Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

After Wave 2 of the add-ons are done, would you like to see a Wave 3?

Aye!
- 6 (100%)
Nay!
- 0 (0%)

Total Members Voted: 6


Pages: 1 ... 7 8 [9] 10 11

Author Topic: [44.12] Culture Shock (17.1) (A Windows 32-bit Mod)  (Read 28457 times)

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (43.05)
« Reply #120 on: November 07, 2017, 06:21:11 pm »

I am waiting for the artifact release. That way, I can find the new tags and find out how they work so that Culture Shock can be compatible with the new version.

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (43.05)
« Reply #121 on: November 23, 2017, 09:23:05 pm »

New Version of DF, New Version of Culture Shock!

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.01)
« Reply #122 on: December 06, 2017, 10:50:10 am »

Any ideas for the next version?

EDIT: No need...
« Last Edit: December 31, 2017, 10:39:32 pm by Asin »
Logged

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.01)
« Reply #123 on: December 31, 2017, 11:19:02 pm »

A truly dark age is beginning to take shape. Ancient cults of death and night begin their unnatural rituals to weaken the barriers between the mortal plane and the Realm of Twilight to further their twisted plans by obtaining foul resources from the Realm of Twilight. But an unforeseen side effect begins to show itself. Night trolls of all kinds begin to cross into the mortal plane, kidnapping mortals to turn them into their spouses and terrorizing the villages of the realm. But unlike the night creatures who have spent millennia on the mortal plane, these newer creatures are larger, tougher, and are capable of using powers that would frighten even the bravest of beast hunters. However, it is said that there is a horrid creature that escaped from the Realm of Twilight that is incredibly powerful, a lot more so than the invading night trolls...

Now you will know why you fear the night.

Coming soon...
12.0: The Beasts of Shadow Update!
« Last Edit: January 19, 2018, 09:16:14 pm by Asin »
Logged

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.01)
« Reply #124 on: January 03, 2018, 07:23:24 pm »

Hey, guys. I'm finally beginning work on something to go along with Culture Shock.

The race expansions!

I'm working on those alongside the next update, which won't be too big...

Sound good?
« Last Edit: January 14, 2018, 03:44:55 pm by Asin »
Logged

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.01)
« Reply #125 on: January 14, 2018, 03:45:21 pm »

New poll!

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.05)
« Reply #126 on: January 20, 2018, 02:33:29 pm »

12.0 is out! The first race expansion, Distant Folk will come sooner today!

Update: Distant Folk is out!
« Last Edit: January 20, 2018, 11:20:52 pm by Asin »
Logged

squamous

  • Bay Watcher
    • View Profile
Re: Culture Shock (44.05)
« Reply #127 on: January 22, 2018, 09:04:24 pm »

Does this distant folk addon require the main mod?
Logged
So I've got a Patreon now if you wanna get in on that: https://www.patreon.com/themodsmith

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.05)
« Reply #128 on: January 22, 2018, 09:35:45 pm »

Does this distant folk addon require the main mod?

All it requires is Stal's Weapons Pack.
But it is meant to go with the main mod, so I recommend downloading the main mod and then downloading Distant Folk.

squamous

  • Bay Watcher
    • View Profile
Re: Culture Shock (44.05)
« Reply #129 on: January 22, 2018, 09:57:43 pm »

Does this distant folk addon require the main mod?

All it requires is Stal's Weapons Pack.
But it is meant to go with the main mod, so I recommend downloading the main mod and then downloading Distant Folk.

All right, fair enough. One thing I might recommend, if you have the time, is the creation of a different version of your mod containing only your new additions, without edits to the vanilla raws or reliance on other mods. This would probably be useful for people who like to add mods on top of one another without risking incompatibilities. My own mod, Fantastic Races, works on this principle, but I don't want to obstruct your creative vision or anything so don't worry about it if you'd rather not do that.
Logged
So I've got a Patreon now if you wanna get in on that: https://www.patreon.com/themodsmith

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.05)
« Reply #130 on: January 22, 2018, 10:02:31 pm »

I see. Most of my mod messes with the vanilla raws however, so releasing a different version with just the new additions would change the mod drastically from its original path...

squamous

  • Bay Watcher
    • View Profile
Re: Culture Shock (44.05)
« Reply #131 on: January 22, 2018, 10:09:58 pm »

I see. Most of my mod messes with the vanilla raws however, so releasing a different version with just the new additions would change the mod drastically from its original path...

I suppose so. It would depend on what has been added to the vanilla raws. For example, any  new items, creatures, civilizations, reactions, or other such things can have their own files rather than being added to pre-existing ones. So if this is the issue, there is no problem. But if you have not added, but rather edited things that already existed in the vanilla game, then yes I understand your predicament.
Logged
So I've got a Patreon now if you wanna get in on that: https://www.patreon.com/themodsmith

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.05)
« Reply #132 on: February 19, 2018, 09:05:16 pm »

Race Expansion 2, "Shards of an Ancient Time", is out!

Gigabytebob

  • Bay Watcher
  • Thief! Protect the hoard from skulking filth!
    • View Profile
    • Dwarf Fortress Discord server
Re: Culture Shock (44.05)
« Reply #133 on: February 26, 2018, 04:43:58 pm »

hi i saw in the poll our choices were rat bolds dragon bolds and vanilla but why no cutebolds :[
Logged
adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (44.05)
« Reply #134 on: February 26, 2018, 06:02:19 pm »

Because cutebolds are basically normal kobolds, just drawn cutely.
Pages: 1 ... 7 8 [9] 10 11