to use push attacks)
* Blast: Briefly allows the user to shoot fire, explodes when thrown at a target. Used for +2HP drinks
* Blinker: Inflicts Blinker (sight parts impaired). Used for +4HP drinks
* Doom: Reduces all stats by 100
* Decoy: Inflicts Infatuated (confusion)
* Encourage: Inflicts Encouraged (skill rolls increased by 100% with a chance of an extra 100%)
* Energy: Temporarily increases endurance by 100 with a chance of permanently increasing
* Eyedrop: Temporarily allows the user to sense creatures. Used for IQ drinks
* Golden: Found rarely in savage biomes. Increases all stats by 300
* Heal: Currently does nothing. Used for +1HP drinks
* Hunger: Inflicts Hungry Pal (speed reduced to 0). Used for stat reducing drinks
* Joy: Raises all stats by 100
* Life: Increases endurance by 300
* Plain: Has no effect. Used for +1HP drinks
* Quick: Temporarily increases the user's speed by 10%. Used for +2HP drinks
* Reviver: Allows the user to resurrect a Pokemon. Used for +1HP drinks
* Sleep: Inflicts Sleep. Used for +4HP drinks
* Soothing: Currently does nothing
* Stun: Inflicts Petrified (speed reduced to 0 and paralysis). Used for +2HP drinks
* Tiny Reviver: Same as Reviver but the Pokemon starts with half its endurance and recuperation
* Totter: Inflicts Confusion. Used for +4HP drinks
* Vanish: Inflicts Invisible (allows the user to do the hide interaction). Used for +2HP drinks
* Vile: Reduces toughness to 0. Used for +2HP drinks
* Violent: Temporarily increases strength by 5000. Used for +2HP drinks
* X-Eye: Inflicts Cross-eyed (sight parts impaired but all creatures are sensed as a dark green 's'). Used for +4HP drinks
* Health drinks: Made at a kitchen (using cooking). Increases IQ or certain stats
* Protein: Made with 3 Liechi Berries. Increases strength by 300
* Iron: Made with 3 Ganlon Berries. Increases toughness by 300
* Calcium: Made with 3 Petaya Berries. Increases strength by 300
* Zinc: Made with 3 Apicot Berries. Increases toughness by 300
* Carbos: Made with 3 Salac Berries. Increases agility by 300
* Ginseng: Made from 2 Liechi and Petaya Berries. Briefly increases strength by 100 with a chance for an extra 200
* Elixir: Made from 3 Leppa Berries. Briefly increases endurance by 100
* Max Elixir: Made from 5 Leppa Berries. Briefly increases endurance by 5000. Used in IQ increasing drinks
* PP All: Made from a 7 Leppa Berries. Briefly increases endurance by 5000 and can also be done to up to 5 other targets
* Nectar: Made from extracted flower nectar (coloured flowers). Increases IQ by 1000. Used in IQ increasing drinks
* Power Drink: Made from 3 Lansat Berries. Briefly increases strength by 500
* Accuracy Drink: Made from 3 Micle Berries. Increases skill rolls by 10%
* PP-Up Drink: Made from a Max Elixir and 5 Leppa Berries. Increases endurance by 500
* Glasses: Made with 2 cut clear glass and a certain seed at a craft workshop (using glass making). Has certain effects when applied (not worn)at a Pokemon Center, and can be worn on the head (has 25% coverage)
* Goggle Specs: Requires an Eyedrop seed. Allows the user to sense creatures
* Insomniscope: Requires a Sleep seed. Gives NO_SLEEP and prevents sleep
* Lockon Specs: Requires a Totter seed. Increases skill rolls by 10%
* Scope Lens: Requires an Encourage seed. Increases skill rolls by 100% on 10% of rolls
* Whiff Specs: Requires a Quick seed. Increases agility by 1000
* X-Ray Specs: Requires an X-Eye seed. Allows the user to sense creatures
