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Author Topic: Exquisite Cops (and Robbers)  (Read 17560 times)

fillipk

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Re: Exquisite Cops (and Robbers)
« Reply #120 on: April 05, 2017, 09:59:32 am »

I have a protect and my passive makes everyone immune to tracking and watching.  I'm town obviously.

Rautherdir, you know that claiming neutral means that unless we are sure we have found scum we are lynching you as it's safe right, oh and I support his neutral claim.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Rautherdir

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Re: Exquisite Cops (and Robbers)
« Reply #121 on: April 05, 2017, 10:07:02 am »

Yes and that supports my wincon.
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Rautherdir

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Re: Exquisite Cops (and Robbers)
« Reply #122 on: April 05, 2017, 10:07:56 am »

Either way, whether I get lynched or not, I'm fairly certain I can accomplish my win condition now.
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IronyOwl

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Re: Exquisite Cops (and Robbers)
« Reply #123 on: April 05, 2017, 01:09:23 pm »

Due to role fragments I know of, I am unconcerned about our neutral party.

What's the plan for the rest of us? Seems a bit late to start scumhunting, are we just gonna massclaim and do something with that?

Tomasque: You've said we're not really supposed to claim role portions because the game falls apart if we do, what are the limits on that? Can we massclaim, for instance? Can we massclaim and then lynch scum or declare players confirmed "because of role fragments I know of?"
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4maskwolf

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Re: Exquisite Cops (and Robbers)
« Reply #124 on: April 05, 2017, 04:28:15 pm »

Sorry for the inactivity, night took a while and I was busy all during the day yesterday.  Now, time to wake up and actually get some shit done.

I'm not going to claim too much in case Tomasque yells at me, but I have performed no action either night because my abilities are a one-shot day ability and an auto.  No, I haven't used the day ability yet, and at this point I can't use it until tomorrow anyway.

Obviously, I'm town.

And to my knowledge, nobody has done anything to me either night.

I can not only vouch for the presence of a neutral role but also to its benign nature, so lynching Rautherdir is a waste of time and doesn't actually further the town agenda.

I'd vote but given the lack of activity I might accidentally control the vote and lynch someone without them being able to respond.

fillipk

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Re: Exquisite Cops (and Robbers)
« Reply #125 on: April 05, 2017, 07:44:57 pm »

Good to know Rautherdir isn't a threat to the town, that gives us more time but we still need to figure out who to lynch.  Obviously our roles aren't doing much for us or most likely someone would have spoken up already. 

TBF what's your take on all of this?
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

fillipk

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Re: Exquisite Cops (and Robbers)
« Reply #126 on: April 05, 2017, 07:45:53 pm »

Oh and day ends today. In about three hours I'm pretty sure.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Tomasque

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Re: Exquisite Cops (and Robbers)
« Reply #127 on: April 05, 2017, 07:47:25 pm »

Tomasque: You've said we're not really supposed to claim role portions because the game falls apart if we do, what are the limits on that? Can we massclaim, for instance? Can we massclaim and then lynch scum or declare players confirmed "because of role fragments I know of?"
Massclaiming will open up too much of an opportunity for confirming via "forbidden knowledge" so I'm ruling against it.

 Ninja'd by my own players. The humiliation.
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TheBiggerFish

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Re: Exquisite Cops (and Robbers)
« Reply #128 on: April 05, 2017, 08:17:46 pm »

...Fuckit replacement please.

I may be able to come back later, but I can't seem to produce any content.  This is somewhat of a problem here.
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Tomasque

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Re: Exquisite Cops (and Robbers)
« Reply #129 on: April 05, 2017, 08:25:02 pm »

...Fuckit replacement please.
Would you be willing to wait until the end of the round, so as to make the transition easier for the replacement and to give you some time to change your mind?
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TheBiggerFish

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Re: Exquisite Cops (and Robbers)
« Reply #130 on: April 05, 2017, 11:30:42 pm »

I guess?  But seriously, I seem to be failing utterly at playing.
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Tomasque

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Re: Exquisite Cops (and Robbers)
« Reply #131 on: April 05, 2017, 11:51:15 pm »

I guess?  But seriously, I seem to be failing utterly at playing.
Don't worry, it's not you. I kinda get the feeling why this is happening, but I'll save it until the end of the round.
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Tomasque

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Re: Exquisite Cops (and Robbers)
« Reply #132 on: April 05, 2017, 11:51:57 pm »

Night 3

 Votecount
 TheDarkStar (0)
 4maskwolf (0)
 TheBiggerFish (0)
 IronyOwl (0)
 fillipk (0)
 Rautherdir (0)

Not Voting: TheDarkStar, 4maskwolf, TheBiggerFish, IronyOwl, fillipk, Rauthedir

Night ends once everyone has sent me a PM
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Tomasque

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Re: Exquisite Cops (and Robbers)
« Reply #133 on: April 11, 2017, 08:51:15 pm »

I'm sorry for my lack of updating as-of-late. The reason behind it is that I had a lot of things to do, and so I kept putting it off. Now, I have an even bigger thing to do, and it'll be a while before I can finish it. Therefore, I've decided to stop running this game. I considered putting it on a hiatus, but I don't think I'll have the interest in running it once I get back. To be honest, I liked this idea on paper, but what I designed it to be like didn't translate well into the real game. Mistakes happen, and I guess that it's just a problem I'll have to keep in mind for MM 2.

 Anyway, here's the doc with all the pregame fragment design and the final roles:

https://docs.google.com/document/d/1mlhS3pJ0KqtC58TJAyGC79BShoplwykiBJMYeS_sDLw/edit?usp=sharing

 
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Tiruin

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Re: Exquisite Cops (and Robbers)
« Reply #134 on: April 12, 2017, 07:43:03 am »

I'm sorry for my lack of updating as-of-late. The reason behind it is that I had a lot of things to do, and so I kept putting it off. Now, I have an even bigger thing to do, and it'll be a while before I can finish it. Therefore, I've decided to stop running this game. I considered putting it on a hiatus, but I don't think I'll have the interest in running it once I get back. To be honest, I liked this idea on paper, but what I designed it to be like didn't translate well into the real game. Mistakes happen, and I guess that it's just a problem I'll have to keep in mind for MM 2.

Awh :c well wishes with you and your work however! RL before things here! :D
Could I ask a full disclosure of stuff :3

falseedit: Oops, misread 'final roles' in that link. Hooray \o/
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