I ended up realizing, that literal translation of the original posts is way too time-consuming. And those post are mainly boring anyway.
However, I still have 7 more sectors done, and also I have vague plans to continue the project. So I want to give at least some very brief summary of what have been done.
First of all, I spent some time and prepared a stylized map of The Great Railway and surroundigs. It is still a bit unfinished, I will continue work on it. Also
I didn't put all the rivers on the map, only those close enough to the railway.
Sector 3 (224-227)Terrain: From west to east, starts with small downslope, then almost flat plain, with the river from north to south, almost exactly on the middle of the sector. West half is covered with savanna, both temperate abd tropical; east half is covered with marshes and tropical forest.
Constractions: Straight railways, as usual, and a minecart warehouse. The warehouse was loaded with cargo minecarts: around 1500 of quartzite blocks for future sectors and one minecart full of soap, made of various plant oils, to be delivered later in Rackmassive.
Brief log, incidents, etc: There were several langur attacks, one attack of weregekkon (a couple of dwarves died), and strange lack of immigrants (the sector had less than 40 builders by the end).
Sector 4 (227-233)Terrain: From west to east, a very mild slope (3-4z). Sector covered with marshes and tropical forests. Partial aquifer.
Constractions: Straight railways, plus the main feature of the sector, an uninhabited railway station. The building of the station contains a waiting hall, stockpiles with food, drinks, few sets of simple armor, weapons and ammo. Two rooms allowing for temporal accomodaton of 4 travellers. Also, a well and a minecart warehouse. Near the building the sculptural composition is located; it depicts a dwarf and a train of 5 minecarts. The railways in front of the station are equipped with mechanisms for launching and stopping of multiple-minecart trains.
Brief log, incidents, etc: During the construction, 7 dwarves died due to two werebeast attacks, and 2 dwarves died due to construction/testing incidents.
This video happened right after completing of Sector 4. It demonstrates transportation of numerous cargo from Sector 4 to Sector 1, using 4-minecarts train. The process is not really easy, you need to be careful in adjusting the velocity of the leading minecart, try to remove safely (with crossbow or temporal acceleration of the leding minecart) all living obstacles and so on. But it is very fun. I should repeat it later with more sectors. The cargo that were transported for later use in Rackmassive contained 250 bars of steel, 800 good cotton cloths, 700 papirus sheets, 500 cut gems. Minecarts were made of platinum.
Sector 5 (233-242)Terrain: The sector contains a really great canyon, 37z levels, with a river at the bottom. The river and the canyon located closer to the west edge of the sector. Vegetation is still tropical.
Constractions: The main costruction is the bridge over the canyon. It is made out of approximately 9000 quartzite blocks and has total of 15 supporting columns with arcs between them. The arc over the river is slightly wider than the rest. The bridge is named after Thikut - the name of the first train driver.
There is a sign on each enter to the bridge, alerting users of potential danger.
Brief log, incidents, etc: Due to a longer construction period, the sector had a military guard of 2 dwarves, and also a library, where a legendary mechanic, a veteran of Sector 4, Litast led engineering researches. During all time, 17 dwarves died - mostly due to werebeast attacks, a couple of construction accidents and a few failed strange moods. 14 artifacts were made, including two axes and a bunch of trinkets.
Sector 6 (242-245)Terrain: Almost flat plain, covered with tropical marshes and shrublands. Small brook in the middle of the sector.
Constractions: Just straight rails with usual markers, no other constructions.
Brief log, incidents, etc: A dwarf-werebeast caused a loyalty cascade during the last year; it was a chaos, dwarves started to kill each other. There were massive casualties (around 20) and the sector had to be abandoned and reclaimed right after that to finish construction.
Sector 7 (245-250)Terrain: Plain with very mild shills (1-2z), covered with tropical marshes and, to the east, savanna. Wide aquifer layers (but not covering an entire sector)
Constractions: Straight railway and a railway T-junction, allowing on-the-fly switch to/from the south from both directions.
User on a minecart simply need to pull the lever (one of those rigth on the rails) to alternate direction, without stopping the movement. The system is based on opening/closing hatches, and was later proved to be fully usable in adventure mode (requires careful use of "." to not miss the lever). It also perfectly works multiple-minecart trains.
Junction were needed since there were plans to locate small Sector 8 to the south, and Sector 9 again to the east; also to develop and test the technology.
Brief log, incidents, etc: Around 10 dwarves died due to werecamel attack. One dwarf were cursed and sent to explore the caverns.
Sector 8 (250-254)Terrain: Small rectangular (3x2) sector to the south of Sector 7. Tropical marshes and shrublands, almost no slopes.
Constractions: The main purpose of the sector is to maintain tavern (and temple) a bit aside from the main Railway. The tavern is named "The Paddle of Friends" and has all basic tavern services. The building is deliberately dwarf-styled: geometrically quite simple and made solely of diorite. There is a small, but comfortable salon, which also has all musical instruments known to The Steel of Combating. The second floor has 10 rooms for visitors, and the room of tavern master Monom (who was also the leader of sector working group). The tavern serves numerous dishes and drinks (including fruit wine, rice and wheat beer). For the emergencies, there is a storeroom with some military equipment. Outside the tavern, there are a small pyramidal temple and a minecarts warehouse.
Brief log, incidents, etc: 1 dwarf died in a railway testing accident. After completing the tavern, the sector was not abandoned as usual, but all 19 dwarves stayed as maintenance personnel.
Sector 9 (254-257)Terrain: The sector is located to the east to Sector 7, again of usual size (1x16). Tropical shrublands and savanna, and a small brook with slight slopes toward it. First sector that contains a continuous aquifer layer.
Constractions: A regular straight railway with usual markers, no other constructions.
Brief log, incidents, etc: Because of the aquifer, the main settlement was located in soil layers. Later aquifer was successfully pierced, and some workshops were placed in rhe stone layers. 6 dwarves died as a result of werebeast attacks. One was infected, but this time he was isolated in a relatively comfortable room and worked on medical researches (gained 3 grades in suturing)
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And now, that is the point where I'm actually stand now.
The next move I'm planning to do is to go back to Rackmassive and Sector 1. Firstly, I want to make Rackmassive a really great city, while it is now quite messy, especially due to 40 years without my control. I want also to build an appropriate Main Station there, and the Railway must start from it, not from Sector 1.
Let's see when I'm going to have time for this.