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Author Topic: How will you use the new upper and lower levels?  (Read 1764 times)

DDouble

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How will you use the new upper and lower levels?
« on: April 21, 2007, 09:33:00 pm »

In the next release, Toady is going to implement the fabeled 'Isengurdonmy,' the "Z-axis of dimensionality."

I for one plan to have sleeping quarters located up above, as that seems safer from intruding lizard men, goblins, and mole dogs. I want to put the wine cellar (drink-only food stockpile) in the lowest z-level, to approximate the cooler temperatures of a classy wine cellar.

Any other ideas? Bridges above the entrance, like in the movie file Toady released? Windowed statuaries overlooking the chasm/wilderness?

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Mechanoid

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Re: How will you use the new upper and lower levels?
« Reply #1 on: April 21, 2007, 10:31:00 pm »

Spiral ramp, two floor tiles wide, double-helix, waterfall on 4+ sides of the central pillar.

/-Floor 8 Pillar Waterfall
| Floor 7 Buffer
^ Floor 6 Workshops
| Floor 5 Residences
^ Floor 4 Offices and dining
| Floor 3 General storage
^ Floor 2 Barracks /Military storage
| Floor 1 Secondary Entrance
^ Floor 0 Ground level entrance; flood control
| Floor-1 Buffer
\-Floor-2 Waterfall return

Each floor being offset by 90 degrees COUNTER CLOCKWISE; assuming Floor 0 is pointing east, Floor 4 (offices and dining) would be over-looking the primary entry...
A grand entrance with windowed offices and dining rooms, methinks?

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DDouble

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Re: How will you use the new upper and lower levels?
« Reply #2 on: April 22, 2007, 02:59:00 am »

Um...

There will only be three floors in this next version. Ground level, -1 (basement) and +1.

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Spelguru

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Re: How will you use the new upper and lower levels?
« Reply #3 on: April 22, 2007, 03:27:00 am »

I thought there were going to be like 30 levels total. Look at the videos, you can see the level counter on the right. Also, he already uses more than 3 levels in those.
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Mechanoid

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Re: How will you use the new upper and lower levels?
« Reply #4 on: April 22, 2007, 03:47:00 am »

quote:
Originally posted by Spelguru:
I thought there were going to be like 30 levels total.

Actually, it's 31. 0 for ground level, then 15 levels up/down

As well, in the game movie showcasing water pressure-like equalization, there are MORE then just 3 floors.


[Also, the whole cave-in aspect brings in great trap potentialities; imagine opening up a chasm that goes down a full 10 levels!]

[ April 22, 2007: Message edited by: Mechanoid ]

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Eiba

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Re: How will you use the new upper and lower levels?
« Reply #5 on: April 22, 2007, 03:57:00 am »

Eiba strikes again!
This is a duplicate topic! http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000371

(Admittedly, my topic is on the second page, but still!)

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OverrideB1

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Re: How will you use the new upper and lower levels?
« Reply #6 on: April 22, 2007, 05:01:00 am »

Even if there's only 3 levels available (+1 0 -1), that opens up whole new levels of possibility. I, for one, plan to investigate the whole concept of living areas above workshops (with profiles) and storage areas below the workshop drawing from a central pile of resource X.

Oh, and pit-traps with pressureplates -- if such a thing is possible...

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DDouble

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Re: How will you use the new upper and lower levels?
« Reply #7 on: April 22, 2007, 01:16:00 pm »

Eiba: I didn't see that thread. Looks like people really want Burrows, something which is on the dev pages.
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Rakoth

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Re: How will you use the new upper and lower levels?
« Reply #8 on: April 22, 2007, 05:24:00 pm »

The entry hall on ground level will be pleasantly spacious - Yet have only two exits, one leading deeper, one leading out.  Each door will lead to two more redundant doors.  There will be a pit in one corner leading down a level - In the opposite corner, in the ceiling, will be another corner.  The quiet churn and babble of water will waft from the hole in the floor, and the quiet sound of plumping from underfoot and overhead.  There will be a floodgate just over that hole in the ceiling.

There will be many, many murals of water in this room.

:D

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Lord Blue

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Re: How will you use the new upper and lower levels?
« Reply #9 on: April 22, 2007, 09:24:00 pm »

3 - water plumbing
2 - workshops, farms, stocks, jails, zoos
1 - quarters, barracks, offices, dining rooms
0 - entry hall, military complex
-1 - magma plumbing, random storage of valuable things
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Toady One

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Re: How will you use the new upper and lower levels?
« Reply #10 on: April 22, 2007, 09:39:00 pm »

Just to confirm, yeah, 0 to 30, with z=15 at the center.  I think the -1 to 1 stuff might have come from an option I floated to restrict the available area to save machines that can't handle the larger maps (though most of it isn't allocated, so it's not that big a deal if you don't go off exploring).
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DDouble

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Re: How will you use the new upper and lower levels?
« Reply #11 on: April 22, 2007, 11:20:00 pm »

I got the impression that even though its "30" units of height, each usable level takes up "10" units of height. So from a player's perspective, it seems like:

Upper Level
Main Level
Lower Level

3 "playable" floors. Am I wrong? Do we really have a playable z-axis of more than 3 levels?

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Toady One

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Re: How will you use the new upper and lower levels?
« Reply #12 on: April 22, 2007, 11:48:00 pm »

You have 31 playable levels.  There aren't any smaller scales inside of a tile in any direction.  That would open up a mess of issues that a tile grid is supposed to help avoid.
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JPolito

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Re: How will you use the new upper and lower levels?
« Reply #13 on: April 23, 2007, 09:02:00 am »

I would probably put stockpiles underneath workshops as opposed to across the hallway to the workshop. Much better looking.
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4bh0r53n

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Re: How will you use the new upper and lower levels?
« Reply #14 on: April 23, 2007, 11:32:00 am »

Just a question; if you mine down a couple of levels, can you mine under what would be the outside?
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