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Author Topic: XCOM Longwar 2 - Finished (Missions Done: 202)  (Read 22906 times)

Ashsaber

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #15 on: February 07, 2017, 05:31:18 pm »

@Greatness942 and Mephansteras
Yeah, entirely my fault for taking shortcuts with the embeds. Thanks for pointing it out~

Mission 1 After Action Report
1. ADVENT troopers visit local gas station, assaulted by violent extremists
Spoiler (click to show/hide)

2. Angry Assailant Dress Down ADVENT Engineer
Spoiler (click to show/hide)

3. Local Collaborator Pacify Violent Rioter
Spoiler (click to show/hide)

4. ADVENT Officer Fend Off Extremist, Killed In Action
Spoiler (click to show/hide)

5. Extremists Attack Civilians - ADVENT Advises All Civilians to Remain Indoors
Spoiler (click to show/hide)
« Last Edit: February 07, 2017, 05:39:55 pm by Ashsaber »
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Greatness942

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #16 on: February 07, 2017, 05:36:31 pm »

@Greatness942 and Mephansteras
Yeah, entirely my fault for taking shortcuts with the embeds. Thanks for pointing it out~

Anyway, I watched the videos posted on your channel. Mirihero will get Ghostwalker, the left upgrade.
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Ashsaber

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #17 on: February 07, 2017, 05:40:25 pm »

@Greatness942 and Mephansteras
Yeah, entirely my fault for taking shortcuts with the embeds. Thanks for pointing it out~

Anyway, I watched the videos posted on your channel. Mirihero will get Ghostwalker, the left upgrade.

Oh my god somebody watched it
This is the happiest day of my life
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Ashsaber

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #18 on: February 07, 2017, 06:19:01 pm »

Mission 2 After Report (Destroy Object)
1. The Great Magician Jamboni performs the "Through the Brick Wall" Trick.
Spoiler (click to show/hide)
2. Her Assistant Jamberoni performs the "Through the Pane of Easily Shattered Glass" Trick.
Spoiler (click to show/hide)
3. Advent Attempts to shut down the show.
Spoiler (click to show/hide)
4. Advent being told politely yet firmly to leave.
Spoiler (click to show/hide)
5. RAVE LAZER!
Spoiler (click to show/hide)
6. End
Spoiler (click to show/hide)

Mission 3 After Action Report (Rescue Prisoner)
Also known as operation "Brass Dishonor" Or "Brass Disgrace"
Not a lot of things happened in Mission 3, because first this happened
Spoiler (click to show/hide)
And then it ended like this
Spoiler (click to show/hide)
Because somewhere in the middle we did this
Spoiler (click to show/hide)

At the end, two soldiers in the thread needed upgrades.
1 - Mirihero (Already taking Ghostwalker)

2 - Blase Svenson, Brass: can take one of the following:
A. Medical Protocol: Heal at a distance
B. Cool Under Pressure: +10 aim on overwatch. Overwatch can crit
C. Combat Protocol: Deal 2 (+2 extra to mech) to units at a distance

Let me know before Thursday.
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Strife26

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #19 on: February 07, 2017, 07:19:48 pm »

Blase will go with Combat Protocol. Guaranteed damage at range is important. 
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Ashsaber

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #20 on: February 10, 2017, 01:11:45 pm »

Start of this batch: https://www.youtube.com/watch?v=XSpQ36cBzew&index=8&list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0W

Operation Garnet Aggressor
Rescue mission - Saved one Rookie and a civil servant
Bay12 Units - One (Sniper)
Participants - Compa, Dollar Punisher, Russian Weebo, and somebody we don't care about.

