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Author Topic: Roll To Split Time: Lets Kill Off The Protagonist Again 10 More Times  (Read 4088 times)

OceanSoul

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Re: Roll To Split Time: Tailor Tails
« Reply #30 on: May 07, 2017, 08:55:48 am »

Do(Speak to Time about the device, T000101);
This timeline didn't seem to end, so I'm going to try this.

Guess I'll stop rolling dice, as I can see no effect as of yet.

@T000101 A time line is dead if it or all of it's child timelines are dead. As a result, timeline T000101 is dead.
@Dice mostly intended Rng() to be a function for meta stuff.
I probably won't write the turn until later today so feel free to revise/post whatever actions
10: Do(revive timeline T0000101);
20: If(have knowledge on how to revive a timeline)=false; Do(figure out how to revive a timeline); Goto(10);
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

star2wars3

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10: Do(revive timeline T0000101);
Way too soon for me to give you any power of that magnitude. Sorry. That being said, there may be a time in the future when you can divide a timeline into 3 or more direct branches such that you see a timeline with a 2 within its id code. This is actually technically possible but it would involve multiple people choosing 1 specific timeline to fork using separate actions.
Do(Speak to Time about the device, T000101);
It's Dead Jim...
Do(Call Doc Sproc anyway just to be sure. Maybe their answering machine will have a message, or some information we can use.);
int ActionRoll = RNG(6) => 1


The Screen Has The String 'T00101100101' Lit Up.
Spoiler (click to show/hide)
You are just about to call Doc Sproc when you feel a piercing sensation. And by piercing I mean a knife in your back. You think you are dead. Then you die. Painfully. TIME LINE  'T00101100101' HAS ENDED.


The Screen Has The String 'T10101100101' Lit Up.
Spoiler (click to show/hide)
You briefly exit the market to call Doc Sproc. You hear several rings and then someone picks up. A man with a delightfully British accent picks up. Good Day Sir, You Have Reached the Office of Doc Sproc and Co. How may I help you?


The Screen Has The String 'T01101100101' Lit Up.
Spoiler (click to show/hide)
You have so much on your mind right now that you forget to call Doc Sproc


The Screen Has The String 'T11101100101' Lit Up.
Spoiler (click to show/hide)
You are calling Doc Sproc when you feel a piercing sensation. And by piercing I mean a knife in your back. You think you are dead. Then you die. Painfully. Well you what they say; Do Not ask who the phone rings for, for it rings for you. TIME LINE  'T11101100101' HAS ENDED.


Do: (keep searching for time.)
int ActionRoll = rng(1d6) => 3


The Screen Has The String 'T10101100101' Lit Up.
Spoiler (click to show/hide)
You ask the man on the phone, do you know where I could find Time? The man replies, Pardon sir, but I am not acquainted with anyone named Time.


The Screen Has The String 'T01101100101' Lit Up.
Spoiler (click to show/hide)
You begin to search for Time, something you are surely lacking.


Do(browse for a tailor, with the device in view so that if one can help me, they will know)
int ActionRoll = rng(1d6) => 1


The Screen Has The String 'T010101100101' Lit Up.
Spoiler (click to show/hide)
You search for a tailor. You find a tailgater, a mouldy tail, and some stale bread crumbs but you fail to find a tailor.


The Screen Has The String 'T110101100101' Lit Up.
Spoiler (click to show/hide)
You search for a tailor. You find a tailor. And by that I mean some kind of Mad Scientist who disects you and turns you into a zombie slave. Essentially, if Dr. Frankenstein was chose a more active method to gather corpses, that's who you ran into. TIME LINE 'T110101100101' HAS ENDED.



The Screen Has The String 'T001101100101' Lit Up.
Spoiler (click to show/hide)
You search for a tailor. You find a tailgater, a mouldy tail, and some stale bread crumbs but you fail to find a tailor.


The Screen Has The String 'T101101100101' Lit Up.
Spoiler (click to show/hide)
You succeed in finding the same Tailor who gave you the note in the same square.


20: If(have knowledge on how to revive a timeline)=false; Do(figure out how to revive a timeline); Goto(10);
int ActionRoll = rng(1d6) => 4


The Screen Has The String 'T0010101100101' Lit Up.
Spoiler (click to show/hide)
Through a bit of research at a nearby library, you discover that it has been theorized that it is possible to revive dead timelines.


The Screen Has The String 'T1010101100101' Lit Up.
Spoiler (click to show/hide)
You decide to order pizza while at the library to give you some energy during your research. You go outside to get your order and are ran over by a frozen pizza truck. Your old nemesis. TIME LINE 'T1010101100101' HAS ENDED.


The Screen Has The String 'T0001101100101' Lit Up.
Spoiler (click to show/hide)
You decide to order pizza while at the library to give you some energy during your research. You go outside to get your order and are ran over by a frozen pizza truck. Your old nemesis. TIME LINE 'T0001101100101' HAS ENDED.


The Screen Has The String 'T1001101100101' Lit Up.
Spoiler (click to show/hide)
You decide to order pizza while at the library to give you some energy during your research. You go outside to get your order and are ran over by a frozen pizza truck. Your old nemesis. TIME LINE 'T1001101100101' HAS ENDED.


The Screen Has The String 'T0101101100101' Lit Up.
Spoiler (click to show/hide)
The tailor gives you an annoyed look and tells you to learn to read. You leave the square and get run over by a frozen pizza van on the way to the library. TIME LINE 'T0101101100101' HAS ENDED.

The Screen Has The String 'T1101101100101' Lit Up.
Spoiler (click to show/hide)
You find no information on how you might revive dead timelines. You are left with no new leads. I scrap of paper goes remains forgotten in your pocket.
« Last Edit: May 13, 2017, 08:10:59 pm by star2wars3 »
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

star2wars3

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((quick ping just in case people just missed last week's turn. If no one replies within a day or so then I will assume that player interest has died))
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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