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Author Topic: Collective thread ( arms race.)  (Read 1192 times)

Tyrant Leviathan

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Collective thread ( arms race.)
« on: April 06, 2017, 08:29:55 pm »

Collective War Gear

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What can be researched at the start.

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All hail the Alpha Fold! Your worlds are kept in natural order with slight modification ( Desert, Ocean, and Earth Like.) but over all tougher building equipment due to armor tech.


All Collective players stay here.


Design phase. Redesign phase. And a order phase. Then following combat.

Roboson

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Re: Collective thread ( arms race.)
« Reply #1 on: April 06, 2017, 10:29:08 pm »

For the Collective! Lets keep those idiocentric xenophobic bigoted blowhards out of our interplanetary space!

I propose we go for Advanced Helpers. Drones are the way of the future, and since this game argueably takes place in the future, drones are now. They would be great for recon, and combat, and due to our Linked CPU bonus, everything the drones know, all our soldiers know.
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helmacon

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Re: Collective thread ( arms race.)
« Reply #2 on: April 06, 2017, 11:58:18 pm »

We are the collective. You will be assimilated.

+1 to the advanced helpers.
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Happerry

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Re: Collective thread ( arms race.)
« Reply #3 on: April 07, 2017, 05:12:39 am »

+1 for Advanced Helpers
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Tyrant Leviathan

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Re: Collective thread ( arms race.)
« Reply #4 on: April 07, 2017, 08:44:31 pm »

Advanced Helpers: 13,8,14

" You master the art of making AI Helpers without a mind uplink or up lift.  Even so the little guys still access your mind net work. So same benefits, on both ends. And as a side bonus they blend right in easily due to size. Easily mistaken for bugs. They scout, attack, and aid in repair."

Their one flaw is the energy needs in their battery cores. Needing a mobile hive ( which is like a trash can with legs.) to keep them juices and going on the clock.

Next: What do you revision or revise?

helmacon

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Re: Collective thread ( arms race.)
« Reply #5 on: April 08, 2017, 02:41:48 pm »

Let's revise memory materials so that they are connected with our little guys. Like, when something is damaged, it can send a request for repair to the network, and the helpers can fix things faster/more efficiently.
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Tyrant Leviathan

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Re: Collective thread ( arms race.)
« Reply #6 on: April 08, 2017, 02:48:39 pm »

That's a good one and in my game no roll for revise. Only design phases and combat. With that. First combat will begin soon.

Tyrant Leviathan

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Re: Collective thread ( arms race.)
« Reply #7 on: April 08, 2017, 03:39:06 pm »

Combat phase


Tiaga Prime:

On the water world the Collective touch down. Having to use air regulators for breathing. Meanwhile the Grand Imperium have adaption. So they breath water and air just fine. Also apparently the natives of this planet heard a call to join the Imperium in exchange for technology and accepted. As the natives and simpering moced together.


However, the Collective using their new, bug sized drones tracked the movements for no fog of war effect. As in battle it was brutal. Gas powered harpoons, shrapnel and rocket power d bullets. Some injured. As Black Blood stops injury, but a good shot to throat, heart, or head would still do it. As for a Collective soldier. Cyber brain only real weakness.

In close combat chemical lasers fired. Photon walls went up to absorb the heat damage. As Collective meltor guns let loose atomic fire. Deflectors do not block background heat. Only direct impact. Many imperial zealots and those swuiddy allies got cooked. Though a laser blast manages to hit a drone hive. Disabling one. It made the little guys even angrier as they bore into them with vigor.

But the piece of note was melee combat. As the Collective got their cyber blades. Either blade or wolver claws. The Imperium dishes out their new secret weapon. Energized melee Weapons. Shock batons disrupted CPU by contact, heat blades melted flesh and metal. The kinetic stuff either bashed apart or cleaved right on through. It was glorious carnage. Not the whole regiment of Collective was there as it was a probe. But the remainder of the probe heads back to base to try to get heavy weapons started as the surviving Imperium, covered i. Ichor and oil made a stance on a main island. Being held as divine messengers to the locals. Despite them losing member in shoot out, they wrecked the cyber beings in melee. As the body count was obvious.


First exchange: Natives ally with Imperium by order. Collective Mind Fold collective now knows Energized weapons. Both have foot hold.