Happenings Of Note
"One Shot One Kill" managed to land no shots and no kills.
Our men practiced miming.
Spoiler (click to show/hide)
Russian Samurai Enjoys Grenade Toss
Spoiler (click to show/hide)
The Dollar Punisher Eats a hit
Spoiler (click to show/hide)
The Dollar Punisher Makes the Sectoid Fabulous
Spoiler (click to show/hide)

Injuries: Dollar Punisher
-------------------------------
Mission 5 - Forbidden Bison
Recover Item - recovered the item
Bay12 Units - None
Participants - Goku, Armless, Sir Pompadour, and 2 NPCs

Happenings of Note
My computer fan makes its debut. It is more interesting than me.
A sectoid mocks a disabled person.
Spoiler (click to show/hide)
Random zombies!
Spoiler (click to show/hide)
Mental Grenade
Spoiler (click to show/hide)
The Dollar Punisher Strikes Again!
Spoiler (click to show/hide)
A spec ops agent stabs a man's face into the back of his head.
Spoiler (click to show/hide)

Injuries: Sir Pompadour
----------------------------
Mission 6 - Paralyzed Womb
Rescue VIP - VIP rescued without incident
Bay12 Units - None
Participants - Marvy, Mercy, Goku 2, 2 NPCs

Of Happenings:
My mike switched.
The best start.
Spoiler (click to show/hide)
Mercy is angry
Spoiler (click to show/hide)
"Hasta la vista, baby!"
Spoiler (click to show/hide)
Marvy the Ninja.png
Spoiler (click to show/hide)

Injuries - None
------------------------
Mission 7 - Brick Urn
Hack A data Access point - It was successfully hacked
Bay12 Units - Shock&Awe, Brass, Silver, Disgrace
Participants - Russian Samurai

Of happenings:
We killed a civilian!
I complained about line of sight being short five seconds before this happened.
Spoiler (click to show/hide)
Brass's large balls make him a damage sponge.
Spoiler (click to show/hide)
Disgrace overcoming all odds
Spoiler (click to show/hide)
Dishonour
Spoiler (click to show/hide)

Injuries - Brass, Disgrace
-----------------------------
Officer Spots: 1
Officer gains either:
Oscar Mike - All units in command range gains +3 move for a turn.
Focus Fire - Assign 1 target to be cumulatively shat upon by the rest of the squad.

Unit Promotions
Silver
-Slug Shot: Pierce 2 armor, no range penalty, 2 ammo cost
-Electroshock: arc thrower disorients on miss
-Lightning Reflexes: minimize overwatch hit rate on self

Disgrace
-Shadow Step: No overwatch triggers by self
-Long Wolf: +10 aim, +10 defense when no friendlies within 7 tiles
-Infighter: Dodge+25 against targets within 4 tiles

Brass
-Revival Protocol: Removes bad status effects
-Covering Fire: Overwatch triggered by enemy fire.
-Interference: Removes overwatch on target. 3 uses.

One
-Death from Above: Saves a turn when killing enemy below unit
-Rapid Targetting: Holotargetting gains a free use.
-Snap Shot: Changes normal fire into snap fire. Shorter range but can be used in one action turn.

Shock&Awe
-Fire in the hole: Decreases rocket target variance from 6 to 2.
-Suppression: Adds suppression ability.
-Roust: Flamethrower that causes enemies to move.

Also I'm going to update the first post with all abilities of the soldiers, so if you can plan out upgrades ahead of time that'd be great.
I still reserve the right for AWC training though.
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Greatness942

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #21 on: February 10, 2017, 01:49:44 pm »

I'll check out the videos later today, just to see some coolness happen.

In terms of upgrades:

Mirihero Sakurai: Shadow Step. Gotta go all Way of the Ninja on them.

Anne Schmidt: Holotargeting.

Eto Shuzaka: Roust (which seems more like Roast...ey!), because lighting things on fire is fun.
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Strife26

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #22 on: February 10, 2017, 05:39:47 pm »

Brass will go for Revival protocol, to keep giving him options to support the team if he's caught out of position and far away.
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Burnt Pies

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #23 on: February 10, 2017, 06:43:26 pm »

Silver will take Lightning Reflexes, breaking overwatch turtles is funny.
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Strife26

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 7)
« Reply #24 on: February 10, 2017, 11:47:14 pm »

Blase Log #1:
On blades and things.

