Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 217

Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 186356 times)

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #720 on: April 21, 2017, 11:01:06 am »

Revision: Bodkin Arrows [1]

Well...that could have gone better.

When given the order to create "armor piercing arrows" our researchers...well, they tried.  As clever as the initial thought might have been, can-openers actually make terrible arrowheads. They don't fly straight, they're too nose-heavy, and the curved hook at the end doesn't quite penetrate armor.  All-in-all, the revision turns out to be an utter failure.  This is exceptionally disappointing, as it could have been the advantage we needed.

Devastator

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #721 on: April 21, 2017, 11:10:28 am »

Dangit!  This is one of the reasons I wanted to use the design for gear as I didn't want to leave the new stuff rolling out this turn dependant on one single d6.
Logged

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #722 on: April 21, 2017, 11:34:49 am »

Damn, that sucks. It not the end of the world, though. We can fix this next year
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #723 on: April 22, 2017, 11:51:17 pm »

Combat for 923

The jungle is plunged into freezing temperatures this year.

Plants begin to wither and die as freezing rains douse the undergrowth in the summer and snow thinly blankets the land in the winter for the first time in thousands of years.  The inclement weather falls mostly on Arstotzkan troops due to our mastery of weather control, but our men are still surprised to see the snow after years of being deployed in the hot, humid jungle.  A snowball fight breaks out on the first snowfall of the year, but the commanders quickly put a stop to that.  It wouldn't do to be fooling about with snow when Arstotzka attacks, after all.  Despite this stance, a snowman appears outside of the officers tents and remains there for as long as the snow lasts.  The freezing rains receive a less-enthusiastic welcome than the snow - this isn't much of an issue, since it rains on the enemy's half of the jungle exclusively year-round.  Still, we Moskurgs who are even less acclimated to the cold than Arstotzka find the sudden chill that penetrates the jungle...unpleasant.

Our skirmishes find more success during the summer than they do in the winter.  Despite it being nice and dry in our territory, our soldiers huddle together and curse the cold that seeps across the border into our encampments.  Arstotzka takes advantage of this lapse in attention to launch a few surprise attacks, gaining some success.  Their men tend to shed their plate armor for these attacks for extra stealth, creeping close in the freezing dark before lighting our freezing men up with fireballs and brutal swings from their axes.  We return the favor in kind - our light calvary charges into their encampments in the dead of night, the lead horseman holding aloft a Staff of Tubikh Rrahim to dispell their crystal caltrops before they can trip our horses.  We've had to give up lulling their men into a zen state in favor of flat-out surprise attacks.   Our arrows still tend to deflect off their armor unless shot in mass or blessed by Lucky Strike, sadly.  Still, their men tend to be unarmored during our ambushes, so the end result is that both sides do terrific damage to one another.

In main combat we've begun using the Staff of Tubikh Rrahim rather than spell circles to give our wizards the extra mobility.  Their calvary troops have abandoned their crystal lances entirely, and their officers carry a broadsword as back up with their crystal axes.  With this change our crystal-dispelling magic isn't as effective.  We've used up our element of surprise last year.  It is unpleasant to note, however, the wizards wielding the Staff of Tubikh Rrahim seem to be prime targets for their anti-mage troopers.  They're shot dead wherever they appear.  Additionally, their broadswords are extra effective against our unarmored troops when used.  Some of their men still prefer axe and shield in the dense undergrowth (which is growing less dense as their Tower of Frost does its work) but they're dealing tremendous damage.

Our offensives occur almost entirely during the summer, when the clouds cooperate and allow lightning to be called down from above.  Snow-bearing clouds are less inclined to produce lightning, which is a worrying development.  The mages wielding staffs do their best to get in range of Arstotzkan wizards, and when they do their mages see fireballs fizzle out on their fingertips.  This is only a temporary advantage, however - the ivory staffs are very noticeable, and the users are very vulnerable to arrows.  That, coupled with the ease at which broadswords cleave through unarmored troops, sends our soldiers fleeing soon after each attack.  A cheer goes up from their men as they force us back and take a section of the jungle.  We can't escape the cold, either - their tower creeps closer as they gain land.  This year was a disaster.

Spoiler: Wizard Battle (click to show/hide)

The Theatre Commander is overcome by despair.  As great as the staffs are, they can't be used if their Anti-Mage hunters shoot the users dead at every turn.  Their tower is also a problem - they've limited us to assaults only during the summer to allow use of the Hammer of Allah, and even that may soon disappear.  Our men hate the cold, and it severely hampers our combat capabilities.  If they were comparable to Arstotzkan troops it wouldn't be such a problem, but our army is quickly becoming out-classed by the opposition.  We need armor.  We need mage protection.  We need something to take down that accursed tower. 


Arstotzka gains ground in the jungle.

With no new advancements to be used on the seas, neither side makes advancements here.  The Staff of Tubikh Rrahim has too small of a range for the arrow-based combat that makes up the majority of sea combat, so it is not deployed.

