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Author Topic: ROGUELIKE 2: Sword of Azirkan Turn 8: Our Heroes Beat-Down One of Their Own, heh  (Read 18773 times)

Glass

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #15 on: April 09, 2017, 08:42:00 pm »

Reserved! Here's a self portrait roughly resembling who I want to be: @
...is that a reference, a joke, or both? I can't tell (I don't know what the ASCII characters mean in DF and rougelikes... but I'm guessing it's both a reference and a joke).

EDIT: The DF creatures page didn't mention any entities that are blue @'s...
« Last Edit: April 09, 2017, 08:44:41 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Rethi-Eli

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #16 on: April 09, 2017, 08:53:52 pm »

Reserved! Here's a self portrait roughly resembling who I want to be: @
...is that a reference, a joke, or both? I can't tell (I don't know what the ASCII characters mean in DF and rougelikes... but I'm guessing it's both a reference and a joke).

EDIT: The DF creatures page didn't mention any entities that are blue @'s...
In roguelikes people are almost always represented as an @

...

Have you played DF adventure mode before?
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In the end, the winner is the one with the most snake venom.

Glass

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #17 on: April 09, 2017, 09:07:52 pm »

I do not have DF.

Shocking, I know.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

mastahcheese

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #18 on: April 09, 2017, 09:17:57 pm »

Spoiler: Behold, a character (click to show/hide)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rethi-Eli

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #19 on: April 09, 2017, 10:39:31 pm »

I do not have DF.

Shocking, I know.
Actually, I'm not too surprised. I looked through my share of succession forts before I actually started playing DF. It actually helped a lot - by my third fort, I was producing steel and pumping out artifacts.
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In the end, the winner is the one with the most snake venom.

TankKit

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #20 on: April 10, 2017, 02:38:52 am »

K, fixed my character so that they now have one less point in wisdom...

Two things.

1: 4 health?

2: Detection and Sleep.

I'm kinda wishing I went with Crazy Sir Lootington instead of Mysterious Sir Lootington now... ah well, screw it.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Glass

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #21 on: April 10, 2017, 08:01:37 am »

2: Detection and Sleep.
我喜欢。我很喜欢。

I like this a good deal. (That is also a rough translation of what I just said in Chinese.)
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Ardent Debater

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #22 on: April 10, 2017, 09:54:50 am »

« Last Edit: April 10, 2017, 10:00:02 am by Ardent Debater »
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Rautherdir

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #23 on: April 10, 2017, 10:14:05 am »

Ooh, didn't notice this at first. Hmm...

Spoiler: Character (click to show/hide)
This will be a bit of a work in progress as the exact details of the race and class get hashed out.
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Glass

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #24 on: April 10, 2017, 11:05:21 am »

Just took a glance at the first Roguelike. Now I know why ducks are civilized and who Tim is (beyond Monty Python, of course).

How did Omada even get to play as a duck in the first place?

Also, did the current system grow out of that game, or is this going to be completely different?
« Last Edit: April 10, 2017, 11:49:18 am by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Rautherdir

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #25 on: April 10, 2017, 12:31:52 pm »

Omada kind of just did it and everyone else played along. I think this system is based on a different game.
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Ardent Debater

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #26 on: April 10, 2017, 01:37:09 pm »

Just took a glance at the first Roguelike. Now I know why ducks are civilized and who Tim is (beyond Monty Python, of course).

How did Omada even get to play as a duck in the first place?

Also, did the current system grow out of that game, or is this going to be completely different?

Hey Glass, could you link me to the first roguelike? I'm having trouble finding it.
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Rautherdir

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TankKit

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #28 on: April 10, 2017, 02:31:16 pm »

One of my favourite parts about the first Roguelike is that it was a duck barbarian who caused ducks to be recognized as a civilized race.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Glass

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Re: ROGUELIKE 2: Sword of Azirkan (3/?)
« Reply #29 on: April 10, 2017, 02:39:23 pm »

A thought regarding HP: maybe it could be a roll, but one that ranges from either 3 to Con+2 or from Con to Con+2 (depending on if Con or 3 is higher). This would limit people with a Con of 1 to 3 hp, but reward people for having more Con than that.

I'm thinking rolling a d4 for it; 1 and 2 give plus that many on top of your Con, while 3 and 4 do nothing (or, if you're less than three, give you a 3).

It's just a thought, nothing more. You are free to make of it what you will, or disregard it in its entirety. I just thought that it would be a good way to reward Con while still having a somewhat randomized hp.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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