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MafiaScum
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GameFAQs
- 1 (33.3%)

Total Members Voted: 3


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Author Topic: Panic Race  (Read 42226 times)

RoseHeart

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Re: SKULL SPEEDWAY AFTER PARTY(feedback, open spoilers, revenge oaths)
« Reply #345 on: June 05, 2017, 10:54:51 am »

SKULL SPEEDWAY'S DEAD POOL
WHEELIE- 3 (42.9%)
JOHN DOE- 1 (14.3%)
EIJI MIYAHIA- 1 (14.3%)
NO MORE DEATHS- 2 (28.6%)
Total Members Voted: 7

John did not actually die. 2 winners. No more deaths.

OP Archive
Spoiler (click to show/hide)
« Last Edit: June 07, 2017, 12:15:53 am by roseheart »
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Starver

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Re: SKULL SPEEDWAY AFTER PARTY(feedback, open spoilers, revenge oaths)
« Reply #346 on: June 05, 2017, 05:51:19 pm »

So, anyway, I like that final map with the tracks (and trajectory).  I had been keeping my own map (at least until the earthquake damage! :P), and I'd added intertwining trails (making each preceding turn-layer more transparent) in the colour of the competitors.  (Not quite the same colours as you eventually settled upon, I took my cue from the character artworks and we made slightly different choices for dots, but it helped disentangle the initial "everyone upon the same stretch of track", like the fading-into-transparency disentangled the temporal aspects as well.)And I'd tried to keep a track of shots (lines whose hues gradiented from firer colour to (intended) firee), but as I often only knew who had launched an attack, not towards where...  I think you provided that information towards the end, but the map change had led me to abandon the project by then.

Oh, and then there were other splashes of colour, but I really ought to stop waffling.  Let's just say that I very much like the final format. Though would make the trails player-colour coloured, and perhaps the base colour of the latest 'number roundels' likewise, for the easy early-game differentiation I mentioned.

And now, perhaps, most of the mechanics have settled down through our ongoing trials.  Slightly disconcerting to suddenly find new and altered mechanics (and maps!) half-way towards an previously pre-planned trajectory round those damnable curves..  :P  Still, if I didn't know where I might be forced to move to in two, three or four moves' time, then surely I was going to be unpredictable in the eyes of my opponents! Well, mostly,

(An additional game mechanic I was expecting was that there'd be acceleration limits, and maybe deceleration ones, but a longer and more sweeping course would be needed to make full use of that. Plus maybe additional vehicle stats for how quickly the respective pedals could be put to the metal, if it's not linked to Handling. An otherwise slow vehicle getting up to speed (and capable of later braking prior to corners and 'collection points', rather than zoom-and-crawl-and-zoom) might have been a useful feature for John Doe's progress...  But it wouldn't be the most useful rebalancing mechanism on this course, probably.)

I don't know how much of this resonates with my fellow players.  Was I playing too analytically to make it fun to play against?  I wasn't even trying to 'win' (just not to lose too badly, while still pushing my luck on appropriate corners).  And obviously I was a little remiss at playing for the monetary reward aspect...

I should have tried to shoot the Bosses more, though, and I didn't feel like attacking John Doe. Especially once I thought it likely I'd crash and I ought to leave another normal player to finish the Boss off.   Does that make tactical sense?
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crazyabe

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Re: SKULL SPEEDWAY AFTER PARTY(feedback, open spoilers, revenge oaths)
« Reply #347 on: June 05, 2017, 05:56:51 pm »

Yep that makes sense.


 I Was playing Defensively... Er mostly. I was also trying to wack Doc, and charge up my Tank so I could Rush the finish line repeatedly... Then Asia guy Blew off my face.
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RoseHeart

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Re: SKULL SPEEDWAY AFTER PARTY(feedback, open spoilers, revenge oaths)
« Reply #348 on: June 05, 2017, 08:41:22 pm »

I Was playing Defensively... Er mostly. I was also trying to wack Doc, and charge up my Tank so I could Rush the finish line repeatedly... Then Asia guy Blew off my face.