* Caps/Scarves/Bands/Belts/Ribbons/Capes/Bows: Made with cloth and other items (at a clothier's shop using clothes making). Have various effects when applied (not worn) at a Pokemon Center, and also have generic versions that civs wear
(generic)
* Cap: Worn on the head and has 50% coverage
* Scarf: Worn on the head and has 20% coverage
* Band: Worn on the head and has 10% coverage
* Belt: Worn on the lower body and has 10% coverage
* Ribbon: Worn on the head and has 20% coverage
* Capes: Worn on the body and has 50% coverage
* Bows: Worn on the head and has 5% coverage
(special)
* Pecha Scarf: Made with a Pecha Berry. Prevents Poisoned/Badly Poisoned (gives NONAUSEA and NO_DIZZINESS)
* Persim Band: Made with a Persim Berry. Prevents confusion
* Weather Band: Made with a Heat, Icy, and Smooth Rock. Prevents effects of weather
* Defense Scarf: Made with a Kee Berry. Increases toughness by 500
* Detect Band: Made with a Quick seed. Increases speed by 20%
* Munch Belt: Made with a Hunger seed. Increases strength by 1600 but halves endurance
* Power Band: Made with a Liechi Berry. Increases strength by 500
* Special Band: Made with a Petaya Berry. Increases strength by 500
* Twist Band: Made with a Starf Berry. Prevents stat reducing
* Zinc Band: Made with a Apicot Berry. Increases toughness by 500
* Gold Ribbon: Made with a gold bar. Can be sold for a higher price
* Heal Ribbon: Made with a Heal seed. Increases recuperation by 25% but reduces endurance by 25%
* Joy Ribbon: Made with a Joy seed. Increases all stats by 250
* Lucky Ribbon: Made with a Lansat Berry. Increases skill rolls by 100% on 20% of rolls
* Stamina Band: Made with a Energy seed. Increases endurance by 500
* Tight Belt: Made with a Life seed. Increases endurance by 5000
* Flags: Made with cloth, a wood log, and a certain item at a craft workshop (using wood crafting). Allows the user to aid those around them with various effects (but not themself)
* Cheering: Made with a Liechi Berry. Increases strength by 500
* Clarity: Made with a Persim Berry. Prevents confusion
* Immunity: Made with a Pecha Berry. Prevents Poisoned/Badly Poisoned
* Insomnia: Made with a Chesto Berry. Gives NO_SLEEP and prevents sleep
* Limber: Made with a Cheri Berry. Gives PARALYZEIMMUNE and prevents paralysis
* Resilient: Made with a Starf Berry. Prevents stat reducing
* Tough: Made with a Jaboca and Rowap Berry. Increases toughness by 1000
* Looplets: Made with an iron bar and another item at a craft workshop (using metal crafting). Have various effects when applied, but can add an additional effect when used with an Emera
* Looplet: Needs no other items. Has no effect
* Pecha Looplet: Made with a Pecha Berry. Prevents Poisoned/Badly Poisoned
* Persim Looplet: Made with a Persim Berry. Prevents confusion
* Resilient Looplet: Made with a Starf Berry. Prevents stat reducing
* Wakeful Looplet: Made with a Chesto Berry. Gives NO_SLEEP and prevents sleep
* Weather Looplet: Made with a Heat, Icy, and Smooth Rock. Prevents effects of weather
* Attack Looplet: Made with a Liechi Berry. Increases strength by 1000
* Defense Looplet: Made with a Ganlon Berry. Increases toughness by 1500
* Detect Looplet: Made with a Quick Seed. Increases speed by 20%
* Focus Looplet: Made with a Lansat Berry. Increases skill rolls by 100% on 20% of rolls
* Sp. Attack Looplet: Made with a Petaya Berry. Increases strength by 1000
* Sp. Defense Looplet: Made with a Apicot Berry. Increases toughness by 1500
