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Which forum do you visit most?

MafiaScum
- 1 (33.3%)
SpaceBattles
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GameFAQs
- 1 (33.3%)

Total Members Voted: 3


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Author Topic: Panic Race  (Read 42133 times)

RoseHeart

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Re: Panic Race: ---- -
« Reply #465 on: September 25, 2017, 01:15:57 am »

I have decided on a deadline. 5 days from now.
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Starver

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Re: Panic Race: ---- -
« Reply #466 on: September 25, 2017, 01:58:33 am »

So long as I've fulfilled all you requested of me...  Tell me if I've missed posting anything again.
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RoseHeart

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Re: Panic Race: ---- -
« Reply #467 on: September 25, 2017, 03:07:44 am »

(Starver, you've been great.)
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RoseHeart

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Re: Panic Race: ---- -
« Reply #468 on: September 30, 2017, 05:45:55 pm »

"...despite........continues."
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RoseHeart

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Re: Panic Race: ---- -
« Reply #469 on: September 30, 2017, 07:02:30 pm »



"Hot Thing.....Tesla Drone.....Natas...instantly..."
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RoseHeart

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Re: Panic Race: ---- -
« Reply #470 on: September 30, 2017, 07:26:35 pm »

First. I am REALLY surprised at who stuck around.

1 veteran. 1 former boss. 1 newcomer. 1 former ceo.

I suppose the best way to interpret that is that the game has lasting value to old players, new players and people that participated in the side activities.

The two months has passed. By a lot.

Going forward I decided to keep things accountable so that there will be a champion determined in a predictable amount of time, if there is no update for 7 days then the current leader becomes the champion.

While the Panic Race crew have had technical difficulties stay tuned. We're coming back...
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RoseHeart

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Re: Panic Race: ---- -
« Reply #471 on: October 03, 2017, 09:02:51 pm »

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RoseHeart

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Re: Panic Race Part 2: Tick 5 (replay, do not take a turn)
« Reply #472 on: October 06, 2017, 12:12:54 am »

Panic Race : Part 2

*Crowd cheering*

*Propeller blades fading away*

Sir, we're back. We have a visual. There are only 3 drivers left:

Spoiler (click to show/hide)
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RoseHeart

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Re: Panic Race Part 2: Tick 6
« Reply #473 on: October 10, 2017, 08:09:08 am »

I finished Tick 6, and I wasn't satisfied with it.

When I started this race, it was the culmination of everything that came before. I had refined stats to pixel perfect representations paired alongside the map. That is gone, and it is too disheartening to recreate.

There was so much excitement between players and myself, and I believe that is why we are still here.

There was a series of unfortunate events, and my depression at the sheer thought of trying to regain what was lost because of these things and time has passed.

I will ask you one more time, do you want to continue? I will not be able to start us from where we were when we left off...
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Starver

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Re: Panic Race Part 2: Tick 5 (replay, do not take a turn)
« Reply #474 on: October 10, 2017, 09:39:48 am »

I'm game for it, if the game is game for me.

Suggestion about pixel perfection: If you mean what I think you mean, don't fret. And if you maintain a note of the 'state' at each tick (player positions, player stats, etc) you can 'plug them in', at a later date, to any revamped graphics (howeverso manually or automatically you are generating them) and so re-apply tweaked (but informatically identical) images back over all prior images that you weren't 100% happy with.

But it's your baby, with your own heart put into it. I'll work with whatever you do. It's an intriguing game (and, different though it is, reminds me of something like this, though maybe not that exact version and I've seen horse-racing versions too, which I remember playing when young) and I'm sure we can do it justice (as players) if you give us a chance. And that includes you keeping on with the tweaks, as far as I'm concerned.

The only thing I'd suggest is you make more use of "hurry up" penalties for absentee/forgetful players. Should I fall off the 'net for a week (not impossible; I'm fairly mobilely connected to pick up the slack, but I've had occasional days at a time offline that people here may or may not have noticed), I wouldn't mind (and would expect!) being forced to continue as per my prior moves (give or take GM-calculated randomised changes) rather than holding back play for others. Then you could plan to work on 'moves' every Saturday morning (or whatever time you are usually free) for final finessing and publishing every Saturday evening, and think about your design changes (including further refining your method of penalties!) whilstsoever you can fit it in the rest of the time.  (You could even work out how to use the auto-turn method to run minor-boss and/or zerging 'drone players', just to add more NPC opponents if there aren't enough player-opponents for your liking.)


But that's not to say you need to take any of that as your direction of development, just riffing on my thoughts while I'm posting. I now shall sit back and await anything and everything you actually plan!
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RoseHeart

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Re: Panic Race Part 2: Tick 5 (replay, do not take a turn)
« Reply #475 on: October 11, 2017, 06:53:12 am »

Alright guys, Starver, Hellfire, it's down to you two. What we are gunna do is close up shop. A duel is great, but it should be earned(in combat, not just deep lungs). Potato you say you are up for anything. Starver, you're about the races. Well I now know this. I don't know what tomorrow will bring us. But I know two great guys to keep in mind.

Congrats on making it to the end, champs.

From MafiaScum:
Quote from: In post 85, Hellfire Missile
We all deserive virtual cookies!



^Ha, literally posted on my bday.

OP Archive
Spoiler (click to show/hide)
« Last Edit: May 22, 2018, 07:15:07 pm by roseheart »
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RoseHeart

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Re: Skull Speedway III
« Reply #476 on: June 22, 2019, 02:43:06 pm »

Spoiler: op stuff (click to show/hide)

Blows dust off this classic.

Now in development.

roseheart radio:
In This Place

« Last Edit: June 26, 2019, 02:32:16 am by roseheart »
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KitRougard

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Re: Skull Speedway III
« Reply #477 on: June 22, 2019, 05:18:27 pm »

*slithers in off the high of watching Fast and Furious*

A roseheart necro is the best necro
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Your Comic Sans font
A language of another land

RoseHeart

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Re: Cross-Forum Racing
« Reply #478 on: June 27, 2019, 02:15:59 pm »

Ok, I am going to open a free drive mode while I finish preparing. This is a track where you can drive and shoot, though doing damage will just give points and remove them. So it's just for fun.

This is like a demo / beta, so there will be constant updates.

Submit a character sheet to participate.
« Last Edit: June 27, 2019, 05:37:25 pm by roseheart »
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KitRougard

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Re: Test Drivers Needed!
« Reply #479 on: June 27, 2019, 05:48:40 pm »

something something application something something...
DEAL.

#: 00
TEAM COLOR(FONT): Chrome
NAME: Khrom O'Toole
PILOT BIO: "Well, I got tired of waiting for my match on Iron Gladiator, but then I heard of this, so I threw money at my engineers to make the Gladius into a vehicle."

VEHICLE NAME: Gladius-Delta
VEHICLE SIZE: Massive
VEHICLE DESCRIPTION: A massive vehicle that looks modeled after the ancient Romans' chariots, but WAY shinier.

ENGINE: 2
BRAKES: 1
TIRES: 1
ARMOR: 3
SPECIAL: 2

SPECIAL NAME: Reflective Finish
SPECIAL DESCRIPTION: JESUS THAT MACHINE HAS SOME CHROME! By the sheer power of reflective metal, all attacks directed at it just bounce off.

SPECIAL BUFF: INVINCIBILITY!
SPECIAL NERF: Duration (Exactly one turn), Timing (If no one shoots, oh well, wasted special), Damage (Might get an accidental reflection hit, but credit goes to the originating driver).
« Last Edit: June 27, 2019, 05:50:18 pm by KitRougard »
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