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Author Topic: REVOLVER: BLOOD AND NEON: SMOKE BREAK  (Read 40952 times)

MidnightJaguar

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #225 on: March 28, 2017, 05:37:49 pm »

Walk over to the opposite end of the statue filled hall and open the door.

Phew.

Spoiler: Ferrus (click to show/hide)
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Tomasque

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piecewise

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #227 on: March 28, 2017, 09:06:02 pm »

I want you to think carefully about the purpose of barred windows

Empiricist

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #228 on: March 28, 2017, 10:15:52 pm »

((I mean they're presumably there to stop PW from having too much fun, only question is, do we want that kind of fun? I'm pretty sure the waitlisters at least agree that we do :P))
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Devastator

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #229 on: March 28, 2017, 11:39:22 pm »

Don't let Ferrus go alone.  Move 5E and go on overwatch.

Spoiler:  Big Ears (click to show/hide)
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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #230 on: March 29, 2017, 05:43:40 pm »

((Heh, that was supposed to be my "loiter for one more turn" action. I'm not going to actually do that because I have 6 dex.))

Meditate.

Activating time wasting mode.

Move over to my dummy, move it one tile north, then start looting the dressers to its right.

In the first cabinet, you find a circular saw. It's a d10 damage ax.

Walk over to the door where syv is at currently. Hunting rifle Overwatch.
Spoiler (click to show/hide)
You cover Sy and his idol.

Don't let Ferrus go alone.  Move 5E and go on overwatch.

Spoiler:  Big Ears (click to show/hide)
Walk over to the opposite end of the statue filled hall and open the door.

Phew.

Spoiler: Ferrus (click to show/hide)

You open the door with Big ears at your back. Through the door, is a large square room, and you can get no further in your mental examination of the room before a choking wave of cigarette smoke overwhelms your senses. The entire room is filled with a grayish cloud of the stuff that rolls out like fog into the lawn ornament room. You blink tears from your eyes and look out into the room. Its basically nothing but stained gray concrete with large boulders scatters around it and bright, yellow tinted halogens in recessed niches in the ceiling. There's a door to the north, and one on the east wall.

Scattered throughout the room, and the clear source of the smoke, are what look like the remnants of humans. They're thinner than they should be, and taller too, something like a 5 foot human who was stretched out to 7 feet, their proportions awkwardly elongated. Instead of flesh, they have a swirling miasma of gray smoke in the rough form of a body, with a tar black human skeleton inside it. The smokeflesh follows the skeleton, though is delayed a half second behind it, so that the skeletal limb will move and then the flesh will catch up a moment later like an after image.  Inside the body, taking up the entire inner space, from the hollow of the pelvic bones straight up through the rib cage and growing up and out of the mouth a bit, are a pair of ashy gray and smoldering lungs. They fill and empty slowly, with a sound like dry leaves being trod underfoot. Smoke billows out with each crackling breath.

Some of them are holding weapons.

[11/5 dex]
You opened the door quite loudly, so they've all noticed you immediately and have become instantly hostile. You have 1 action left and Dev has overwatch. His overwatch won't activate till someone comes into his line of sight so let me roll you vs them real fast.
Smoker Police 10+4
Smoker Sawn off 12+2
Smoker pistol 11+1
Smoker unarmed 8+3
Mid: 9+1
Smoker Katana 7+1
Welp.
Smoker with the police rifle cover moves to a boulder and takes a shot at you. You are not in cover. [14/14][7 damage+0] You catch a burst of rounds to your remaining arm and barely survive.

The smoker with the sawn off moves behind a boulder and takes cover.

Smoker pistol decides to let smoker Unarmed go first.

Smoker unarmed runs forward, giving dev a shot at him. [12/14][16 damage.] The smoker charges in towards Mid but gets absolutely mowed down by a concentrated burst of rounds from Dev. His smokey flesh disappates as the black skeleton is shattered into dozens of pieces and its overgrown lungs gout smoke as they collapse. 

Smoker pistol charges straight in now that Dev's overwatch is gone and attempts to cast his spell. [11/11] He rears back, lungs expanding to monstrous size and threatening to explode his ribcage, before breathing out a huge cloud of smoke and cinders. The smoke encompasses most of the room, rolling over Mid and Dev.

Mid, you now have 1 action you can take before the turn moves to the last smoker and then ends.



This is the turn order for the next turn, as it stands now.
Spoiler (click to show/hide)

Main rules and monster manual updated.


MidnightJaguar

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #231 on: March 29, 2017, 06:02:53 pm »

One question before I make my action, can I cover in the doorway that I'm in since it's a thick, metal door and I could conceivably hide behind it?

EDIT:

One more question. Would shooting from where I am count as the round passing through the smoke?
« Last Edit: March 29, 2017, 06:23:42 pm by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Empiricist

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #232 on: March 29, 2017, 07:19:54 pm »

How close do I have to be to shoot someone? Or do I only require line of sight?
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piecewise

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #233 on: March 29, 2017, 10:19:48 pm »

One question before I make my action, can I cover in the doorway that I'm in since it's a thick, metal door and I could conceivably hide behind it?

EDIT:

One more question. Would shooting from where I am count as the round passing through the smoke?
well,you'd have to close the door to take cover behind it from where you are now.

...technically no.

How close do I have to be to shoot someone? Or do I only require line of sight?
yeah, only line of sight. each square is like 3 feet, it would be rather silly if rifles couldn't fire 30 feet



i'm currently typing this on a wiiu pad on a couch because i somehow fucked up my back while sitting in a chair. skeleton of many talents.

Egan_BW

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #234 on: March 29, 2017, 10:47:07 pm »

I also appreciate that this game now features skeletal enemies.
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Devastator

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #235 on: March 29, 2017, 11:18:23 pm »

Can I see any distance through the smoke?
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piecewise

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #236 on: March 30, 2017, 07:58:44 am »

Can I see any distance through the smoke?
Right now its kind of irrelevant, but yes you can.

syvarris

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #237 on: March 30, 2017, 10:52:41 am »

Leaving the circular saw in the dresser, since it's probably less useful than severed heads.  Moving 1W 4S, then cover moving 2E.

Devastator

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #238 on: March 30, 2017, 11:24:07 am »

Going to have to wait on my initiative to make a move here, it's just too unpredictable.  Kill bonus in money, as I'm at max armour
« Last Edit: March 30, 2017, 10:40:08 pm by Devastator »
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MidnightJaguar

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #239 on: March 30, 2017, 12:37:58 pm »

cast pressure on the Katana smoker. Aim for the legs, unless the head or torso exploding into gore would be an instakill in which case aim for the head or torso.

Move to 5N 4E

((does the smoker in front of me prevent the others from shooting at me right now?

Spoiler: Ferrus (click to show/hide)
« Last Edit: March 30, 2017, 10:47:09 pm by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.
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