Dwarf Fortress > DF Modding

Effects of Pet Tags on Civilisation Members and Intelligent Creatures?

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Shub-Nullgurath:
What is the effect of taking pets as civilisation members and having intelligent pets available to your civ? Do they do labours and which tab do they go in? Will they perform hauling duties?

Max™:
According to Staalo: http://www.bay12forums.com/smf/index.php?topic=140588.msg5664816#msg5664816 they're still pets and don't do work normally.

Teneb:

--- Quote from: Max™ on April 06, 2017, 06:21:43 pm ---According to Staalo: http://www.bay12forums.com/smf/index.php?topic=140588.msg5664816#msg5664816 they're still pets and don't do work normally.

--- End quote ---
That's from 2014. Intelligent pets now do work. Those you bring on embark are full citizens from the start. Those that you buy, tame or come in migrant waves will need to go through the process visitors who want to be residents go through.

Kat:
what other things can be done with intelligent pets ?

like, if you had intelligent sheep for some reason, can you still get milk and wool from them ? Do they get skills like crafting ? and they can haul stuff as well ?

Interesting.

Dunamisdeos:
I created a multicultural fort by making elves and humans pets, embarking with a lot, then removing the pet tag.

They were then full citizens.

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