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Author Topic: [Rubble] First Landing mod (1.8): Now on 42.6!  (Read 25933 times)

Dirst

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Re: [Rubble] First Landing mod (1.7): Now on 42.6!
« Reply #90 on: April 12, 2016, 10:49:13 am »

they will go up in a puff of smoke (not literally...)
Feature request :)
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On hiatus. Feel free to adopt or update:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

milo christiansen

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Re: [Rubble] First Landing mod (1.7): Now on 42.6!
« Reply #91 on: April 15, 2016, 07:47:27 am »

Hmm... Do you know of any way to blow a motherboard from software? :P
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Dirst

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Re: [Rubble] First Landing mod (1.7): Now on 42.6!
« Reply #92 on: April 15, 2016, 11:17:55 am »

Hmm... Do you know of any way to blow a motherboard from software? :P
The command halt and catch fire is so well-known that AMC has actually named a TV series after it. ;)
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On hiatus. Feel free to adopt or update:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

milo christiansen

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #93 on: April 28, 2016, 12:32:36 pm »

Updated to 1.8

This version provides a method to automatically install the worldgen parameters and enables automatic update.
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Thuellai

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #94 on: July 23, 2016, 04:34:52 pm »

About how often should a beetle hive be expected to produce a new beetle hive?  I can't build empty hives, so I assume they actually produce a new colony at some point.
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"So kids, what story do you want me to read to you tonight?"
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milo christiansen

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #95 on: July 29, 2016, 03:33:44 pm »

... Damn I can't remember, do they produce beetles? Wait I'll check.

OK, a quick look at the Lua code driving the beetle hive shows "math.random(1000) <= 1" is the "produce beetles" condition, where the "produce resin" condition is "math.random(100) <= 20". It looks like you will have to wait a while...

EDIT: Beetle hives are slow to get going, but once you have enough of them producing they are ridiculously OP. If it feels too slow at first buy more beetle colonies.
« Last Edit: July 29, 2016, 03:38:07 pm by milo christiansen »
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Thuellai

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #96 on: September 19, 2016, 12:32:18 am »

Small request:  If you could, adding a small marker to each reaction showing which material the furniture/crafts/etc will be made of might be useful, mostly for job management through the new manager system.  As it is, I have six identical 'Hive' jobs, so if I want to order say, 20 wooden hives, I don't know which of those to use in the management screen.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

milo christiansen

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #97 on: September 20, 2016, 12:31:03 pm »

This mod is more-or-less abandoned (I won't be working on it for the foreseeable future). If anyone else want to take it over that's fine, but I simply don't have the time to manage multiple large mods.

About the manger: What I do is queue manager jobs at specific workshops, that generally filters it down to one material (AFAIK queueing a manager job at a specific workshop filters the list to only include jobs that can be done at that workshop). I don't use the manager much...
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Dirst

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #98 on: September 20, 2016, 02:46:01 pm »

"On hiatus" sounds a bit less hopeless than "abandoned." :)
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On hiatus. Feel free to adopt or update:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

milo christiansen

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #99 on: September 20, 2016, 03:14:50 pm »

"On hiatus" implies I may start working n it again. Sorry, but that is incredibly unlikely. Right now I want to get more into low-level bare-metal programming, not modding.

Over the last week I spent 6 days working on reverse engineering a binary data format, and part of one day trying to get chaos cults working for Underhive Settlement. I simply don't have time for much DF stuff any more. I'll continue to maintain Rubble and finish Underhive Settlement, but anything else is canceled for the foreseeable future.
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

WarishWalrus

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #100 on: September 02, 2019, 09:48:20 pm »

My Machine Shop q menu is blank for orders. Any ideas what's up?
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milo christiansen

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Re: [Rubble] First Landing mod (1.8): Now on 42.6!
« Reply #101 on: September 18, 2019, 11:06:48 pm »

A bit late, I don't hang around here like I used to :/

No, I don't know what the issue could be. Is the DFHack console displaying any errors?
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS
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