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Author Topic: [44.12] Rhenaya's Drow, updated  (Read 6382 times)

Hellzs

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Re: [44.12] Rhenaya's Drow, updated
« Reply #30 on: December 18, 2018, 06:21:36 am »

Thank you Mediterraneo. I didn't realize that i was trying to use "Rhenaya's Drow for 44.05 beta 06" after trying different way of adding it to the file only to get stuck at the loading screen. i may had also for got to remove the data and raw file from the more for less file creating more problems unknowingly. i now feel kind of stupid not double checking any of this till you replied back.

being new i must ask if there are any other mods you suggest to help with the rather steep and murderous learning curve?
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Mediterraneo

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Re: [44.12] Rhenaya's Drow, updated
« Reply #31 on: December 18, 2018, 08:40:34 am »

It was confusing in that release, I hope this new one is easier to use - next ones will come without too many options, and hopefully with more intresting features
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Hellzs

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Re: [44.12] Rhenaya's Drow, updated
« Reply #32 on: December 21, 2018, 01:45:19 am »

In one of Rhenaya's updates tot he mod

* new building "spidery" for spinners to produce silk thread out of the silkmilk
* sadly not properly tested yet :x

from what i can find there is no way to get silkmilk, was this removed or never finished and was forgotten over time and updates?
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Mediterraneo

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Re: [44.12] Rhenaya's Drow, updated
« Reply #33 on: December 22, 2018, 08:19:30 pm »

Hello Hellzs,

You made me check, I got scared: yes, the silk production chain is perfectly in function, silkmilk is where it should in the spiders' raws, the spiders are in place too, everything is fine.

You can milk your Giant Drowspiders as it should at the Farmer's Workshop - you will need a bucket for every use.
You should build a Spidery - you will need a mechanism
You should order at the Spidery to spin thread from silkmilk.

It works for me.

If your Farmer's Workshop are clogged with normal milk from other animals or with normal Drowspider's venom, try using burrows and a dedicated Farmer's Workshop only for the Giant Drowspiders.

EDIT: spelling and a clarification

EDIT 2:  Hellz was (sort of) right. Silkmilk production can get stuck sometimes, at least if you use dfhack labor managers (as I do).
If that happens:
put your milking on repeat; activate workflow; set workflow to produce "any milk" - any quantity will do, even the default one.
That should periodically force the labor to start, and it unlocked milk production for me in every occasion the problem happened.
When it happens, though, it appears to happen to milk too, so I'm quite sure it has not to do with silkmilk for itself, but possibly with the priority of the milking labors being low.
It didn't happen to me while not using dfhack (I seldom play without, I must admit) and I bet (but can't prove) that using the manager could help with the problem if it presents itself - it never did to me, but I do play (and test) with dfhack most of the time.
« Last Edit: January 15, 2019, 06:01:55 am by Mediterraneo »
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SQman

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Re: [44.12] Rhenaya's Drow, updated
« Reply #34 on: December 24, 2018, 02:28:09 pm »

First of all, I've played with this mod for quite a while now, and I gotta say it's fantastic. Thank you for keeping it up to date.
As a player, I can confirm that silkmilk reactions are working just fine.

Second, the [c] screen tells me I can't send raids without a leader, but not a single noble seems to count as a leader. If there's a token for this, it should be on the house priestess.

Third, a few tiny oversights:
-outpost administrator is called "outpot administrator"
-rothe give sheep milk
-giant drowspider venom is called "cave drow spider venom"

Mediterraneo

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Re: [44.12] Rhenaya's Drow, updated
« Reply #35 on: December 25, 2018, 06:44:54 pm »

Thanks for the feedback SQman!

On your points:
third of all, you are definitely right.
Version 0.8 to be released when ready will have your corrections in, thank you. That part is (and actually was, I promise!) already corrected

Second: I think that the problem could be with the lack of on site [RESPONSIBILITY:MILITARY_STRATEGY] and [RESPONSIBILITY:MILITARY_GOALS] tokens on [SITE] positions.
I agree that both should be tried on the House Priestess.
With those modification I was able to designate a raid - tomorrow I will check more thoroughly, assigning squads and seeing if they actually go.

