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Author Topic: (Abandoned) (Roll 61) Roll to dodge: Estratia  (Read 40759 times)

Neoexdeath

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #30 on: February 12, 2017, 01:41:08 pm »

Quote
There are no firearms in this era

How about this?
Spoiler (click to show/hide)

Is there no gunpowder at all or would they just be hard to make?
No gunpowder at all. This world is more regressed technologically because magic exists.
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Rethi-Eli

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Re: Roll to Dodge: Estratia (2/5)
« Reply #31 on: February 12, 2017, 02:13:02 pm »

Name: Antaeus
Race: Human
Gender: Male
Appearance (optional): A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element (1 only): Fire
Inventory:
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}

---
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Zweihander (2H) (+3 power, +2 slashing, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging) [/glow]
Weapon 2:
--
Stats:

STR: 0
DEX: 0
RES: 2 (+1)
AGI: -1 (-1)
INT: 0

EXP: 0/20
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.)

Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
----

Generally lowered the numbers on stuff because it was waaay too high, and tried to make the character a little more balanced.

Ok, thanks! I'll change my character sheet immediately.
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In the end, the winner is the one with the most snake venom.

_DivideByZero_

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #32 on: February 12, 2017, 02:24:35 pm »

Quote
There are no firearms in this era

How about this?
Spoiler (click to show/hide)

Is there no gunpowder at all or would they just be hard to make?
No gunpowder at all. This world is more regressed technologically because magic exists.

Understood. By the way, are bows 1-handed? They don't have the 2H tag but that seems wrong to me.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Neoexdeath

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #33 on: February 12, 2017, 02:36:12 pm »

Understood. By the way, are bows 1-handed? They don't have the 2H tag but that seems wrong to me.

Huh, I actually forgot to add that. Thanks for noticing.
Also, if you want, I can make up a wind skill for you. Just ask if you're stumped.

On another note, tomorrow I'll ask all players to say they're ready after _DivideByZero_'s character sheet is done. Then I'll write the first roll.
« Last Edit: February 12, 2017, 02:43:40 pm by Neoexdeath »
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Neoexdeath

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Re: Roll to Dodge: Estratia (2/5)
« Reply #34 on: February 12, 2017, 03:43:59 pm »

Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory (2 items max):
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {5}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) (keeps razor wire tied around them for retracting them)
Weapon 2:
--
Stats:

STR: 0
DEX: 0
RES: 0
AGI: 0
INT: 1

EXP: 0/20
--
Active Ability:

- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.)

Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables)
----

Changed a few things there and there, added the stats for the ability and the dress she wears to equipment. Please tell me if you want anything changed.
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_DivideByZero_

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #35 on: February 12, 2017, 05:08:44 pm »

Looks good^^

I noticed that you plan for a lot of progression to happen over the course of the game, so I'm looking forward to it.

How will starting scenarios work? I have a few ideas for a background if you want to save on effort, but if you have something planned for the beginning that's okay.
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Rethi-Eli

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #36 on: February 12, 2017, 05:59:52 pm »

Before you ask, ready!
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WunderKatze

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #37 on: February 12, 2017, 10:55:30 pm »

Could my rod make some sort of cool magic melee attack but with a CD?

If so can I instead of 2H sword can I have a longsword so I can wield both in CQ?

Other than that I'm set.
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Crimson

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #38 on: February 13, 2017, 12:56:01 am »

Would just like to note that I'm ready as well.
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Neoexdeath

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #39 on: February 13, 2017, 07:28:21 am »

Could my rod make some sort of cool magic melee attack but with a CD?

If so can I instead of 2H sword can I have a longsword so I can wield both in CQ?

Other than that I'm set.
Sorry, but only renowed and upper rarity items can have their own active/passive ability. But don't worry, all players can find the things they want if they know where to look. Or just look everywhere , that's both time consuming and potentially dangerous...

Anyway, I'll begin writing the roll now. Before posting it, though, I'd like to ask each player to make a post saying they're ready.
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Rethi-Eli

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #40 on: February 13, 2017, 09:26:41 am »

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In the end, the winner is the one with the most snake venom.

