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Author Topic: Masterwork v 1.23 Repository for bug fixes  (Read 2888 times)

Amostubal

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Masterwork v 1.23 Repository for bug fixes
« on: February 23, 2017, 08:40:36 am »

These are some known bugfixes for Masterwork, current version 1.23.

I'm making this post to help reduce the amount of repeat questions on the same topic.  I'm going to reserve the first 3 posts so that I can edit and add in links to each fix provided in this post.  When Masterwork updates to next version, I'll check the fixes and see which have been implemented and record that they are implemented.  I'll also accept links from Boltgun and other modders of the Masterwork files to current versions that have not been implemented in the current version of Masterwork.

This is in no way to step on anyone's toes, its simply to assist in making Masterwork as functionally current and fun as possible to all players, new and old.

Rules for this post:
1a. Either place your fix in a code box pointing out where to make the edit at; or
1b. Post a link to where the fix is.
2. Keep the fixes short and brief.  There is no need to write entire dissertations on the subject. If you do, please place those in spoiler boxes... this is for myself as much as for other players.. ahem.
3. Keep idea discussions to other forum posts.
4. Be nice, and please test your fixes prior to posting them as its not valuable to the community to have a not useful fix.
5. Please keep the clutter down to a minimum, useful posts please.

Thanks to everyone in the community for all your hard work writing, modding, and testing the gameplay!

Bug Fixes:
1. Game Crashes/graphics fail during worldgen/world load/etc
1a. Additional fixes for crashing to worldgen/world load from boltgun.

Creature Fixes:
1. boulder crabs don't lay eggs? - fix by heydude6

Dwarf Fixes:
1. clay issue, fixes issue in Kobolds also

Succubus Fixes:
1. Current Succubus version - by Boltgun

Kobold Fixes:
1. clay issue, fixes issue in Dwarves also
« Last Edit: February 23, 2017, 10:14:03 am by Amostubal »
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Legendary Dwarf Fortress
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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

Amostubal

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Re: Masterwork v 1.23 Repository for bug fixes
« Reply #1 on: February 23, 2017, 08:40:57 am »

Holder for future use.
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Legendary Dwarf Fortress
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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

Amostubal

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Re: Masterwork v 1.23 Repository for bug fixes
« Reply #2 on: February 23, 2017, 08:41:13 am »

Holder for future use.
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Legendary Dwarf Fortress
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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

Amostubal

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Re: Masterwork v 1.23 Repository for bug fixes
« Reply #3 on: February 23, 2017, 08:47:01 am »

Masterwork v 1.23 has experienced multiple crashes.  A simple fix for this is the LAA utility.  Its found in the Masterwork app by clicking utilities at top left, then clicking LAA (5th from left).

A small app appears labeled Large Address Aware.  On that click the button besides the box under step 1.  and locate your Dwarf Fortress app.

after that click the box in step 2, and then click save.

This has fixed most players crash issues and graphic issues in masterwork v 1.23
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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

Boltgun

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Re: Masterwork v 1.23 Repository for bug fixes
« Reply #4 on: February 23, 2017, 09:46:20 am »

Thank you for keeping this together.

Many reported graphics turning into blocks of colors here's what was reported as fixing the issue :
- Activating Large Adress Awareness as described above.
- Uninstalling plays.tv, a program added by a recent AMD driver update.
- Setting display mode to standard and the tileset to Pheobus.
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