The Theatre Commander once again mentions how useful a longer-range Teletalk wand would be for use on the high seas.  He also asks if we could make the Spear or Hammer more accurate, to allow us to strike down on Arstotzkan ships from a safe distance.

Neither side makes coastal gains in the Western Sea.


Revision Credit!!!  Reports from the field are especially poor this year.  We know that Myark and al-Mutriqa met in the chaos of the jungle, and that al-Mutriqa was wounded and escaped, but the details of the conflict are unclear.  Our commanders are frustrated with the lack of information, especially since al-Mutriqa seems unwilling to discuss the encounter.  Please interview witnesses on the battlefield and compile a report of exactly what occurred.  Whichever side has the most well-documented version of the incident - regardless of how conflicting the reports are - will gain a revision credit for the next year.



It is 924, the Design Phase.

Spoiler: State of Forenia, 924 (click to show/hide)
Spoiler: Moskurger Equipment (click to show/hide)
Spoiler: Moskurger Spells (click to show/hide)
« Last Edit: April 23, 2017, 12:19:26 am by evictedSaint »
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #724 on: April 22, 2017, 11:55:53 pm »

Create samurai armour, even if we failed we need better equipment all over...
i think the armour is called lamellar.
Logged

Mardent23

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #725 on: April 23, 2017, 12:05:26 am »

+1. I had brought it up last design phase, but  it lost to the anti magic staff. There were also variants of it ( lamellar) within the  Middle east and Asia, and was more popular in some locations than scale armor due to increased mobillity. Plus, with lamellar armor, we wouldn't have to get rid of our padded armor, the padding would just be an underlayer.
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #726 on: April 23, 2017, 12:18:26 am »

Real armor, please
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #727 on: April 23, 2017, 12:20:12 am »

EDIT: I did not specify that Moskurg lost ground in the jungle.  That is the case.  The jungle is now 2/4 Moskurg to 2/4 Arstotzka.

ATHATH

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #728 on: April 23, 2017, 12:23:44 am »

Create samurai armour, even if we failed we need better equipment all over...
i think the armour is called lamellar.
+1
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #729 on: April 23, 2017, 02:47:04 am »

Hmmmm.

Lets put more effort into developing anti-magic.

Sounds good. Let's do

Lamellar Armour: Similar to scale, lamellar consists of hundreds of individual pieces which join into one cohesive, flexible whole. Unlike scale, lamellar is not attached to a  leather backing, but rather the square pieces are all attached to each other, sort of like chainmail. Sort of. The squares can be made out of anything, from steel to hardened leather to even paper? (No, really). I think we'll go for the steel/leather version.
Whilst being as effective as scale, lamellar is more flexible. Thanks to our large population, mass production should not be an issue, as we can afford to give each smith a dozen apprentices to help him manufacture the small pieces and put them together.
Whilst we would obviously love to equip our entire army with steel lamellar, if that proves prohibitively expensive, hardened leather could be substituted for the common soldier. It's still a lot better at blocking arrows than padded armour.



Spoiler: Wizard Duel (click to show/hide)
Logged
Long Live United Forenia!

Mardent23

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #730 on: April 23, 2017, 11:54:51 am »


Whilst being as effective as scale, lamellar is more flexible. Thanks to our large population, mass production should not be an issue, as we can afford to give each smith a dozen apprentices to help him manufacture the small pieces and put them together.
Whilst we would obviously love to equip our entire army with steel lamellar, if that proves prohibitively expensive, hardened leather could be substituted for the common soldier. It's still a lot better at blocking arrows than padded armour.
  Just want to add something on. We can use the padded armor  as a base layer, due to lamellar not being attached to a backing. So really, we don't need to replace anything.
Also, for revisions, should we go back to  bodkins, or start revising our shields?
« Last Edit: April 23, 2017, 11:58:11 am by Mardent23 »
Logged

ATHATH

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #731 on: April 23, 2017, 12:23:46 pm »


Whilst being as effective as scale, lamellar is more flexible. Thanks to our large population, mass production should not be an issue, as we can afford to give each smith a dozen apprentices to help him manufacture the small pieces and put them together.
Whilst we would obviously love to equip our entire army with steel lamellar, if that proves prohibitively expensive, hardened leather could be substituted for the common soldier. It's still a lot better at blocking arrows than padded armour.
  Just want to add something on. We can use the padded armor  as a base layer, due to lamellar not being attached to a backing. So really, we don't need to replace anything.
Also, for revisions, should we go back to  bodkins, or start revising our shields?
I think that we should go for bodkins again.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

  • Bay Watcher
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #732 on: April 23, 2017, 12:28:25 pm »

Did our antimagic do anything to stop fireballs?
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #733 on: April 23, 2017, 12:31:46 pm »

As I've said before several times, the antimagic does not stop fireballs cast outside of the area of effect.  It does prevent fireballs when the caster is inside the area of effect, however.

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Wands Race - [Moskurg]
« Reply #734 on: April 23, 2017, 01:00:59 pm »

+1 to armor
And I think we should try bodkins again
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!
Pages: 1 ... 47 48 [49] 50 51 ... 217