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Author Topic: Dungeon Race: Goria Thread (Need More Players!)  (Read 5340 times)

Roboson

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Re: Dungeon Race: Goria Thread
« Reply #15 on: March 24, 2017, 02:40:01 pm »

Design- Elephant Slimes Expensive.

[16+1, 11, 2!] (I only had a 20 sided die on hand when I designed the rolls for this game, so everything is in d20).

Your new elephant slime design is pretty successful. Using your other slime summoning spells as a base, you find that summoning a big slime is fairly easy (theoretically) especially after you remove the section of the spell that summons a rider for the slime like with your slime knights. However, when push comes to shove, it take a lot of power and a long time to get a slime to that big a size. You do eventually manage to make a very large slime, that after taking a significant amount of cutting damage, splits into several regular sized slimes. Like all slimes, its fairly immune to piercing and bashing weapons, but this one will split into smaller slimes once its been damaged enough. There is one flaw however, small slimes mistake the big slime for a slime king and will always try and follow it. This makes it incredibly difficult to get them to do anything that the king slime isn't doing, thus limiting the tactical advantage you can get through the use of your supporting slimes.

It is now revision phase-513.
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Shadowclaw777

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Re: Dungeon Race: Goria Thread tunnels
« Reply #16 on: March 24, 2017, 02:54:11 pm »

We have two options, either fixing up the "hive mind" of the smaller slimes that came from the Elephant slime or get our huge army more cold protection and just general protection at that

I proposed replacing our Padded Armor with Leather Armor for our armies, this is both more resilient to damage when compared to the Padded armor and more importantly Cold Resistant for the frozen tunnels

(You know you can use random.org if you want more a consistent online number generator and also vary up the dices you have on your current access)
« Last Edit: March 24, 2017, 03:16:22 pm by Shadowclaw777 »
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Tyrant Leviathan

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Re: Dungeon Race: Goria Thread
« Reply #17 on: March 24, 2017, 03:11:07 pm »

Yeah there is this.

http://www.roll-dice-online.com


For all dice needs for what I use. Interesting game. May sign up for this side.

Tyrant Leviathan

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Re: Dungeon Race: Goria Thread
« Reply #18 on: March 24, 2017, 03:49:12 pm »

I also vote for leather armor to boost against cold and for burrowing slimes. To play raids to the mother land of the enemy. ( Picked this side. Less researchers.)

Roboson

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Re: Dungeon Race: Goria Thread
« Reply #19 on: March 25, 2017, 01:40:35 pm »

Leather Armor

[10-2] You decide to revise your padded cloth armor into leather armor. Never having made full leather armor before, you run into several issues along the way. At first you try just replacing the padding with leather, which doesn't go very well as finding a way to get strips of armor to stick together in a sound way isn't easy. Your first few prototypes fell apart if they took any damage at all. Then you started using the leather from your hide shields to replace the cloth. This was basically large leather squares sown together instead of layers of cloth. While this doesn't fall apart when hit, it is incredibly stiff and uncomfortable. The inflexibility of the armor, which is much more durable than your padded armor, is so unpleasant to wear that it hurts the morale of all who wear it.

Combat phase coming soon.
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Roboson

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Re: Dungeon Race: Goria Thread
« Reply #20 on: March 26, 2017, 12:03:33 am »

Combat Phase 513 A.A.

After months of preparation, the time to return to battle is upon you. You ready your men and summon your minions. You march into the dungeon, only to find strange magical symbols blocking your path. It seems the dungeon is doing something strange and beyond your control. With no way to get into the dungeon, it seems you may have gained more time to design new weapons to slighter those foreign bastards.

(This power outage has left me without a computer and little battery on my phone. So we're going to do another round of design and revision before returning to combat. Sorry for breaking the pattern, but I figured it would be better to reopen design than simply do nothing. Keeps it interesting at least).

It is now Design Phase for the year 514.
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Shadowclaw777

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Re: Dungeon Race: Goria Thread
« Reply #21 on: March 26, 2017, 12:16:08 am »

(Whelp, another round of design and revision seems quite unexpected, but I think it's going to be more in our favors than compared to the Vunican fiends!

Anyways, we should implement those Icicle Wyrmlings, baby ice dragons around the size of a large dog, they are as feisty as how much a newborn dragon with sharp teeth and claws could be in direct melee combat, but instead of frosty icy mist breath they are instead mutated with shooting concentrated ice shards that resemble the shape of a icicle, that are projected at a fast muzzle velocity allowing them to be utilized at longer ranges. We already have spell for the Big Moma dragon so getting a spell to summon her younglings isn't going to be as difficult.
« Last Edit: March 26, 2017, 12:58:22 am by Shadowclaw777 »
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Tyrant Leviathan

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Re: Dungeon Race: Goria Thread
« Reply #22 on: March 26, 2017, 02:40:37 am »

Yes yes. Baby ice dragons to freeze them.

