Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

GROS-MT3 sounds like which type of techno DJ?

Trance
- 2 (40%)
Lots of vocals/melody
- 1 (20%)
Intense/Fast paced
- 1 (20%)
Heavy Base/Hard
- 1 (20%)

Total Members Voted: 5


Pages: 1 ... 13 14 [15] 16 17

Author Topic: —= REDNECK MECKS =— ///MATCH#1/// OPEN THRONE P13  (Read 19429 times)

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: REDNECK MECHS!
« Reply #210 on: February 16, 2017, 01:40:09 pm »

Ocean
Spoiler (click to show/hide)

Woah views jumped up by like 200 overnight!
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

OceanSoul

  • Bay Watcher
  • Cursed with Exponential Hiatuses
    • View Profile
Re: REDNECK MECHS!
« Reply #211 on: February 16, 2017, 01:46:37 pm »

Spoiler (click to show/hide)
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: REDNECK MECHS!
« Reply #212 on: February 16, 2017, 01:52:04 pm »

By the way, all attacks happen simultaneously.
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: Mech Deck
« Reply #213 on: February 16, 2017, 02:04:44 pm »

Have you considered non-PVP game modes? For example, fighting waves of weaker Dechas, perhaps with 5-card decks and 2-card hands, with an occasional tougher enemy thrown in as a boss, with 20 to 30 cards in the deck and a 4-card hand. Maybe just a single, big boss, with 2 30-card decks split among 5 body parts, a 6-card hand, capable of two attacks per turn, and draws twice as many card per turn?

No, wait- players control the 4 limbs and core of some 5-piece Power-Ranger megazord, working with a giant deck to fight equally-big monsters?

Interesting ideas! I.. Just might!
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: REDNECK MECHS!
« Reply #214 on: February 17, 2017, 09:18:27 am »

Quote
I think one way to fix that is to make it so each part can only store a maximum of ____ special cards (and possibly make it so legs can't store weapons). That way, unless you only want to have 3 special cards, you'll have to purchase additional limbs.

I like that!
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: V★TEK//REDNECK MECKS P11
« Reply #215 on: February 24, 2017, 05:58:22 pm »

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

OOC: You may NOT draw a card, say so with your turn for the current round, to apply to next round.
« Last Edit: February 27, 2017, 03:55:56 am by roseheart »
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

OceanSoul

  • Bay Watcher
  • Cursed with Exponential Hiatuses
    • View Profile
Re: V★TEK//REDNECK MECKS P11
« Reply #216 on: February 24, 2017, 07:09:13 pm »

Spoiler (click to show/hide)
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: V★TEK//REDNECK MECKS P11
« Reply #217 on: February 24, 2017, 07:30:00 pm »

I definitely will, knock on wood of course..., ask people who sign up for the next one.. to make a simple doodle of how their Mech looks I think I could be a lot of fun.
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

heydude6

  • Bay Watcher
    • View Profile
Re: REDNECK MECKS! Titans of War P11
« Reply #218 on: February 25, 2017, 05:36:56 pm »

Spoiler (click to show/hide)
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: REDNECK MECKS! Titans of War P11
« Reply #219 on: February 25, 2017, 05:51:14 pm »

Why, bcus the lost leg /:)
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

heydude6

  • Bay Watcher
    • View Profile
Re: REDNECK MECKS! Titans of War P11
« Reply #220 on: February 25, 2017, 06:46:39 pm »

That, and the fact that it looks like a derpy ballerina.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: REDNECK MECKS! Titans of War P11
« Reply #221 on: February 25, 2017, 07:12:37 pm »

I'd say "From Hell!"

..but it would be more accuratly "from the scrapyard"
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

RAM

  • Bay Watcher
    • View Profile
Re: REDNECK MECHS!
« Reply #222 on: February 25, 2017, 08:25:05 pm »

Spoilers, outside player mech bays, are player permission based.

You and other players can give each other permission. Now that you are out RAM.
Meh, go for it, you all.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: REDNECK MECKS! Titans of War P11
« Reply #223 on: February 25, 2017, 08:47:57 pm »

(RAM is implying he would now like you to give him permission players)
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu

RoseHeart

  • Bay Watcher
  • Mood: Cautiously Optomistic
    • View Profile
    • Forum Game Portfolio
Re: REDNECK MECKS! Titans of War P12
« Reply #224 on: February 25, 2017, 09:01:27 pm »

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)
« Last Edit: February 27, 2017, 03:53:12 am by roseheart »
Logged
Awesome With Autism
Currently listening to: Goldeneye Menu
Pages: 1 ... 13 14 [15] 16 17