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Author Topic: Modded summoning in interactions?  (Read 440 times)

uristjack

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  • The God-Emperor
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Modded summoning in interactions?
« on: March 24, 2017, 04:51:44 am »

OK, so I've got a fire mage interaction, as seen here:

Spoiler (click to show/hide)

This is a secret that is caused by people wanting to become immortal, and they learn flame tricks. Works perfectly so far.

I've also got a fire golem class (which I haven't tested yet, but it should be fine), here:

Spoiler (click to show/hide)

Now, I want to add an interaction to my fire mage class so that they can target a corpse and do two things to it: animate it, and then transform it into a fire golem, all in the same interaction. How do I do this?

Also, can I make the fire mages somehow become immune to fire when they learn the secret?
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Putnam

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Re: Modded summoning in interactions?
« Reply #1 on: March 27, 2017, 09:17:29 pm »

ANIMATE allows syndromes to be applied in the part; just use a CE_BODY_TRANSFORMATION.

skelepound

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Re: Modded summoning in interactions?
« Reply #2 on: March 27, 2017, 09:35:43 pm »

replace the wolf with a fire golem, but:


[INTERACTION:CALL_WOLF]
   [I_TARGET:A:CORPSE]
      [IT_LOCATION:CONTEXT_ITEM]
      [IT_AFFECTED_CLASS:GENERAL_POISON]
      [IT_REQUIRES:FIT_FOR_ANIMATION]
      [IT_FORBIDDEN:NOT_LIVING]
      [IT_MANUAL_INPUT:corpses]
   [I_EFFECT:ANIMATE]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [IE_ARENA_NAME:Summoned Wolf]
      [SYNDROME]
      [CE_BODY_TRANSFORMATION:START:0]
         [CE:CREATURE:WOLF:MALE]
         [CE_DISPLAY_NAME:NAME:wolf:wolves:wolf:START:0]
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