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Author Topic: Sending squads off map  (Read 2171 times)

snow dwarf

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Sending squads off map
« on: February 24, 2017, 10:19:07 pm »

So I have just read that you will be able to send squafs off the map in the future update, which is damn awesome. What do you guys think of that?
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steel jackal

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Re: Sending squads off map
« Reply #1 on: February 24, 2017, 10:32:43 pm »

i love the idea, it means a couple different things

#1: we can invade other fortresses
#2: we have a reason to build up a huge military
#3: we can steal other sites resources, weapons, and even artifacts



another thing i would like to see would be sending out our own caravans to trade with small villages and other civilizations
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StagnantSoul

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Re: Sending squads off map
« Reply #2 on: February 24, 2017, 10:38:24 pm »

I'm really hoping we can do so with mounts... I'd love to send my warriors riding off on giant lions, or rhinos, or even cave dragons... All the treasure and resources and artifacts they could bring back! Maybe even send them to assault a fortress, and take over it's mines, sending back some ore every once in a while.
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overseer05-15

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Re: Sending squads off map
« Reply #3 on: February 24, 2017, 10:40:50 pm »

I want my dwarves to use colossi like Gundams.
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Shonai_Dweller

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Re: Sending squads off map
« Reply #4 on: February 24, 2017, 10:52:23 pm »

It's great! Loads of potential.

But it's a bit early to get excited about the next release. From what we know so far we'll be able to send out sqauds of dorfs to recover artifacts. Artifacts which are as useless as they are in the current release. Kind of a fun but risky way to help dwarves meet needs like 'wander' and 'have excitement'.

The potential is great of course, and it'll hopefully help sort out bugs like hello-goodbye sieges as off-map pathing gets scrutinised.
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Witty

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Re: Sending squads off map
« Reply #5 on: February 24, 2017, 11:16:45 pm »

It's been a while coming for sure, glad to see it's finally happening.

As Shonai mentioned though, the first pass for this feature will very likely limit this sending out of squads to just artifact retrieval and such. But once the base is put down, it'll make things like sending out armies to assault foreign sites hang lower on the feature tree.
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Fleeting Frames

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Re: Sending squads off map
« Reply #6 on: February 25, 2017, 02:08:18 am »

The problem with off-map fighting is that you won't see any of it - you'll just send off 10 dwarves and get back 0-10 dwarves and maybe, typically, a wooden scepter or something. While a neat way to rid yourself of night creatures, that site you attacked is now weakened and will send less great sieges - imagine killing off most of the undead in a necro tower and then getting a pitiful siege of 10 dead in retaliation. Though at least you could use this to provoke a war with an ally, I expect.


Far more interesting is how the artifact seekers will target your fort from more distant out. My worst case scenario is that this could mean that it becomes even harder to get good sieges, as you'll no longer be able to rely on big and close settlements for them as they'll block out their racial slot with lower tier trigger.

But my best case scenario is that you could get ambush parties and sieges from every hostile settlement within a range far larger than 30 tiles.

bloop_bleep

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Re: Sending squads off map
« Reply #7 on: February 25, 2017, 03:12:30 am »

I would LOOOOVE that feature.

Perhaps eventually a sort of integration between politics, trading, and military force could develop, so an ally you send reinforcements to brings more things next trade season, and you could demand yearly tribute from a site that you threaten to conquer.
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Shonai_Dweller

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Re: Sending squads off map
« Reply #8 on: February 25, 2017, 03:25:16 am »

The problem with off-map fighting is that you won't see any of it - you'll just send off 10 dwarves and get back 0-10 dwarves and maybe, typically, a wooden scepter or something. While a neat way to rid yourself of night creatures, that site you attacked is now weakened and will send less great sieges - imagine killing off most of the undead in a necro tower and then getting a pitiful siege of 10 dead in retaliation. Though at least you could use this to provoke a war with an ally, I expect.


Far more interesting is how the artifact seekers will target your fort from more distant out. My worst case scenario is that this could mean that it becomes even harder to get good sieges, as you'll no longer be able to rely on big and close settlements for them as they'll block out their racial slot with lower tier trigger.

But my best case scenario is that you could get ambush parties and sieges from every hostile settlement within a range far larger than 30 tiles.
This will be where the off-map rumours screen that didn't quite make the taverns release can be used. They'll come back and spout a wall of text about what they've been doing with a handy map to let you know where they've been (and where the next irate army might be coming from).

If they take a long time about it, would be nice to have visitors mention rumours about them too. Nice to hear that they're still alive 2 years after you gave them up for dead.

10 adventuring thieves won't make a dent in a site hosting a big army. Rather that army will now be targeting your site instead of someone else's, actually increasing the Fun sieges you get.
« Last Edit: February 25, 2017, 03:27:23 am by Shonai_Dweller »
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quekwoambojish

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Re: Sending squads off map
« Reply #9 on: February 25, 2017, 08:25:23 am »

Well, if the necromantic slab is considered an artifact that'd be awesome.

Would be pretty cool to enable vaults to maybe try reclaiming artifacts you've stolen too.
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klefenz

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Re: Sending squads off map
« Reply #10 on: February 25, 2017, 01:42:02 pm »

Well, if the necromantic slab is considered an artifact that'd be awesome.

Exactly what I was thinking

Dunamisdeos

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Re: Sending squads off map
« Reply #11 on: February 28, 2017, 04:43:10 pm »

I want my dwarves to use colossi like Gundams.

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