I just want to take a moment to appreciate that this statement is not an exaggeration.
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piratejoe

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Re: SKULL SPEEDWAY AFTER PARTY(feedback, open spoilers, revenge oaths)
« Reply #349 on: June 06, 2017, 02:39:12 am »

I Was playing Defensively... Er mostly. I was also trying to wack Doc, and charge up my Tank so I could Rush the finish line repeatedly... Then Asia guy Blew off my face.
Dont mind if I sig that....
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

RoseHeart

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Re: SKULL SPEEDWAY AFTER PARTY(feedback, open spoilers, revenge oaths)
« Reply #350 on: June 06, 2017, 06:39:13 am »

I Was playing Defensively... Er mostly. I was also trying to wack Doc, and charge up my Tank so I could Rush the finish line repeatedly... Then Asia guy Blew off my face.
Dont mind if I sig that....

Of course THIS is the random avatar I see with this post.

I wrote down a list of things I enjoyed and didn't enjoy about hosting this.

Dislikes:
Calculating money
Time limits
Multiple forums with different formats
Roll frequency

Likes:
Designing specials
Posting the update
Replies
Sponsors
-participation
-influence
Boss
Mines, Guns, Ram
Special Rolls, Handling Rolls
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RoseHeart

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Re: Panic Race
« Reply #351 on: June 07, 2017, 07:00:00 pm »

WHALE CRY GAMES 2017 PRESENTS...

PANIC RACE


ARCADE (NORMAL)
Spoiler (click to show/hide)

STORY (HARD)
Spoiler (click to show/hide)

Sign-Ups 0/4
Open
Open
Open
Open


4 PLAYERS (+CROSSFORUM PLAY)
SPORADIC UPDATES (SKIPS AFTER 24 HRS)
2 MONTHS
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crazyabe

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Re: Panic Race
« Reply #352 on: June 07, 2017, 07:11:28 pm »

Spoiler: Sheet (click to show/hide)
« Last Edit: June 07, 2017, 07:59:11 pm by crazyabe »
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RoseHeart

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Re: Panic Race
« Reply #353 on: June 07, 2017, 07:22:20 pm »

You cannot have a stat above 3. Unless you were trying to do it as a quirk which doesn't seem to be the case.

Just edit your post with the changes.


Edit FYI:
Stat changes after approval are fine. Let me know if you tweak your special though.
« Last Edit: June 07, 2017, 07:35:28 pm by roseheart »
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Starver

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Re: Panic Race
« Reply #354 on: June 07, 2017, 07:29:20 pm »

It would seem rude not to accept the opportunity to be Veteran #12.  I also rather liked my original balance of stats, but I shall review what can/must change momentarily.
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RoseHeart

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Re: Panic Race
« Reply #355 on: June 07, 2017, 07:30:26 pm »

#88 Natas approved.
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crazyabe

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Re: Panic Race
« Reply #356 on: June 07, 2017, 07:44:26 pm »

Quirk added, Sheet finished, I had to leave quickly and Thus wasn't quite done when I last saved.
And, Yes. I did Tweak my Special Slightly.
« Last Edit: June 07, 2017, 07:51:57 pm by crazyabe »
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Starver

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Re: Panic Race
« Reply #357 on: June 07, 2017, 07:52:33 pm »

Spoiler: #12's specs (click to show/hide)
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RoseHeart

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Re: Panic Race
« Reply #358 on: June 07, 2017, 09:07:40 pm »

@Natas I'll have to think about those but my understanding is that youre subtracting more points than youre adding so that will probably be ok.

Are you an assassin then? (One of the three story mode qualifiers)

I am going to tentatively consider you a spacebattles racer for now, as offered by you.

@Wheelie

Battle damage is fine, I'm ASSUMING you are actually wanting that rather than a total refurbishment.

Wheelie approved.
« Last Edit: June 07, 2017, 09:12:54 pm by roseheart »
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crazyabe

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Re: Panic Race
« Reply #359 on: June 07, 2017, 09:13:18 pm »

@Natas I'll have to think about those but my understanding is that youre subtracting more points than youre adding so that will probably be ok.

Are you an assassin then?
Yep, I'm an assassin.
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