First: thanks for the support and help!

These changes might warrant a closer and smaller 0.8 release than I thought - I am playing with some ideas but we will see if it matures on me.

EDIT: Ok, I was still awake in the night so I quickly packed a 0.7b version, with the corrections SQman pointed as needed, one that he didn't point out and the House Priestess tweaks that should be permitting full use of the raid feature.

EDIT2: Well, while I am still the last poster, I added a new update, 0.7c, with my first tileset added to the ones designed for Rhenaya back in the day: more will follow, updating the mod's looks to the 32x32 age.
« Last Edit: December 28, 2018, 07:27:35 am by Mediterraneo »
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Mediterraneo

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Re: [44.12] Rhenaya's Drow, updated
« Reply #36 on: January 17, 2019, 04:11:22 pm »

0.8 out, with 32x32 pixel full profession tilesets for the drow and sets for all of the creatures in the mod.
Also, new reactions for easier venom, and some tweak on Quaggoth rage proneness (now they should rage out sometime) and on the creature availability: less surface stuff clogging the drow roster.
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Vordak

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Re: [44.12] Rhenaya's Drow, updated
« Reply #37 on: January 17, 2019, 04:50:05 pm »

I think with your talent and great productivity it is necessary to do not an alternative to one civ of elves, but different tribes-kind. In a sense, your version and the version based on ferric elves are not mutually exclusive.
« Last Edit: January 17, 2019, 05:05:36 pm by Vordak »
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Mediterraneo

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Re: [44.12] Rhenaya's Drow, updated
« Reply #38 on: January 18, 2019, 02:14:16 pm »

Hello Vordak!

Thanks for the compliments, they are worth a lot coming from you!
I'm sure you recognized your swords (whole and in pieces) and weapons, and color palettes all around "my" elves (and quaggoths, and driders...) Let me take the occasion to publicly thank you for your work too, and for being so helpful and sharing to newbies asking questions to you, it was a big help for me.

I totally agree, nothing is mutually exclusive!
I feel that I need to work on these drow personality a bit more: more creatures, some magic, their goddess and her demons... ...while I learn how to, trying to copy from the best as I did with your graphic, and Meph's and ObsidianSoul's and Denzi's).

The one thing that worries me is the productivity, lol, I should have less time now that the holydays are well over. At least I hope so... ;)
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Kat

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Re: [44.12] Rhenaya's Drow, updated
« Reply #39 on: January 19, 2019, 03:42:31 pm »

It's really nice to see this is still being worked on, and seems to work well with the current version of DF.

It's really good for there to be multiple kinds of civilisation entities for the different races - I've been doing a bit of that for my own stuff, different types of human civilisations for temperate & tropical biomes, with different weapon and clothing fashions, that kind of thing.

I recently had a thought for my own personal modifications, related to how foreign scholars and such often come to visit the libraries that my drow build. Elf scholars and entertainers and so on. My thought being that these citizens, if they drink particular drow beverages, might be transformed from an elf to a drow, and thus eligible to marry a natural drow. I'm not really familiar with a lot of the background for drow, so don't know if that's something that features there or not.
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Mediterraneo

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Re: [44.12] Rhenaya's Drow, updated
« Reply #40 on: January 22, 2019, 10:12:00 am »

Actually Kat, there is something about elves being transformed in drow in some parts of the source material!
It is usually linked to curses linked to evil acts, if I remember correctly, but things can be adapted for different medias.
Dungeons and dragons as a medium to tell stories has clearer ideas of where to put their characters in an ethical scale than dwarf fortress has, I think
So maybe dwarf fortress could work with different ideas too.
« Last Edit: January 23, 2019, 10:14:19 am by Mediterraneo »
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bernard2012

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Re: [44.12] Rhenaya's Drow, updated
« Reply #41 on: February 20, 2019, 11:21:18 pm »

When one of my animals spotted a unicorn thief; as soon I click on the unicorn my game crash. Are unicorns suppose to be stealing let alone being a empire.
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