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Author Topic: Slaughterhelm: Fortress of the Void (Deathgate III)  (Read 47466 times)

YHVH

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #30 on: February 16, 2017, 03:45:50 pm »

Slaughterhelm is going to turn into another lava flowing dump, isn't it?
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So, now I have a moat filled with magma AND patrolled by ghosts. It is quite nice actually.

TheFlame52

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #31 on: February 16, 2017, 08:43:17 pm »

This is what I get when I post a sequel succession fortress three versions after the previous.

TheImmortalRyukan

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #32 on: February 17, 2017, 10:48:44 am »

This is what I get when I post a sequel succession fortress three versions after the previous.

I'd say try and get some reddit people in here
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

TheFlame52

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #33 on: February 17, 2017, 01:21:07 pm »

I don't have a reddit account and I don't want to make one. Someone else do it.

OAOGigmaster

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #34 on: February 17, 2017, 07:39:59 pm »

I'm streaming as we speak, trying to wrap up my turn in Gloomdiamonds. At 10-15 FPS, it's a bit slow going, but progress is being made.

If the gods smileth upon me, I will be playing the save for Slaughterhelm around Friday next week.
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OAOGigmaster

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #35 on: February 24, 2017, 09:55:40 pm »

ALL RIGHT! All done in Gloomdiamonds; I'll be taking the Slaughterhelm save next week and playing a 5-hour stream of it on Friday. Hopefully with a new fort and higher FPS, we can knock this out in two streams and send it on to its next player.
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Mondays @ 4pm EST, 9pm GMT: Dwarf Fortress Nightmares
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"Of course the frelling monarch is the last to die."

OAOGigmaster

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #36 on: March 03, 2017, 04:24:20 pm »

We're live playing Slaughterhelm! Let's see what we can get done in one evening. I'm thinking...... maaaaaaaaagma? Mmmmmmaybe?
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"Of course the frelling monarch is the last to die."

OAOGigmaster

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #37 on: March 10, 2017, 04:04:47 pm »

Agh. Sorry for the, uh, quadruple post... please don't kill me....

Doing my second and last stream of the save tonight. Overall, been pretty quiet. Voidgod Voidgod'ed pretty fucking hard earlier. Going to do this all as a single writeup and post the save tonight. (Hopefully).
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Mondays @ 4pm EST, 9pm GMT: Dwarf Fortress Nightmares
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twitch.tv/oaogigmaster

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TheFlame52

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #38 on: March 10, 2017, 07:01:52 pm »

He's the Voidgod. That's his purpose in life. Anyway, don't feel bad about multiposting. You're keeping the thread alive.

OAOGigmaster

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #39 on: March 10, 2017, 08:10:23 pm »

'Kay. We have an adamantine mail shirt! Plus we're alive! Posting deets tonight and tomorrow. Expect the save shortly.

I annotated as much as I thought reasonable, highlighting areas of the fortress I set up with specific uses and such. Hope it's helpful to the next guy to come along.
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"Of course the frelling monarch is the last to die."

Maximum Spin

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #40 on: March 10, 2017, 08:13:42 pm »

I definitely want to get in on this. Qualifications: The last version I played was 0.31.25, so I'm sure this'll go GREAT.
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OAOGigmaster

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #41 on: March 11, 2017, 03:10:34 pm »

*Turn Post*



Journal of Gigmaster, Spring

I guess I'm overseer? The lads came up with this new method of choosing the Overseer to follow up Flame's rule; the contraption looked like some sort of glass cylinder filled with little balls? And a crank/wheel cage powered by several energetic kittens? In any event, they let the thing run and then drew a ball from the cage with my name on it. I'm not... entirely sure this is authentic, or even if a majority of us agreed on this (they didn't say anything to ME beforehand) but the whole hovel full of us seems to agree that this means I get to decide what to do.

Um. Okay? Let's, uh. Get to work, and stuff.

First thing's first: we've got bedrooms and such, but no decent place to drink, eat, worship, read, whack eacthother with pointy sticks. We have good organization going on, but as a very hands-on kind of person, I have a few changes I'm going to put in around the farms; hopefully it doesn't get anyone killed?

Also concerned about fortress safety. I went to talk to our military leader, the.... um, really shiny, scary guy. He seems.... dark? and bottomless? I can't remove the sight of those... well. I hope they were eyes. He/It/Them told me that he and his two 'assistants' (poor lads) have got everything in hand. I'm inclined to believe him. Or, at least, inclined to not gainsay that voice.

At least I'll check out the cavern entrances.... good thing I did, too. Some of the bridges aren't linked up, and one of them raises shut - in the direction opposite it should. I've put in some jobs to correct this.

Journal of Gigmaster, Summer

The void-guy-figure-thing is scary as watery brew, but one thing my granpappy told me was 'Nothing is Forever.' We have to have a plan if Void Boy packs up and leaves, so I started asking a few miners to see what they knew about the area in terms of metal ores. Results are not promising, not at all! The only thing we can use is tetrahedrite; we don't even have the materials to make bronze! Copper and silver have their uses, absolutely, but cladding our warriors in copper is going to do naught but leak coppery dwarven blood all over the steps of Slaughterhelm - and I'm not anxious to christen our namesake.

Luckily, a few of the miners report back that the rarest of rareities, the metal of the gods, the impossible material itself has been found: adamantine. They're not keen on our chances to get a lot, but where there's one spire, we can probably find a second. I'm going to crack open the ancient lore books - or at least the scraps we have - and review how to lay our hands on the stuff safely and successfully; I've been scared by my granpappy enough by nursery rhymes of undulating tentacles and face-melting dust.

