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Total Members Voted: 3


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Author Topic: Panic Race  (Read 42141 times)

RoseHeart

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Re: Skull Speedway 00:06:00
« Reply #180 on: April 21, 2017, 03:00:22 pm »

Hmm, interesting idea.
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RoseHeart

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Re: Skull Speedway 00:06:00
« Reply #181 on: April 24, 2017, 12:33:48 am »

— LIVE 00:06:00 —

30
AMI ALLOWS WHEELIE TO PASS. HIS WARMED UP GUNS BLASTING PAST.

HOWEVER WHEELIE DOES BECOME THE FIRST TO COMPLETE A LAP! -BUT THERE IS A HEARSE THERE. FACING BACKWARDS...

THE BOSS HAS ARRIVED!

JOHN CHARGES THROUGH THE SPECIAL, INSTEAD INTERESTED IN SHOTS AT DOC, TOO SHORT!

YOKAN SHOOTS AT ACCE WITH HIS HEADLIGHT FIRE BALLS, TOO SHORT.

40
ACCE ISN'T ATTACKING, TOTALLY FOCUSED ON JOINING THE FRONT PACK.

DOC BOUNCES ABOUT LIKE A BUNNY, USING HIS SPECIAL VIOLENTLY ON YOKAN TO STUNNING EFFECT! THE DRIVER IS INSTANTLY SKEWERED LIKE A KABOB!

00:07:00


Quote from: RACE 1
  • WHEELIE
    1 LAPS / 0 KILLS (II— A—— SSS HH— 2M 0§)

  • DOC
    0 LAPS / 1 KILLS (II— A—— SS— HHH 2M 1§)

  • AMI
    0 LAPS / 0 KILLS (——— a—— SSS HHH 2M 0§)

  • ACCE AELGARA
    0 LAPS / 0 KILLS (I—— AA— SS— HH— 2M 0§)

  • JOHN DOE
    0 LAPS / 0 KILLS (II— AAA ——— HHH 2M 0§)
Quote from: BOSS
  • SKULL_FACE 2.0
    0 LAPS / 0 KILLS (I—— A—— SSS HHH 2M 0§)
Quote from: OFF TRACK
  • YOKAN
    0 LAPS / 0 KILLS (KILLED BY DOC)

Fast Turning Success: Speed x Handling
6 0=25% 1=30% 2=35% 3=40% (9 dmg)
5 0=50% 1=55% 2=60% 3=65% (3 dmg)
4 0=75% 1=80% 2=85% 3=90% (1 dmg)
3 0=85% 1=90% 2=95%
2 0=95%

Movement Timing (Approx.)
0 or 1=30
2=0 30
3=0 20 40
4=0 15 ... 45
5=0 12 ... 48
6=0 10 ... 50

<12hrs(A) <24hrs(B) >24hrs/skip(C)
If >48hr update, A<-B
(A) —/— AAAAAA Starver
(A) —/— AAAAAA crazyabe
(A) —/A AAACAA OceanSoul
(A) —/A AAACAA Felissan
(A) —/— BAAAAA Gum


Mines
You may drop a mine as a new attack choice. If someone ends on the space you started on, they take 5 damage. Mines do not persist. You have 2.

Chain Fire
If you successfully shoot someone, on your next turn, another successful shot on them will do +1 damage. Stacks.

Shock
IF they have less max integrity, being rammed makes a target unable to attack on their next turn(or for the remainder of their current one), aswell as make them fail corners they wouldn't automatically succeed. Also applies to current space if a sharp corner.

No Brakes
Crashing still takes away 1 movement for the next turn, but no longer the automatic space.

— BOSS —
(Can't be attacked for 3 turns)
Spoiler: SKULL_FACE 2.0 (click to show/hide)

Fun Fact: This was going to be the seventh driver.

(A) —/— ABAABA WiiCube
Also, thanks for trying my game WiiCube! I'll send you an early invite for Skull Speedway 2!
« Last Edit: April 24, 2017, 12:38:57 am by roseheart »
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RoseHeart

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Re: Skull Speedway 00:07:00
« Reply #182 on: April 24, 2017, 12:37:28 am »

SKULL SPEEDWAY'S DEAD POOL
Wheelie- 1 (14.3%)
John Doe- 0 (0%)
Doc- 2 (28.6%)
Acce Aelgara- 1 (14.3%)
Yokan- 0 (0%)
Ami- 2 (28.6%)
No one- 1 (14.3%)
Total Members Voted: 7

0 were right.
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Starver

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Re: Skull Speedway 00:07:00
« Reply #183 on: April 24, 2017, 03:12:18 am »

Ouch.

Spoiler: Wheelie (click to show/hide)
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OceanSoul

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Re: ▀▄▀▄▀▄ Skull Speedway 00:07:00 ▀▄▀▄▀▄
« Reply #184 on: April 24, 2017, 06:40:48 am »

Spoiler: Acce (click to show/hide)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Felissan

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Re: ▀▄▀▄▀▄ Skull Speedway 00:07:00 ▀▄▀▄▀▄
« Reply #185 on: April 24, 2017, 12:30:53 pm »

Spoiler (click to show/hide)
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

crazyabe

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Re: ▀▄▀▄▀▄ Skull Speedway 00:07:00 ▀▄▀▄▀▄
« Reply #186 on: April 24, 2017, 03:49:59 pm »

Spoiler: John (click to show/hide)
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“Don’t quote me.”
nothing here.