* Speed Looplet: Made with a Salac Berry. Increases agility by 2000
* Gold Looplet: Made with a gold bar instead of iron. Has no effect
* Healing Looplet: Made with a Heal Seed. Increases recuperation by 10%
* Joy Looplet: Made with a Joy Seed. Increases all stats by 100 every month (up to 1000)
(Never Hungries' Looplets, not used up)
* Well-Fed Looplet: Made with 1 of every normal apple item. Increases endurance by 50%
* Big Belly Looplet: Made with 1 golden apple and banana. Increases endurance by 100%
* Satiated Looplet: Made with 1 of every apple and banana item. Increases endurance by 5000
(treasure Looplets, made with an adamantine wafer and isn't used up)
* Wildfire/Tempest Looplet: Increases strength by 3000
* Radiance/Time/Red Looplet: Increases toughness by 4000
* Darkness Looplet: Increases strength by 4000
* Sky Looplet: Increases agility by 5000
* Blue Looplet: Increases endurance by 5000
* Air Looplet: Prevents the berserk effect of the Awakening Emera
* Mist Looplet: Increases endurance by 50%
* Sand Looplet: Increases strength by 50%
* Sea Looplet: Allows the user to sense creatures
* Wind Looplet: Prevents status conditions and stats being lowered
* Emeras: Found rarely in stone layers. Can be used alone to temporarily boost a stat by 500, or with a Looplet for a specific effect after being cut (effects last 3 months)
* Ally Reviver: Boosts endurance, or allows the user to revive others but cannot be revived themself
* Awakening: Boosts endurance, or Mega Evolves a Pokemon, but they will go berserk some time after doing so (eventually reverting back). Those that cannot Mega Evolve have all their stats increased by 1000
* Berry Power: Boosts toughness, or prevents status conditions and stats being lowered
* Better Odds: Boosts strength, or increases skill rolls by 100% on 50% of rolls
* Big Ears: Boosts strength, or allows the user to sense creatures
* Burn Guard: Boosts endurance, or prevents burn
* Clutch Performer: Boosts agility, or increases skill rolls by 900% on 5% of rolls
* Confusion Guard: Boosts endurance, or prevents confusion
* Dizzying Payback: Boosts toughness, or allows the user a chance to confuse a target
* Dizzying Stare: Boosts strength, or allows the user a chance to confuse a target
* Go for Broke: Boosts endurance, or boosts all stats by 2500 but prevents reviving
* Guard Boost: Boosts toughness, or gives a force multiplier of 3/4 (making them 1.25x stronger)
* Huge Meal: Boosts endurance, or increases endurance by 100%
* Intimidator: Boosts agility, or allows the user a chance to briefly stun a target
* Lullaby: Boosts endurance, or gives the user a chance to put a target to sleep
* Mobility: Boosts endurance, or increases speed by 50% but reduces endurance by the same amount
* Natural Recovery: Boosts endurance, or increases recuperation by 20%
* Paralysis Guard: Boosts endurance, or gives PARALYZEIMMUNE and prevents paralysis
* Payback: Boosts toughness, or gives the user a chance to reduce a target's endurance and toughness to 0
* Petrify Power: Boosts toughness, or gives the user a chance to petrify a target (speed reduced to 0 and paralysis)
* Poison Guard: Boosts endurance, or prevents Poisoned/Badly Poisoned
* Power Boost X/Y: Boosts strength, or increases strength by 1000. Can be used with the other to also increase skill rolls by 25% on 100% of rolls
* PP Restore: Boost endurance, or increases endurance by 1000.