I remain unsure if I should remain here or pick up operations elsewhere. I'm still no professional, but heck if I don't know a few more things than a few of the people around this unit. There's about a dozen different flavors of bladed implements on board the avenger to swing around, and a bunch of the guys seem to prefer them. Not sure why the hell someone would take a pointy stick over buckshot, though. I mentioned Shiroyama to the group, but I don't think that anyone except Disgrace knew what the hell I was talking about. I don't actually know if Disgrace knew what the hell I was talking about either, actually. You'd think we could standardize English for use during working hours, but nope.

Went on a mission, hacked a data point. The gremlin seems to be a much better platform than the pads I'm used to, especially with the additional module I put in. The commander is apparently under the impression that I'm useless at range, despite the gremlin's point-targeting capability. Really, it's likely that it's even better than anyone living could still do. The days of field armies and professionals are long gone.

I got shot at a lot. I got shot. Disgrace got his ass damn near shot off. Several people made very good shots at well-covered enemies. The ossifer made the decision for me to access the data point instead of providing immediate support. I'm unsure if this was the right decision, although we were able to casevac Disgrace and he'll likely be okay. In particular, we fled straight up instead of taking time to further mine ADVENT technological assets and hold a rear-guard action.

Going forward, I should come to a decision point too. XCOM is the most organized of humanities forces, and the Avenger and Firebrand likely gives us the best chance for conducting effective guerrilla ops against the enemy while supporting nogo areas in the wastelands. I worry about the competence. We're far ahead of anyone else, but far below my old band. Defeatist sentiments aren't good. I'm going to fight and this is the best place to fight. At the least, I think I can go through the stocks and talk to Shen about our AM capabilities, see if I can't get myself a real set of fatigues. Preferably some armor and a helmet too. Lord knows that, with our pilot, there's a good chance that a damn halberd falls on my head or something.
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Greatness942

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 7)
« Reply #25 on: February 11, 2017, 12:01:30 am »

Mirhero's Journal #1 (Translated):
Unconventional

I've been here for day, this X-COM project, and it makes me pine for the wars I've fought on planet Earth. Japan and China as a union against Russia. My disgrace and dishonor. My donning of my old outfit. I walked the way of a ninja, at the cost of having to leave my daughter, Kimiko, behind. Now? It's a war against forces Russia never had.

Went on an operation to hack data from ADVENT. I was wounded in the ensuing chaos, but I should be okay, and we finished. This X-COM team, my new clan, can do things other people cannot hope to do. My bravery is matched and exceeded. While I walk the way of the Ninja, they walk the way of the Soldier. And though a gun is dishonorable, dying with the sword is more so.

I have to stop writing for two reasons. One: One of the medical aid is trying to replace the bandages for my wounds, and two, Mr. Blasé is trying to speak to me. Perhaps I should tell him I speak fluent English from my time abroad at some point, because him doing that thing where he speaks slowly to get me to understand better is both amusing and annoying.
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Strife26

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 7)
« Reply #26 on: February 15, 2017, 02:01:48 am »

Blase log 2:

Went on a mission. Shot the hell out of an alien, which apparently surprised people. Against unarmored targets, buckshot is lethal quite far out. Also adding to a generally positive mission, I beat a Vichy into submission. Fuck the collaborators. With luck, we'll be able to get some important information from them. It seems that ADVENT is working on high cap magazines for their troops. We captured several examples for our own use. I don't know how well the magnetic systems they use will translate to our designs, but more information is always better.

Also on the technological front, I talked to Tom Ireland about the fancy gauntlet he uses. It seems like it'd be a helluva force multiplier if I could duct tape one onto my gremlin, but this seems to be beyond the weight and functionality limits of the platform. I also asked Ireland if he's ever been turned to stone, but I don't think that he got the joke. Certain important elements of human culture are at serious risk of perishing from this Earth. That'd hardly be tolerable, I think.


Addendum note:
We're calling our plastique X4 now. I don't know why, because as far as I can, it's exactly like C4. I've considered asking Central Officer Bradford or Doctor Shen about it, but I'd rather not look like an idiot if I can avoid it.
« Last Edit: February 15, 2017, 02:08:19 am by Strife26 »
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Ashsaber

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 7)
« Reply #27 on: February 15, 2017, 01:40:03 pm »

You beat me to it!
Video start: https://www.youtube.com/watch?v=vhwmy2UUmQU&index=14&list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0W

Mission Summaries-
Operation Angelic Growth
-We busted some people from prison. It was good.