Galium 2

On a thick tropical world with radiation factors. The Collective their get buzz feed about Tiaga Prime. They know not to attempt melee combat except if absolutely necessary. During the match the Mud Hounds appear. Scaly, Slimes orc like Amphibians. They came in large numbered but mere bullets do not harm the collective. As their armor re enforces itself with each impact they instead go to melee with the natives. Cyber blades coating in green and gold gore of the savages as they took the hint. They fled and would return with a new plan. As the drones spot the Imperials. Quick and brutal fire fights with energy weapons left scorched Earth and bodies as the natives came back. Sheer numbers and threat of ensigns in melee has them pinned at the landing zone. Heavy gun encampments holding off the Mud Hounds. Gun fire picking off the Impetials until they took hint not to try to keep up in melee.

Fight: Due to experience if Tiaga Prime. They try to keep out of melee. The caution allows them to keep numbers. But cutting their mobility considering it's a freakken jungle and the natives are going to Zerg swarm at any moment. Imperials are the major losers here due to meltor gun spam. Which bulls jungle advantage and deflector field.


Arko 4

The desert was open and cast. As the two forces engage it was picking them off with projectile fire. The imperials decide to focus fire. Draining photon walls and over powering Collective one at a time. This tactic works as the natives arrive. To order the Inperials to bunker down. As they felled the drones detect what the deal is. A massive sand storm suddenly appears in skirmish zone. Many hive boxes are lost and some platoons are sucked up as rest go to a canyon.


Fight: Imperial tactic to over load wall worked and native advangte scored win. Though the Collective manage to survive thanks to drones.


Re enforcements from home world will appear after fleet battles.

Currently have two fleets per side. They are about to range

Sector 1

The fleets have a stand off. As the Imperium gets in range to soak their missiles and lasers. The Collective Dradboughts with Nacro cannons manage to blow several away. As the cruisers with point defense mentors pre debitate salvis. The Collective get shelling them piece by piece though a battle ship falls to too much missile spam. As in total both sides need more anmo hence stop. Collective have more numbers due to smart materials keeping ships together.



Sector 2

Here the Collective attempt same strategry due to their collective mind. But a particular brace and suicidal Captain has other plans on the Imperium side. Kitt Nyslo decides to fully deploy his nuke drive. Three beats off three bombs. Plowing right through range game as others took nacro shells. He rams the ship into local dreadnought. He the denitates every single bomb in ships drive.


The last. Is a epic chain of events to say the least as the dreadnought is utterly destroyed. Imperial too and several ships wrecked enough to be destroyed by laser fire. However both sides in end at half strength. Due to damages and need to recharge/ re arm armaments.


Next turn re enforcements via home world to hot zones. Gentlemen. Design time.

helmacon

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Re: Collective thread ( arms race.)
« Reply #8 on: April 09, 2017, 12:49:32 am »

I would say advanced metals to help counter their apparently superior melee weapons.

Order: use our superior position on gallium 2 to intimidate the natives into joining our side.
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Tyrant Leviathan

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Re: Collective thread ( arms race.)
« Reply #9 on: April 09, 2017, 04:04:38 pm »

Improved metals: 12,13,2.


Well it is done. You can enhance your armor further to meet survival standards of coming conflict and such success "everything." Also goes up. Ship and drones too. Sadly a glitch in system makes it so it adapts and shifts to repel certain energy signals. Meaning it is a match game to decide which armor is best against what type. Or Rock Paper Scissors.

Order: You send drones with a mission. Giving data and video holo displays telling the warp. Your people's intentions for a collective, of free willed beings enjoying technology. And the truth that the imperials seek power and reliogonoys dominion. That if they had not attempted conversion would have just kill them too.


This sends waves among the Mud Hounds. Given they are not a centralized people yet anyway, but factions working to power. Will be interesting to see.

Tyrant Leviathan

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Re: Collective thread ( arms race.)
« Reply #10 on: April 09, 2017, 04:05:21 pm »

Oh and can revise previous tech now.

Happerry

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Re: Collective thread ( arms race.)
« Reply #11 on: April 09, 2017, 06:09:04 pm »

Revise melee specialist drones with our new armor to fight their melee fighters.
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Tyrant Leviathan

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Re: Collective thread ( arms race.)
« Reply #12 on: April 10, 2017, 08:02:50 am »

Now advanced Helpers have stronger melee options like repair beams now cut flesh, bone, and their armor. Combat phase two in future.