* Rain's Blessing: Boosts endurance, or allows the user to cause rain
* Resilient: Boosts toughness, or prevents stat reducing
* Sleep Guard: Boosts endurance, or gives NO_SLEEP and prevents sleep
* Sleep Payback: Boosts toughness, or gives the user a chance to put a target to sleep
* Status Immunity: Boosts toughness, or prevents status conditions
* Super Critical: Boosts strength, or increases skill rolls by 300% on 10% of rolls
* Sun's Blessing: Boosts endurance, or allows the user to cause sun
* Toughness: Boosts toughness, or increases toughness by 2500
* Wonder Orbs: Made from 2 cut clear glass and a certain item at a craft workshop (using glass making). Allows a user to aid itself and/or others nearby with various effects
* All Dodge: Made with an extra cut clear glass and a Mobility Emera. Increases speed by 50%
* All-Hit: Made with an extra cut clear glass and an Encourage Seed. Increases skill rolls by 100% on 50% of rolls
* All-Mach: Made with an extra cut clear glass and a Salac Berry. Increases speed by 20%
* All Power-Up: Made with an extra cut clear glass and a Violent Seed. Increases strength by 2000
* All Protect: Made with an extra cut clear glass and a Guard Boost Emera. Gives a force multiplier of 1/100 (making them near invincible)
* Apathy: Made with a Soothing Seed. Impairs grasp parts of enemies
* Devolve: Made with a Doom Seed. Temporarily devolves enemy Pokemon to a previous stage
* Evasion: Made with a Quick Seed. Increases the user's speed by 40%
* Enemy Evolve: Made with a Joy Seed. Temporarily evolves enemy Pokemon to its next stage
* Foe-Fear: Made with an Intimidator Emera. Makes enemies likely to run away
* Foe-Hold: Made with a Stun Seed. Inflicts Petrified (speed reduced to 0 and paralysis) on enemies
* Foe-Seal: Made with a Hunger Seed. Inflicts Lethargic (speed reduced to 0 and paralysis) on enemies
* Hail: Made with an Icy Rock. Causes hail
* Health: Made with a Heal Seed. Prevents status conditions
* Invisify: Made with a Vanish Seed. Gives the user a hide interaction
* One-Shot: Made with a Vile Seed. Has a chance to instantly defeat (kill) a target
* Radar: Made with an Eyedrop Seed. Allows the user to sense creatures
* Rainy: Made with a Damp Rock. Causes rain
* Rebound: Made with a Toughness Emera. Gives the user a force multiplier of 3/4 (making them 1.25x stronger)
* Revive All: Made with a Reviver Seed. Revives nearby Pokemon
* Rocky: Made with any stone (non-economic). Inflicts pain and reduces a target's speed by 20%
* Sandy: Made with a Smooth Rock. Causes a sandstorm
* Silence: Made with a Ban Seed. Inflicts Muzzled (impairs mouth parts) on a target
* Slow: Made with a X-Eye Seed. Reduces enemies speed by 20%
* Slumber: Made with a Sleep Seed. Puts enemies to sleep
* Sunny: Made with a Heat Rock. Causes sun
* Totter: Made with a Totter Seed. Confuses enemies
* Two-Edge: Made with a Blast Seed. Reduces toughness of enemies to 0 and gives a force multiplier of 100/1 (making them very weak), but the users toughness is reduced by 50%
* Throwable items: Items used with the item thrower weapon, some are made throwable at a craft workshop using weaponsmithing
* Geo Pebble: Made with 1 stone (non-economic, makes 5)
* Gravelerock: Made with 1 stone (economic, makes 5)
* Spikes: Made from wood/bone/metal (generic ammo for item throwers)
* Cacnea Spike: Found on wild Cacnea
* Corsola Twig: Found on wild Corsola
* Rare Fossil: Found rarely anywhere
* Unown Stones: Found on Unown
* Golden Fossil: Found very rarely anywhere
