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Poll

What is paradox?

Clausewitz games (EU-likes)
- 4 (80%)
Anything made by Paradox (also Legion, Diplomacy etc.)
- 0 (0%)
The two main universes (EU and Ardania)
- 0 (0%)
Anything Paradox ever touched (Svea Rike through Tyranny)
- 0 (0%)
It's that thing where that barber shaves people no one will shave, innit?
- 1 (20%)

Total Members Voted: 5

Voting closed: February 10, 2017, 11:49:11 pm


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Author Topic: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris  (Read 23692 times)

a1s

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #180 on: October 10, 2022, 11:36:04 am »

EU4 has had a random "new world" generator since forever. Not sure how well those convert to vic2.
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MrRoboto75

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #181 on: October 10, 2022, 04:52:21 pm »

The only thing I remember CK2 doing new world wise is if you had Sunset Invasion active it spawns super-aztecs in EU4's new world.
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Loud Whispers

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #182 on: October 10, 2022, 05:41:27 pm »

The only thing I remember CK2 doing new world wise is if you had Sunset Invasion active it spawns super-aztecs in EU4's new world.
I'm not sure how that works now, since before it relied on everyone having their own tech school. So Aztecs would spawn with high american instead. After the institutions rework I'm guessing they would just spawn with their centralised empire and institutions? Would the game know to reform their religion too?

EuchreJack

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #183 on: October 10, 2022, 07:13:51 pm »

The converter works for random worlds? So you can get random vic2 worlds? Surely this is not possible
CK2's random world (the world is the same, but the countries are all different) can be ported to EU4, then Vic2.

EU4 has had a random "new world" generator since forever. Not sure how well those convert to vic2.
Explicitly doesn't work. The map has to be the same.

KittyTac

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #184 on: October 11, 2022, 12:33:38 pm »

There is a random Vic2 world generator somewhere on Github if you dig around.
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EuchreJack

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #185 on: October 11, 2022, 12:37:46 pm »

There is a random Vic2 world generator somewhere on Github if you dig around.

That means there is a random HOI4 world generator with extra steps!

a1s

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #186 on: October 11, 2022, 01:39:20 pm »

HOI4 has support for worlds that are different from ours. Like a whole new map different. Not sure if there are any randomizers for it.

Thinking on it- probably not. HOI4 is very focus tree driven, and you would be denying yourself that with a randomizer.
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LuuBluum

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Re: Paradox General Thread- Victorian Crusader Universalis: Heart of Stellaris
« Reply #187 on: October 24, 2022, 07:56:38 pm »

So, Victoria 3 releases tomorrow. After really taking a look I decided to grab it for myself. Honestly, a lot of the complaints seem like something that can be modded away (assuming Paradox doesn't tackle them anyway), outside of the broader complaint of "but my military" which... honestly, I have little interest in and frankly makes the actual AI approach to warfare far more salient.

I watched entire armies in CK2 kill themselves via attrition by doing we-go-on-the-boat we-go-off-the-boat ad nauseum until the war was lost, for a war they could have easily won should they have actually moved the unit anywhere other than the damn boat. This seems far more manageable, if not outright moddable to have the AI be far more sane when it comes to these sorts of things.
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