Bay12ers - None
Participants - Armless Lady, Reaper

Of Happenings
"Oh god why did you aim low"
Spoiler (click to show/hide)
Vengeance for the above action.
Spoiler (click to show/hide)
What happens when you miss a zero in your code.
Spoiler (click to show/hide)
XCOM calendar image for February
Spoiler (click to show/hide)
--------------------------------------
Operation Peppery Mouse
-We evacuated a VIP from a suspicious restaurant with very dubious cleaning standards.

Bay12ers - None
Participants - Compa, Russian Weebo Samurai

Of Happenings
It was a pretty routine "murder everyone" mission, so the only interesting thing is this part:
"My patrol tells me to come up here?"
Spoiler (click to show/hide)
"FOR MUTHER RUSSIA"
Spoiler (click to show/hide)
"Oh god dammit I'm not paid enough for this shit"
Spoiler (click to show/hide)
------------------------------------------
Operation Scottish Microphone
-Squad: The Screaming Eagles
-The Microphone Screaming Scottish Eagles rescued a VIP.

Bay12ers - None
Participants - Marvy, Angry Mercy, NPCs

Of Happenings:
What I tried to get Marvy to do
Spoiler (click to show/hide)
What ended up happening anyways.
Spoiler (click to show/hide)
Peestol
Spoiler (click to show/hide)
The Magical Wall
Spoiler (click to show/hide)
----------------------------------
Operation Evangelical Package
We went and fetched a thing. There was a lot of fire involved and there was a lot of screaming. It was a bad few days, man.

Bay12ers - Shock&Awe, Silver
Participants - NPCs

Of Happenings:
"I specifically requested the opposite of this"
Spoiler (click to show/hide)
where the XCOM budget is really going
Spoiler (click to show/hide)
Goddammit.png
Spoiler (click to show/hide)
Shock & Awe Parts 1 and 2
Spoiler (click to show/hide)

------------------------------
Operation Sun Gulch
We knocked out some dude and took him in for questioning. He disappeared later. Yes.

Bay12ers - Brass
Participants - TOM IRELAND, NPCs

Of Happenings:
Brass makes history seconds later
Spoiler (click to show/hide)
INVISIBLE ROCKET
Spoiler (click to show/hide)
Invisible Rocket, the victory
Spoiler (click to show/hide)
--------------------------
Operation Finer Interceptor
We sabotaged and destroyed a statue!

Bay12ers - One Shot
Participants - Compa, Italian? Russian Samurai, and NPCs

First it started with this
Spoiler (click to show/hide)
And then of course this happened
Spoiler (click to show/hide)
And so after that it was a lot of cleanup with a lot of this
Spoiler (click to show/hide)
------------------------------------
So yeah, since this is long war we can have a lot more bay12ers around here than we can deploy for a standard xcom game.
I have 20some units and all of them are being sent on missions, so having more named characters certainly won't hurt.

Also, Silver and Shock&Awe are up for promotions.
Shock&Awe
-Biggest Boom (grenades can crit)
-Fortify (Def+20, 5 turn cooldown)
-Napalm-X (Fire can panic)

Silver
-Trench Gun (short range cone fire weapon)
-Arc Pulser (Arc Thrower hurts mechanical)
-Close and Personal (crit+30 against close range)
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Burnt Pies

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 7)
« Reply #28 on: February 15, 2017, 01:47:29 pm »

Silver will take Close and Personal. Few things are as satisfying as a 100% critrate at point blank.
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Mephansteras

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 7)
« Reply #29 on: February 15, 2017, 01:47:52 pm »

No Vanya yet?


BTW, I discovered a great trick for taking out the initial pod from concealment. Run a soldier with Bladestorm up into the middle of them as a blue move. They'll slash a bunch of them as they make a break for it, probably killing most or all of them, and still have a move left to finish off a straggler or get to cover.
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