* Devices: Made with a certain type gem, iron bar, and a mechanism at a craft workshop (using metal crafting). Increases strength and toughness by 400 for a certain type of Pokemon
* Bug: Made with a Bug Gem
* Dark: Made with a Dark Gem
* Dragon: Made with a Dragon Gem
* Electric: Made with a Electric Gem
* Fairy: Made with a Fairy Gem
* Fighting: Made with a Fighting Gem
* Fire: Made with a Fire Gem
* Flying: Made with a Flying Gem
* Ghost: Made with a Ghost Gem
* Grass: Made with a Grass Gem
* Ground: Made with a Ground Gem
* Ice: Made with a Ice Gem
* Normal: Made with a Normal Gem
* Poison: Made with a Poison Gem
* Psychic: Made with a Psychic Gem
* Rock: Made with a Rock Gem
* Steel: Made with a Steel Gem
* Water: Made with a Water Gem
* Wands: Made with 2 logs and a certain item at a craft workshop (using wood crafting). Allows the user to do certain effects
* Blast: Made with a Blast Seed. Allows the user to do a fire interaction
* Confuse: Made with a Totter Seed. Allows the user to confuse a target
* Petrify: Made with a Stun Seed. Allows the user to petrify a target (speed reduced to 0 and paralysis)
* Quarter: Made with a Vile Seed. Allows the user to reduce a target's toughness by 25%
* Slow: Made with a Hunger Seed. Allows the user to reduce a target's speed by 25%
* Slumber: Made with a Sleep Seed. Allows the user to put a target to sleep
* Two-Edged: Made with a Doom Seed. Allows the user to reduce a target's toughness to 0 but reduces its own by 50%
* Evolution items: Used to evolve certain Pokemon at an Evolution Chamber (not spent when used, note that those requiring a secondary item evolve using that item in chamber, and those who don't need it can do a free reaction to do so)
* Beauty Scarf: Made with 3 pieces of cloth at a craft workshop (using clothes making). Evolves Feebas into Milotic, and can be worn like a scarf
* Coronet Rock: Found rarely anywhere. Evolves Magneton/Nosepass/Charjabug/Crabrawler into Magnezone/Probopass/Vikavolt/Crabominable
* Frozen Rock: Found rarely anywhere. Evolves Eevee into Glaceon
* Link Cable: Made with 3 copper bars at a craft workshop (using metal crafting). Evolves Pokemon that evolve through trading (Kadabra, Machoke, Graveler, Haunter, Seadra (with a Dragon Scale), Clamperl (with a Deep Sea Scale/Tooth), Boldore, Gurrdurr, Karrablast, Shelmet, Phantump, Pumpkaboo)
* Lunar Ribbon: Made with 2 pieces of cloth and a Moon stone at a craft workshop (using clothes making). Evolves Eevee/Chingling into Umbreon/Chimecho, and can be worn like a ribbon
* Mossy Rock: Found rarely in soil. Evolves Eevee into Leafeon
* Sun Ribbon: Made with 2 pieces of cloth and a Sun Stone at a craft workshop (using clothes making). Evolves Eevee/Budew/Happiny (with an Oval Stone)/Riolu into Espeon/Roselia/Chansey/Lucario, and can be worn like a ribbon
* Dubious Disc: Made with 1 aluminum bar and 3 mechanisms at a craft workshop (using metal crafting). Evolves Porygon2 into Porygon-Z (with a Link Cable)
* Electirizer: Made with 2 iron bars and an Electric Gem at a craft workshop (using metal crafting). Evolves Electabuzz into Electivire (with a Link Cable)
* King's Rock: Found somewhat rarely in any stone which then can be crafted into a crown at a craft workshop (using stone crafting). Evolves Poliwhirl/Slowpoke into Politoed/Slowking (with a Link Cable)
* Magmarizer: Made with 2 iron bars and a Fire Gem at a craft workshop (using metal crafting). Evolves Magmar into Magmortar (with a Link Cable)
* Metal Coat: Made with 1 aluminum and steel bar at a craft workshop (using metal crafting). Evolves Onix/Scyther into Steelix/Scizor (with a Link Cable)