Shadowclaw777

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Re: Dungeon Race: Goria Thread
« Reply #23 on: March 26, 2017, 01:11:25 pm »

As someone else said once before, this a very tactical bump in the road, requesting new players and design concepts!

Anyways, I have two fluffy lore questions about the Elephant Oozes, first are the smaller slimes that come out of them like around the size of several medium sized slimes that can attack without the help of its brethren or instead are they a huge swarm of slime droplets, around the size of a insect? Last thing, when the slimes are trying to look for a "King Slime" which are just our Elephant Slimes, are they looking for a different Elephant Slimes to follow or are they looking for their Elephant Slime that "died" and spawned these small slimes?
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Roboson

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Re: Dungeon Race: Goria Thread (Need More Players!)
« Reply #24 on: March 26, 2017, 01:18:54 pm »

The slimes that come out of them are the same as the slimes that slime riders ride. So large enough for a dwarf to ride into battle. The slimes (all slimes) are looking for a big slime to lead them into battle.
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Yottawhat

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Re: Dungeon Race: Goria Thread (Need More Players!)
« Reply #25 on: March 26, 2017, 03:21:08 pm »

Design Idea: Acid Slimes

Regular size slimes who's internal makeup has been modified to corrode metals.  The main use of theses would be to counter the enemies's flying swords and mechanically spider while also disarming the enemy officers of their more expense metal weapons and armors.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Roboson

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Re: Dungeon Race: Goria Thread (Need More Players!)
« Reply #26 on: March 26, 2017, 03:22:39 pm »

Design: Ice Wyrmlings

[16+2, 18, 1!] You have an incredible breakthrough this year as you researched how to make smaller ice wyrmlings. You found that the summoning spell could essentially be scaled down in the same way that you scaled up the slime spell to get elephant slimes. A little tinkering with the ice breath and you manage to make it a liquid instead of a frosty breath attack. The liquid freezes a few seconds after being exposed to air, often forming long icicles shaped projectiles than can be shot a moderate range (although not nearly as far as an archer). They are great midranged attack units, and are incredibly easy to create large numbers of them (inexpensive). However, it seems there is a terrible terrible flaw in the spell design. After firing one or two shots of icicles, the creature finds itself unable to shoot anymore. Whats worse, the creature begins to panic and repeatedly try to shoot ice. Unable to release the liquid from its body, the entire wyrmling freezes from the inside out in a horrifyingly painful and incredibly difficult to watch manner. Whats more after the wyrmling freezes almost completely, the force building up inside its body causes it to explode in a hail of icy shrapnel. This made studying what went wrong with the spell incredibly difficult, and also led to the death of several mages who were trying to examine the body as it froze.

Revision phase 514
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Shadowclaw777

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Re: Dungeon Race: Goria Thread (Need More Players!)
« Reply #27 on: March 26, 2017, 03:51:04 pm »

Oh lord we got to fix either our uncomfortable and complicated leather armor or the suicidal ice baby dragons. Having a wild card in the battlefield is not what we want.

My suggestions goes to Improve the Mental State of the Wyrmlings, so that they understand they can't shoot more than two icicles in active combat, we could do this because after one of these creatures gets exhausted of ice energy their just going to panic and cause friendly fire. I don't recommend in increasing the "storage" of the wyrmlings so they can spam more icicles, because this will cause more friendly fire
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Yottawhat

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Re: Dungeon Race: Goria Thread (Need More Players!)
« Reply #28 on: March 26, 2017, 04:30:50 pm »

Or maybe... we double down on the suicidal ice wrymnlings. What if instead not shooting anymore, we have the wrymnlings run into the enemies and detonate.

Revision Design: Modify the mental state of the wrymnlings to cause them to dive into enemy lines and dentonate after they fired their icicles.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Shadowclaw777

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Re: Dungeon Race: Goria Thread (Need More Players!)
« Reply #29 on: March 26, 2017, 04:39:05 pm »

Or maybe... we double down on the suicidal ice wrymnlings. What if instead not shooting anymore, we have the wrymnlings run into the enemies and detonate.

Revision Design: Modify the mental state of the wrymnlings to cause them to dive into enemy lines and dentonate after they fired their icicles.
Sure why not, +1
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