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Author Topic: I'm making a game involving spaceships and medieval weapons  (Read 2205 times)

noodle0117

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I'm making a game involving spaceships and medieval weapons
« on: April 04, 2017, 01:33:54 pm »





http://i.imgur.com/Pd2ijJp.mp4 (gif/vid too large so not uploading directly)

Game still very much under development so open to ideas for weapons/levels/enemies.
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FallacyofUrist

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #1 on: April 04, 2017, 06:46:30 pm »

Ha. HAHAHA. Very funny.
~~~
What plans do you have for weapon durability and ranged weapons? Deployable structures(walls, shields)?
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NAV

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #2 on: April 04, 2017, 09:36:30 pm »

Needs more halberds and flails.

Reminds me of hammerfight.

Edit: Spinning bars/flywheels that spin to store massive amounts of kinetic energy, then when you hit someone it unleashes half the eneegy into them and half into you. Like in Battlebots.
Could also have drills, chainsaws, etc. Unless you want to go pure medieval.
« Last Edit: April 04, 2017, 10:01:16 pm by NAV »
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snow dwarf

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #3 on: April 05, 2017, 02:17:59 am »

Can't stop watching, Help!
By the way 10/10 would play it.
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dorf

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #4 on: April 05, 2017, 02:18:33 am »

A possible new .io game in the making? I'm all for it!
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noodle0117

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #5 on: April 05, 2017, 06:56:06 pm »

What plans do you have for weapon durability and ranged weapons? Deployable structures(walls, shields)?
I find it quite interesting that you and many other people I've shown this to have asked about weapon durability. I recall weapon durability being one of the more annoying aspects of some of the games I like to play (Dark Souls, Monster Hunter, Legend of Zelda Breath of the Wild) and I was originally planning to just have unbreakable weapons. Having second thoughts about this though. Possible that I'd make a prototype breakable weapon.

Ranged weapons in the making. Crossbows, blunderbusses, explosives and the like.

Nothing yet for deployable structures but they seem to have potential.
Needs more halberds and flails. Reminds me of hammerfight.

Hammerfight was a big inspiration. Flails unfortunately are somewhat cumbersome but still looking into their potential.


Don't have any spinning weapons yet. Would be another thing we'd like to try out.
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FallacyofUrist

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #6 on: April 05, 2017, 07:07:25 pm »

As it is right now, only some parts of each weapon are actually solid(I see a ship going through a spear shaft in the first clip). Do you plan to fix that?
~~~
What gameplay modes do you plan on having? Singleplayer and multiplayer to begin with, but beyond that, for multiplayer...
~~~
Will weapons do more damage at higher velocity?
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noodle0117

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #7 on: April 05, 2017, 07:26:20 pm »

As it is right now, only some parts of each weapon are actually solid(I see a ship going through a spear shaft in the first clip). Do you plan to fix that?
It's a feature, not a bug. To add on that, some visual tweaks have been made to the spear to better indicate what is solid and what is not.

What gameplay modes do you plan on having? Singleplayer and multiplayer to begin with, but beyond that, for multiplayer
Single player first, local co-op multiplayer second, online multiplayer possibly third if people show interest in the singleplayer game mode.

Will weapons do more damage at higher velocity?

Absolutely. Everything in the game can hurt you if you hit it (or it hits you) hard enough.
« Last Edit: April 05, 2017, 07:29:32 pm by noodle0117 »
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FallacyofUrist

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #8 on: April 05, 2017, 08:48:52 pm »

How destructible will the environment be(if I hit that large wall hard enough, will it break into pieces)?

What's up with that time dilation effect? Will there be a way to amplify it in single player(power up, charged ability)?
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noodle0117

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #9 on: April 06, 2017, 10:25:44 am »

Terrain destruction only on very specific objects for now.

Time Dilation happens whenever someone takes happy damage. No plans on amplifying it via powerups yet.

edit: meant *heavy* damage but I like happy damage as it is.
« Last Edit: April 09, 2017, 04:03:19 pm by noodle0117 »
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NJW2000

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #10 on: April 06, 2017, 10:41:56 am »

PTW.

Axes? Nunchucks? Don't know if that would work at all.

Giant elastic strings that you can push into, then be propelled back very fast? Like trampolines...
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noodle0117

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #11 on: April 08, 2017, 11:21:44 pm »

Bouncy objects sound fun and doable. I really want to add nunchucks but swinging a weapon in the game feels like swinging a weapon in real life with your arms completely rigid. It "works" but doesn't feel satisfying.
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Urist McScoopbeard

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #12 on: April 08, 2017, 11:46:40 pm »

Speaking of satisfying, do you know what would be incredibly satisfying? Impalement and weapon-breakage!
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NJW2000

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #13 on: April 09, 2017, 04:48:01 am »

Meh on breakage. Don't see how that would be fun.
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Rebel Crusader

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Re: I'm making a game involving spaceships and medieval weapons
« Reply #14 on: April 09, 2017, 12:08:27 pm »

This is pretty cool! I think weapon breakage could be implemented in a smart way. Players could only damage their weapons by going hard against walls and other objects. I think this would add a new strategy element to the game's game play mechanics, subduing players to play more carefully instead of being always in berserk mode. Eventually, they would need to pickup other weapons that would continuously spawn randomly in the map.

Is there a way to ditch weapons so you can pickup others?
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