* Protector: Made with 5 (non economic) stones at a craft workshop (using stone crafting). Evolves Rhydon into Rhyperior (with a Link Cable)
* Razor Claw: Made from 3 iron bars at a craft workshop (using metal crafting). Evolves Sneasel into Weavile (with a Lunar Ribbon)
* Razor Fang: Made from 3 iron bars at a craft workshop (using metal crafting). Evolves Gligar into Gliscor (with a Lunar Ribbon)
* Reaper Cloth: Made with 1 cloth and 1 glumprong log at a craft workshop (using weaving). Evolves Dusclops into Dusknoir (with a Link Cable)
* Up-Grade: Made with 1 aluminum bar and 1 mechanism at a craft workshop (using metal crafting). Evolves Porygon into Porygon 2 (with a Link Cable)
* Sachet: Made with a bag and 3 of any flower items (colored flowers or those from Flabebe, Floette, Roselia, Lilligant) at a farmers workshop (using plant processing). Evolves Spritzee into Aromatisse (with a Link Cable)
* Whipped Dream: Made with 2 oats at a kitchen (using cooking). Evolves Swirlix into Slurpuff (with a Link Cable)
* Lookalike items: Found in the same places as their real items or sometimes produced with them. Have different effects from their real counterparts and edible items can be used in IQ and +1HP drinks
* Oren Berry: Lookalike for Oran Berry. Briefly reduces toughness by 100
* Reviser Seed: Lookalike for Reviver Seed. Revives a Pokemon who will faint shortly afterwards
* Via Seed: Lookalike for Vile Seed. Briefly gives the user a hide interaction
* Dropeye Seed: Lookalike for Eyedrop Seed. Briefly impairs sight parts
* Mix Elixir: Lookalike for Max Elixir. Briefly increases endurance by 5000 if used by a Linoone
* Gone Pebble: Lookalike for Geo Pebble. Briefly gives a force multiplier of 1/100 (making them near invincible)
* Gravelyrock: Lookalike for Gravelerock. Has a chance to increase endurance by 400 and increases IQ by 1000 if eaten by Sudowoodo or Bonsly
* Wander Gummi: Lookalike for Wonder Gummi. Inflicts Blinker (sight parts impared)
* Gaggle Specs: Lookalike for Goggle Specs. Reduces skill rolls by 25% on 100% of rolls
* Y-Ray Specs: Lookalike for X-Ray Specs. Inflicts Blinker (sight parts impared)
* Special items: Made with adamantine wafers and other items at a metalsmith's forge (using metal crafting)
* Golden Mask: Made with 1 adamantine wafer and gold bar. Causes emotions when used (not spent when used)
* Aqua-Monica: Made with 2 adamantine wafers and a cut Water Gem. Used as an instrument
* Fiery Drum: Made with 2 adamantine wafers and a cut Fire Gem. Used as an instrument
* Grass Cornet: Made with 2 adamantine wafers and a cut Grass Gem. Used as an instrument
* Icy Flute: Made with 2 adamantine wafers and a cut Ice Gem. Used as an instrument
* Rock Horn: Made with 2 adamantine wafers and a cut Rock Gem. Used as an instrument
* Sky Melodica: Made with 2 adamantine wafers and a cut Flying Gem. Used as an instrument
* Terra Cymbal: Made with 2 adamantine wafers and a cut Ground Gem. Used as an instrument
* Space Globe: Made with 3 adamantine wafers and 2 cut clear glass. Increases strength by 100% (not spent when used)
* Heart Pendant: Made with 2 adamantine wafer and 1 piece of string. Increases endurance by 5000
* Persistence Crown: Made with 3 adamantine wafers. Increases toughness by 3000
- Fixed phase 1 Poke Beanstalk needing a phase 2 seed
- Gave certain tentacles GRASP
- Added NOT_ENGRAVED to slab reactions
- Added MOUNT to some Pokemon
- Made those who self-destruct less likely to explode (hopefully)
Previous versions changelog.