We've mined out massive quantities of stone. The three-level tavern is dug out; now we just have to smooth it down. I did a pretty drastic shuffling of labor duties for everyone. I might be a bit presumptuous to do so, but at least now no-one has much of a reason to be idle? Probably going to upset some people, but that's probably just because they don't have a good excuse to slack off anymore.

We're also training up some new smiths from the recent hordes of immigrants we've been receiving. The sounds of practice helms and trap components being hammered out below echoes faintly through the great staircase that connects the whole fortress. A shame we don't have any deposits of coal either; otherwise, the poor smiths could take a few breaks close to their bedrooms like the rest of us. At least they'll have a fantastic tavern to come back to.


Journal of Gigmaster, Autumn

A siege of goblins appeared - so soon! How did they... well. They have their ways, I'm sure. Not that it mattered much; Void-Boy heard about the commotion, leaped away in their direction, and after several muffled booms and explosions of gore he came back and pronounced the first 'siege' of Slaughterhelm over.

Happy he feels like helping us.

Otherwise, things are progressing at an even pace. A few thieves came to check us out, but were swiftly chased off. I ordered fresh air to be piped in to the refuse pits up top to keep the smell from building up; lads told me they'd need to knock the whole c eiling out and replace it with dwarven stone work; I signed the papers and they got to work.

Tavern's done to the point where we can start seating boozers and guests! We got some fine-ass swanky marble furniture - marble being one of the ONLY worthwhile minerals we have around here - and most of the place is smoothed out. Common consensus is to call it "The Cave of Geniuses." Geniuses, sure. I'm waiting for some 'genius' in the tavern to say 'hey, hold my beer and watch this' just before comitting this whole fort to the grave one day. Still, I'm happy with what I've done for the place. Temple and Library are set up as well. Bookcases are in, and though we're still waiting on orders for statues, tables and thrones for the temple, people are already treating it as a sacred space, and using the silence within to contemplate.... well, whatever. Their place in the world? Volcanos? Dunno, but it keeps people sharp and happy.

We also now have proper rooms of worked stone for our carpenters, wood burners, clothiers and leatherworkers. A new room beneath has also been dug out, and is receiving a granite block floor now. It'll take some time to complete, but once done it'll serve as a general stockpile of dwarven treasures for the whole fortress.

Journal of Gigmaster, Winter

INCREDIBLE NEWS! One of our smiths went into a strange, supernatural fit of inspiration and dragged away one of the new wafers of refined adamantine the smelters deep below are pounding out, along with some giant bat leather and spinel gems, and fashioned it into an impossibly well-made mail shirt! It's... it takes my breath away a little to look at too long. Apparently it's self-referential? Not sure how that happened - some spiritual action going on there, maybe - but I ordered it equipped on the Void Boy above ground. He stood still as death while we draped it across his shirtless body, and after caressing it thoughtfully he seemed... appeased? happy? amused? gassy? It's really hard to tell, but I think it'll keep him on our side. Hopefully. Please. I can still hear the screams of those goblins when I go to sleep at night.

Most of our bedrooms now sport marble furniture and fixtures, including cabinets, coffers, armor and weapon racks, not to mention fine marble doors. Everyone seems upbeat about the new changes and luxury coming into our lap. We also found a second vein of adamantine! Maybe we'll be able to turn out more of those wafers in time; for now, we need to hope Void Boy and his followers can hold the above-ground entrance secure while our builders make careful progress through the hot, steaming rock sandwiched between the underground lake and the seas of magma beneath, in their attempt to reach via tunneling this new treasure trove.

For now though, while this year hasn't been terribly eventful, I'll step aside. I had a good run, and I feel like I'll be able to happily settle in to this place, now that the basics are here. I left many notes behind for the next lad to come after me; maybe we'll be able to make something grand and wholesome of this yet.

I can only hope, anyways.



SAVE: http://dffd.bay12games.com/file.php?id=12759

Notes for the next player:

1. Left notes around noting activity areas and a few areas I had that were not quite completed.
2. Please engrave the temple, library and tavern for EXTRA AWESOME. Plus, giant happiness modifier.
3. There is one layer of the first adamantine spire I was able to get ~12 blue balls from. DON'T TOUCH WHAT'S LEFT.
4. We really don't have anything else to equip our military with, besides leather, wood, copper and silver. Getting more candy is top-priority, as eventually we'll start facing down 100-plus sieges that'll likely eventually get the Voidgod killed. That, or we need really, really good trade.
5. There's more marble furniture coming up; please place it as it's made for happy thoughts.
6. Make sure you finish roofing over the refuse pit; right now, it's a point of vulnerability for the fort.
7. No signs of Terry. ... Yet.
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Mondays @ 4pm EST, 9pm GMT: Dwarf Fortress Nightmares
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twitch.tv/oaogigmaster

"Of course the frelling monarch is the last to die."

TheFlame52

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #42 on: March 11, 2017, 04:51:46 pm »

Nice work, Gig. Ryukan, your turn.

TheImmortalRyukan

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #43 on: March 11, 2017, 05:17:54 pm »

Nice work, Gig. Ryukan, your turn.


K, gloomdiamonds is almost done, its save should be uploaded tonight, then ill take this save
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

TheImmortalRyukan

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Re: Slaughterhelm: Fortress of the Void (Deathgate III)
« Reply #44 on: March 11, 2017, 10:48:02 pm »

Have the save, will play sometime this next week


My followers on Blossomtowers will be disappointed, but they can wait :P
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name
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