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Author Topic: Fire Breathing Adventurer?  (Read 1371 times)

imperatorrex

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Fire Breathing Adventurer?
« on: February 19, 2017, 02:40:02 pm »

Hello everyone of Bay12 Forums. I have been playing adventure mode for a while, and there are things I wish were possible. Through modding you can do virtually anything, but what about having an interaction that allows an adventurer to breath fire like a dragon?

Side Question- Is it possible to play as a griffin, forgotten beast, dragon, or other exotic creatures?

Thanks to anyone who helps answer these questions.
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Nahere

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Re: Fire Breathing Adventurer?
« Reply #1 on: February 19, 2017, 03:15:41 pm »

Fire breathing is easy, although making it so only the player is capable, and not everyone else of their species, is a little more difficult. As for playing as other creatures, [OUTSIDER_CONTROLLABLE] is want you want. Just slap it in any creature and it'll work, although you might need to generate a new world.
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StagnantSoul

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Re: Fire Breathing Adventurer?
« Reply #2 on: February 19, 2017, 03:44:26 pm »

Griffin, you'd have to make the creature yourself, since it's fanciful only in vanilla.

Forgotten beast, no. Species with so many hundreds of castes that make it seem forgotten beastlike? Oui.

Dragon, easy.

Exotic creatures? Just as easy.
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Max™

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Re: Fire Breathing Adventurer?
« Reply #3 on: February 19, 2017, 09:00:24 pm »

Tip: before adding the interaction, gate it with a "let us keep npcs from spamming this" interaction.

[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:SELF_ONLY]

Have that interaction apply a syndrome which lets you breathe fire or whatever, but uh, make sure you put [FIREIMMUNE_SUPER] on at least the caste you're adventuring with, it can't be added with a syndrome and you will get caught in your own breath regularly.

Code: [Select]
In interaction_standard.txt at the bottom add this:

[INTERACTION:CONTROL_RAGE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Enrage]
[CDI:INTERACTION:ENRAGE]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:enrage others:enrages others:NA]
[CDI:WAIT_PERIOD:5]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Breathe fire]
[CDI:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]


[INTERACTION:ENRAGE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:rage targets]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:being enraged]
[CE_FLASH_TILE:TILE:19:3:0:0:FREQUENCY:2000:250:START:0:END:480]
[CE_FEEL_EMOTION:EMOTION:HATRED:SEV:1000:PROB:100:START:0:END:480]
[CE_FEEL_EMOTION:EMOTION:RAGE:SEV:1000:PROB:100:START:0:END:480]
[CE_FEEL_EMOTION:EMOTION:ANGER:SEV:1000:PROB:100:START:0:END:480]
[CE_REMOVE_TAG:CAN_LEARN:START:0:END:480]

Under the creatures you want to be able to do butcher/consume sapients, add this after the spit interaction:
[CAN_DO_INTERACTION:CONTROL_RAGE]
[CDI:ADV_NAME:Control Rage]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:1]
[CDI:WAIT_PERIOD:30]

If you want fort mode units to do it, remove the brackets around the: CDI:USAGE_HINT:ATTACK line.

I just happened to have part of this handy, it's my "can use and eat sapient materials" interaction with the dragonfire tossed in, and the gating interaction to keep npcs from spamming it.
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AceSV

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Re: Fire Breathing Adventurer?
« Reply #4 on: February 20, 2017, 01:11:02 pm »

Also check The Spellbook for many more such things.  I think it's probably not up to date, but I'm not sure the interactions system has changed much since they wrote it. 

One way to handle, only your adventurer has fire breath, is to make it an interaction, like necromancy.  You need to read a slab or whatever to access firebreath first, and then once you've earned it, you can breath fire all you want, and no one else can. 
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malistaticy

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Re: Fire Breathing Adventurer?
« Reply #5 on: February 21, 2017, 03:37:51 pm »

I just happened to have part of this handy, it's my "can use and eat sapient materials" interaction with the dragonfire tossed in, and the gating interaction to keep npcs from spamming it.
im interested in that interaction, how does it work?
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Max™

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Re: Fire Breathing Adventurer?
« Reply #6 on: February 21, 2017, 04:36:04 pm »

Just kinda tardifies things and removing [CAN_LEARN] is apparently all that is needed to make it ok to eat them.
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