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Author Topic: Flamehorses, the luddite fortress (It has begun!)  (Read 27240 times)

zazq

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #60 on: April 29, 2017, 05:21:33 pm »

at least on my computer the tag went away mid winter, which is very close to 1 year after the siege arrived, and that's tolerable.
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bloop_bleep

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #61 on: April 30, 2017, 12:30:30 am »

Love how this is coming along!
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Migrant

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #62 on: April 30, 2017, 10:35:36 am »

PTW

Breadbowl died so I need a new fort to follow.
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Derpy Dev

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #63 on: April 30, 2017, 04:14:37 pm »

I contacted Puppyguard and let him know that it is his turn, so we can expect that to come soon.

Breadbowl died so I need a new fort to follow.

A bit of an off topic question, but what happened to Breadbowl?

hun

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #64 on: April 30, 2017, 04:25:10 pm »

Give me few hours to finish, I will post the report with the save soon.  :)

Derpy Dev

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #65 on: April 30, 2017, 04:33:20 pm »

Give me few hours to finish, I will post the report with the save soon.  :)

I thought you were already done with your turn?

...In hindsight, you never did say that xD That was a bit hasty of me, I'll inform Puppyguard and you can inform him yourself when done.
« Last Edit: April 30, 2017, 04:35:48 pm by Derpy Dev »
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Puppyguard

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #66 on: April 30, 2017, 05:01:24 pm »

uh oh.
I already finished my turn
« Last Edit: April 30, 2017, 05:15:16 pm by Puppyguard »
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Puppyguard

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #67 on: April 30, 2017, 05:13:19 pm »

Here it is:

Spoiler (click to show/hide)
15,08,53
Did some digging, hit all the caverns on the way down. I stopped when we hit a warm stone.
Spoiler (click to show/hide)
15,08,53
RAW ADAMANTINE!!!
Spoiler (click to show/hide)
15,08?,53
An artifact with an image of itself. Weird.

Spoiler (click to show/hide)
15,10,53
ah yes and here we hav-
Spoiler (click to show/hide)
Wait what's going on here?!?
Spoiler (click to show/hide)
Derpy, why do you have an artifact named after you?

Spoiler (click to show/hide)
01,01,54
you know what's cooler than a library over lava?
A BEDROOM OVER LAVA!
it's lava cause it's exposed to surface.
aaand that's it. I didn't go all the way because I was started in autumn for some reason?
ending in spring so this game stays on track.
Save: http://dffd.bay12games.com/file.php?id=12877
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hun

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #68 on: April 30, 2017, 06:08:55 pm »

Well, I was about to start finishing my turn, good that I came to check the topic again. 
But yeah, I had not finished. I think I directly mentioned that only about 6 months of the game passed, and that I'm going to finish on Sunday. I also haven't upoaded the save by that reason, until Derpy Dev said he wanted to see it.

But whatever, hopefully, this game will continue long enough, so everyone, including me, is going to enjoy playing 10 turns or about  :D

Also, may it be that any dwarf with customized name always calls the artifact in that strange manner? Otherwise a bit creepy, indeed.

Puppyguard

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #69 on: April 30, 2017, 06:15:15 pm »

Also, may it be that any dwarf with customized name always calls the artifact in that strange manner? Otherwise a bit creepy, indeed.
Here's the answer:
Quote from: Dwarf Fortress Wiki Artifacts page, Bottom of 'Notes'
Artifacts created by happy dwarves (i.e. not fell or macabre moods) have a 1% chance to be named after the dwarf who created them.
derpy's dwarf is very lucky then.
Out of a fortress of 57 dwarves he was picked for the mood then he proceeded to succeed on the 1% chance for the artifact to be named after him.
« Last Edit: April 30, 2017, 06:49:46 pm by Puppyguard »
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Derpy Dev

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #70 on: April 30, 2017, 06:39:27 pm »

Out of a fortress of 57 dwarves he was picked for the mood then he succeeded to succeed on the 1% chance for the artifact to be named after him.

That sounds like my life all right.

zazq

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #71 on: May 05, 2017, 09:31:20 am »

i have never seen an artifact named after a dwarf before.  its really cool.  who's turn it is?
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Puppyguard

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #72 on: May 05, 2017, 02:12:14 pm »

According to the turn list it should be bloop-bleeps.
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bloop_bleep

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #73 on: May 05, 2017, 10:46:44 pm »

Sorry, I'll have to relinquish my turn. I simply don't have the time right now.
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Derpy Dev

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Re: Flamehorses, the luddite fortress (It has begun!)
« Reply #74 on: May 06, 2017, 06:16:49 pm »

Sorry, I'll have to relinquish my turn. I simply don't have the time right now.

Sorry! I have been pretty sore for time myself here lately, and have been sick as well, so sorry for not really being active.
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