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Total Members Voted: 3


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Author Topic: Panic Race  (Read 42306 times)

Tyrant Leviathan

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Re: Death Race 00:02:00
« Reply #45 on: March 25, 2017, 12:36:49 pm »

Spoiler (click to show/hide)

crazyabe

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Re: Death Race 00:02:00
« Reply #46 on: March 25, 2017, 01:38:39 pm »

PTW.
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FallacyofUrist

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Re: Death Race 00:02:00
« Reply #47 on: March 25, 2017, 01:39:20 pm »

Spoiler (click to show/hide)
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

RoseHeart

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Re: Death Race 00:03:00
« Reply #48 on: March 26, 2017, 03:50:17 am »

00:02:26 SMITH TO A2
00:02:28 ACCE CRASHES AT C1! SPECIAL CHARGED
00:02:32 THROG TO A2
00:02:35 DOC TO E1, SPECIAL CHARGED

Quote from: RACE 0 00:03:00
  • E1 ~ DOC
    0 LAPS / 0 KILLS (i2/2 a1/1 s2/2 h3/3 w1/1)

  • C1 ~ ACCE AELGARA
    0 LAPS / 0 KILLS (i1/1 a1/2 s2/2 h2/2 w2/2)

  • A2 ~ DR. SMITH
    0 LAPS / 0 KILLS (i3/3 a1/2 s1/1 h0/0 w3/3)

  • A2 ~ THROG
    0 LAPS / 0 KILLS (i2/2 a3/3 s1/1 h0/0 w3/3)

HEDITH DESERT

C3 START LINE
B1, E4 SPECIAL RECHARGE
F3 CHECKPOINT


0.1.2
-stuff from lastime added
-you can now ram larger vehicles, more ram details
-corner speeding success tweaks
-more stuff below

note: handling currently has no effect on attack accuracy, just good guessing.

If you taunt someone nearby, who happens to crash and die, you may be awarded a 'taunt kill'.

Note to self: throw in more straight-aways to better benefit high speed, low handling builds.. in the next map after Hedith.

/!\

Please mention your drivers' name with your turn. Abbv fine.

While you still have 2 free move, minimum is back to 1.

For specials just describe using them in the context of their original description.

@Acce: rolled a 96, needed 95 or less xd
You have only your speed for movement this turn. You took no damage.
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Felissan

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Re: Death Race 00:03:00
« Reply #49 on: March 26, 2017, 04:51:40 am »

Spoiler: Doc (click to show/hide)
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OceanSoul

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Re: Death Race 00:03:00
« Reply #50 on: March 26, 2017, 09:02:51 am »

Spoiler: Acce (click to show/hide)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RoseHeart

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Re: Death Race 00:03:00
« Reply #51 on: March 26, 2017, 11:25:22 pm »

Little faster
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Tyrant Leviathan

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Re: Death Race 00:03:00
« Reply #52 on: March 27, 2017, 12:56:45 am »

Spoiler (click to show/hide)

FallacyofUrist

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Re: Death Race 00:03:00
« Reply #53 on: March 27, 2017, 10:26:26 am »

Spoiler: Mr. Smith (click to show/hide)
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Generic Arms Race.

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RoseHeart

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Re: Death Race 00:03:00
« Reply #54 on: March 27, 2017, 02:37:37 pm »

Acce
Spoiler (click to show/hide)
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OceanSoul

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Re: Death Race 00:03:00
« Reply #55 on: March 27, 2017, 02:54:17 pm »

Spoiler: Acce (click to show/hide)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RoseHeart

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Re: Death Race 00:03:00
« Reply #56 on: March 27, 2017, 04:15:05 pm »

Smith
Spoiler (click to show/hide)

Throg
Spoiler (click to show/hide)
« Last Edit: March 27, 2017, 06:44:05 pm by roseheart »
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RoseHeart

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Re: Death Race 00:04:00
« Reply #57 on: March 27, 2017, 08:34:51 pm »

00:03:13 SMITH TO C1
00:03:23 DOC TO E3(SHORTCUT)
  • Doc seems to lose balance hopping quickly around E1 but barely manages to keep it together. It couldn't have been any closer.
00:03:47 THROG TO C1(SHORTCUT), SPECIAL CHARGED
00:03:49 ACCE TO E1, SHOT BY DOC!
  • That's some pretty fancy shoot'n!

Quote from: RACE 0 ~ 00:04:00
  • E3 ~ DOC (s)
    0 LAPS / 0 KILLS (i2/2 a1/1 s2/2 h3/3 w1/1)

  • E1 ~ ACCE AELGARA (s)
    0 LAPS / 0 KILLS (i1/1 a0/2 s2/2 h2/2 w2/2)

  • C1 ~ MR. SMITH
    0 LAPS / 0 KILLS (i3/3 a1/2 s1/1 h0/0 w3/3)

  • C1 ~ THROG (s)
    0 LAPS / 0 KILLS (i2/2 a3/3 s1/1 h0/0 w3/3)

HEDITH DESERT

C3 START LINE
B1, E4 SPECIAL RECHARGE
F3 CHECKPOINT


Spoiler: Turning Reference (click to show/hide)

0.2.3
-Outlined damage distribution
-Outlined/changed bash damage and recoil
-Removed timer phases
-Changed fork choice to arrival

Spoiler: Optional reading (click to show/hide)

/!\

• You now must decide which path you are taking when you end your turn on a fork.

• How do you want me to buff/nerf your special, if needed? Ex buff damage, nerf accuracy. By default they are assumed to always hit and have 1 use. Edit this aspect into your character profile before making your turn.
Edit: Buff/Nerf choice for special is recommended, but is also optional. I've decided.

They should be gradual, not binary.

• Just to clarify, Smith and Throg cannot attack one another until the they end on different spaces.
« Last Edit: March 28, 2017, 02:07:02 pm by roseheart »
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OceanSoul

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Re: Death Race 00:04:00
« Reply #58 on: March 27, 2017, 08:54:25 pm »

Spoiler: Acce (click to show/hide)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

FallacyofUrist

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Re: Death Race 00:04:00
« Reply #59 on: March 27, 2017, 09:06:04 pm »

Uh... buff damage, nerf cooldown?
~~~
Spoiler: Smith (click to show/hide)
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