Here's a thought: if we Expense Credit the Gust of Wind spell, it goes from Expensive to Normal.
That means it's basically a powerful cantrip. It can already scatter bugs and mist...hmmm...
@Lituem: could we spend our design phase doing a revision? If we revise the teletalk to be relay-capable and revise the gust of wind to be even more powerful and expense credit it to be Cheap, then our mind-reading mages can defend themselves from arrow strikes.
I'm disinclined to make a "gale shield" spell, since we're already trying to do that with Gust of Wind.
Gust of Wind has a larger area of effect than the proposed Gale Shield. I want a spell that targets a single squad (or even individual, if necessary)- whilst keeping Gust to deal with larger problems, like mist and bugs.
By which I mean, I'm not sure we could revise Gust to be able to deflect arrows
and move entire mist banks out of the way whilst still keeping the cost at its current level, let alone lowering it. Split it into two spells, though, and there's no problem... except for the risk of bugs emerging during the design. Which I acknowledge is a problem, given our luck. But such is the nature of the game, no?
I don't know, maybe you're right... I just feel like no risk means no reward, you know?
Oh, and there's two i's in Iituem. The first letter is a capital i.