RoseHeart

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Re: ▀▄▀▄▀▄ Skull Speedway 00:07:00 ▀▄▀▄▀▄
« Reply #187 on: April 24, 2017, 10:21:12 pm »

Just a reminder, for those approaching it. A3 is the exit. If you leave, you can use your character again next time. If you stay you are in it for another lap. And those that choose to leave thanks for playing and no hard feelings.
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RoseHeart

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Re: ▀▄▀▄▀▄ Skull Speedway 00:07:00 ▀▄▀▄▀▄
« Reply #188 on: April 24, 2017, 10:27:29 pm »

WiiCube spoke to me after leaving. He told me something that I want to share with you, and told him I would so.

WiiCube
I lost because i wasn't paying full attention to my enemies. I probably would of seen it coming if i know of a possibility of death and would've avoid his atk i guess now im paying for it. Good game
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RoseHeart

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Re: ▀▄▀▄▀▄ SKULL SPEEDWAY 00:07:00 ▀▄▀▄▀▄
« Reply #189 on: April 25, 2017, 12:53:02 pm »

John
Spoiler (click to show/hide)
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RoseHeart

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Re: ▀▄▀▄▀▄ SKULL SPEEDWAY 00:07:00 (again) ▀▄▀▄▀▄
« Reply #190 on: April 25, 2017, 11:49:07 pm »

— LIVE 00:07:00 —

30
AMI TURNS ONTO THE SHORTCUT AND FLEES, CEREMONIOUSLY FIRING AHEAD ONE LAST TIME.
Spoiler (click to show/hide)

JOHN HOVERS ALONG. HE SEEMS TO LINE UP A SHOT WITH HIS TANK CANNON, BUT DOESN'T FIRE.

40
DOC FIRES OUT AT JOHN BUT SHOOTS BEHIND HIM.

WHEELIE ON THE OTHER HAND HAS FREE ROAM OF THE FRONT, WITH AMI OUT OF THE WAY.

ACCE PLANS TO CHANGE THAT BUT OH- HE CRASHES ON A TIGHT TURN. NO HARM. OTHER THAN PRIDE.

SKULL DRIVES THE COURSE BACKWARDS! TWO TURNS LEFT!

00:08:00


Quote from: RACE 1
  • WHEELIE
    1 LAPS / 0 KILLS (II— A—— SSS HH— 2M 0§)

  • DOC
    0 LAPS / 1 KILLS (II— A—— SS— HHH 2M 1§)

  • ACCE AELGARA
    0 LAPS / 0 KILLS (I—— AA— SS— HH— 2M 0§)

  • JOHN DOE
    0 LAPS / 0 KILLS (II— AAA ——— HHH 2M 0§)
Quote from: BOSS
  • SKULL_FACE 2.0
    0 LAPS / 0 KILLS (I—— A—— SSS HHH 2M 0§)
Quote from: OFF TRACK
  • AMI
    0 LAPS / 0 KILLS (EXITED)

  • YOKAN
    0 LAPS / 0 KILLS (KILLED BY DOC)

Fast Turning Success: Speed x Handling
6 0=25% 1=30% 2=35% 3=40% (9 dmg)
5 0=50% 1=55% 2=60% 3=65% (3 dmg)
4 0=75% 1=80% 2=85% 3=90% (1 dmg)
3 0=85% 1=90% 2=95%
2 0=95%

Movement Timing (Approx.)
0 or 1=30
2=0 30
3=0 20 40
4=0 15 ... 45
5=0 12 ... 48
6=0 10 ... 50

<12hrs(A) <24hrs(B) >24hrs/skip(C)
If >48hr update, A<-B
(A) —/— AAAAAA Starver
(A) —/— AAAAAA crazyabe
(A) —/A AAACAA OceanSoul
(A) —/A AAACAA Felissan


Now that we are down to 4, spectators can choose a driver to sponsor. Just say "I sponsor so-n-so." Each time this driver gets a point, you gain 1,000,000 credits. This is just for fun this time, and a high score will be kept. When they die you lose half. If they exit you lose everything.

Former players are welcome to be a sponsor too. I encourage it. Why not stay engaged!?

(A) —/— BAAAAAA Gum
An impressive run Ami. The title of Queen of the Corners is sure to live on. And Gum thanks for playing!
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RoseHeart

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Re: ▀▄▀▄▀▄ SKULL SPEEDWAY 00:07:00 (again) ▀▄▀▄▀▄
« Reply #191 on: April 25, 2017, 11:51:29 pm »

(decided time of live feed start made more sense... so rewinding repeating the clock in title one turn. I will be modifying the title before I post so an update will have the new number which might help with how you receive notifications. (like I do an email) So you know when it's actually an update instead of just other kinds of posts.
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RoseHeart

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Re: ▀▄▀▄▀▄ SKULL SPEEDWAY 00:07:00 (again) ▀▄▀▄▀▄
« Reply #192 on: April 25, 2017, 11:53:52 pm »

SKULL SPEEDWAY'S DEAD POOL
Wheelie- 0 (0%)
John Doe- 0 (0%)
Doc- 1 (20%)
Acce Aelgara- 0 (0%)
Ami- 2 (40%)
Skull_face 2.0- 2 (40%)
No more- 0 (0%)
Total Members Voted: 5

2 were wrong. Ami lives on.
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Felissan

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Re: ▀▄▀▄▀▄ SKULL SPEEDWAY 00:07:00 (again) ▀▄▀▄▀▄
« Reply #193 on: April 26, 2017, 04:37:53 am »

Spoiler: Doc (click to show/hide)
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

Starver

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Re: ▀▄▀▄▀▄ SKULL SPEEDWAY 00:07:00 (again) ▀▄▀▄▀▄
« Reply #194 on: April 26, 2017, 07:45:14 am »

Spoiler: Wheelie (click to show/hide)
)
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