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Author Topic: e c o  (Read 2499 times)

Puppyguard

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Re: e c o
« Reply #30 on: September 24, 2017, 12:37:41 pm »

New Token
1. Randomly select an adjacent space with a different type token of in it. Eat it.
2. Otherwise, Copy into a random adjacent space.
« Last Edit: September 24, 2017, 09:40:15 pm by Puppyguard »
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RoseHeart

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Re: e c o
« Reply #31 on: September 24, 2017, 08:32:59 pm »

The token would get confused if there were multiple adjacent tokens.
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Awesome With Autism

Puppyguard

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Re: e c o
« Reply #32 on: September 24, 2017, 08:50:12 pm »

Edited.
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Egan_BW

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Re: e c o
« Reply #33 on: September 24, 2017, 09:39:18 pm »

Can I make a behavior like "If there's an adjacent token with a habit to eat other tokens..."?
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RoseHeart

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Re: e c o
« Reply #34 on: September 25, 2017, 01:17:31 am »

That is just scratching the surface.

(Yes, but I am only accepting 1 today)
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Awesome With Autism

Egan_BW

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Re: e c o
« Reply #35 on: September 25, 2017, 10:39:03 am »

Void Fungus
1: If surrounded by only non-Void Fungus tokens, Detonate, destroying Self and dealing damage to all adjacent tokens.
2: If any Token with a habit to attack other tokens as it's first, second, or third habit is adjacent, Reenforce this tile, making it harder to attack this tile.
3: If not already constructed, Construct a Void Metabolizer on this tile, which draws energy from the void, increasing energy production for any token occupying that tile.
4: Produce an Extension in a nearby tile. This is not a separate token, but an extension of Self.
5: If all above actions are impossible, Ram a random nearby non-Void Fungus token, causing damage.
6: If all other actions are impossible, Channel Void, increasing energy production.
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