Crimson

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #41 on: February 13, 2017, 10:42:36 am »

Once more just to be sure. Ready.
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_DivideByZero_

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #42 on: February 13, 2017, 11:44:55 am »

Ready
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WunderKatze

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Re: Roll to Dodge: Estratia (Full) *Waiting for players*
« Reply #43 on: February 13, 2017, 12:09:47 pm »

Ready.
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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

Neoexdeath

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Re: (Roll 1) Roll to Dodge: Estratia (Full) *Waitlist open 0/5*
« Reply #44 on: February 13, 2017, 01:39:27 pm »

Roll 1
So it begins...
--
Oh, and don't forget to look around... you never knew what you can find hidden.
----

Mercenary 1

After two weeks of journeying through the massive desert, you finally arrive at the gates of the massive city called Ultai. The guards let you in without much of a fuss after you tell them that you're here as a mercenary seeking work. It seems that you're not the first talking skeleton they've encountered. You shrug it off, deciding to not give it anymore though, and enter the city. Humans and various elementals are bustling around all over the place, some of them trying to do their chores while others were browsing small shops that were scattered all over the place. In the distance, you can see the massive palace where the Vizir resides trumping all of the sandstone buildings around you, making them seem tiny in comparison. Anyway, you decide to make your way towards the small outpost situated in the inner district to take up a task and earn some money, since you had none on you at the moment. There, the following quests are listed:

"Relic Hunt:
- Need someone to help me explore the Pyramid of Theos and kill off any monsters that attack us.
Reward: 450 gold coins and half of the loot.
Find me at the Golden Harpy inn in the royal district."

"Clean up:
- The Vizir is hiring any willing adventurer to help with killing off the lamias residing in the Ul'raak cave. Talk to Khuru Dorrak at the outpost for who will accopany you and to claim your reward.
Reward: 750 gold coins"

"Bodyguard:
- More people are needed to guard the delegate we are going to send at Andretana to represent our kingdom. Come at the easter exit and speak to the guard cpatain there if you wish to join the escort.
Reward: 850 gold coins and an enchanted diadema that will be given upon the delegate's safe arrival at the destination"

---

NRDL
Spoiler (click to show/hide)


Mercenary 2

You've been walking through this accursed forest, which seemed more like a jungle, for hours and still no village in sight. You sigh and stop for a moment to glare at a massive oak tree with your velvet eyes. As resume your walk, you feel a shiver go down your spine as the various runes adorning your body begin emitting a faint ember glow. You turn around just in time to see three basilisks, one light blue and two emerald green, emerge from the bushes. With surprising speed, the green ones flank you, while the third one hisses menacingly.
---

Enemies:

Light blue Bassilisk
Spoiler (click to show/hide)


Emerald Basilisk x 2
Spoiler (click to show/hide)
---

WunderKatze
Spoiler (click to show/hide)


Mercenary 3

You navigate through the Marrowin Woods, careful to avoid any lizardmen along the way, until you finally arrive at a four way cross. To the north is the way you came from, to the east lays the Path of the Dreaded, called so by it's seemingly constant bad weather, a path leading deeper into the woods to the south and finally, a few crumbled colums and a ruined wall to the west marked the entrance to the Ruins of Metrolia. Unfortunately, two lizardmen were guarding it, although they didn't seem interested in you. Of course, you could also search the area of any useful plants or hidden items before moving on.
---

Rethi-Eli
Spoiler (click to show/hide)


Empire 1

You're outside in the trainning field among with your fellow classmates, watching as Paladin Rayes, your swordplay and magic teacher, came out of the Academy towards you. Everyone goes silent when he stopped in front of your group and began measuring each of the students with a critical eye.
"As you might know, the Grand ArenA in Andretana will host a championship in the next few weeks, and Tyrine has been invited to send two warriors to compete." he spoke with a stern tone, the news stirring whispers between the students.
"Your hard work has earned your place as the class which will represent our Academy at the championship." the man continued, pacing around the field.
"Carola! Mystel! Erik! Step forth!" he suddenly yelled in his parade tone. The three of you hurry to follow his order.
"Carola, you've already proven yourself multiple times as a fine fighter, the top of the class." he said with a slight smile before turning towards you and Erik.
"Although both of you are fine swordsmen by now, you never really managed to surpass each other in any way. So, we need to decide which one of you will go with Carola to the championship through a duel." the paladin explains before urging the other students to clear some space for you two. Erik nods towards you then walks three meters away from you, before turning around drawing his weapon, a rapier.

---

Enemies:

Erik
Spoiler (click to show/hide)

---

Crimson
Spoiler (click to show/hide)


Empire 2

You glance around the glade you find yourself in, looking for some luna berry bushes to fill the basket with and get this silly quest over with. The main reason you even took it up wasn't actually for the reward, which was meager at best, but rather as an excuse to go out and explore for a bit. Sighing as you see no trace of any berry bushes, you continue deeper into the forest, the clattering of your wooden limbs accompanying your every step. After a few minutes of walking, you come across a crossroads, one path going straight forward and the other one going to the right. You can also hear a shriek coming from further down the second path.
---

_DivideByZero_
Spoiler (click to show/hide)
« Last Edit: February 13, 2017, 01:50:03 pm by Neoexdeath »
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